I admittedly haven’t thoroughly read the new books but one thing is itching my brain. Loot. Specifically, odds of having said loot. Example: goblins drop individual treasure as well as implements. The new DMG has a flat 3d6 gp for monsters CR 0-4, seems like a lot. For implements, low CR monsters drop common and uncommon goodies. What I don’t see is probability of having loot. If nothing is stated in published adventure, I usually drop loot with a 25% chance of carrying. What are good odds for having implements? 10%? Less or more? Common for CR 0-2 and Common and Uncommon CR 3-4?
I’m prolly gonna keep using DMG 5e for individual treasure since I don’t see goblins wandering about with 18 gp in their pockets.
I think the idea is for magic items and other treasure is to not be random. If you want there to be some, you can use the table to put it in. If it doesn’t make sense, they have nothing, or more or less than the standard. I know I frequently say monsters have nothing on them. For example, those wolves aren’t going to be carrying anything with them. But if the party goes back to the wolf den, they might find some stuff left from other poor souls the wolves had killed and dragged back to their home.
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I admittedly haven’t thoroughly read the new books but one thing is itching my brain. Loot. Specifically, odds of having said loot. Example: goblins drop individual treasure as well as implements. The new DMG has a flat 3d6 gp for monsters CR 0-4, seems like a lot. For implements, low CR monsters drop common and uncommon goodies. What I don’t see is probability of having loot. If nothing is stated in published adventure, I usually drop loot with a 25% chance of carrying. What are good odds for having implements? 10%? Less or more? Common for CR 0-2 and Common and Uncommon CR 3-4?
I’m prolly gonna keep using DMG 5e for individual treasure since I don’t see goblins wandering about with 18 gp in their pockets.
I've been looking for something more concrete about this myself. Seems unlikely that EVERY goblin would be carrying a magical implement.
Magic items are in the hoard tables, not the individual tables. Individual tables is just 3d6 gp.
I think the idea is for magic items and other treasure is to not be random. If you want there to be some, you can use the table to put it in. If it doesn’t make sense, they have nothing, or more or less than the standard.
I know I frequently say monsters have nothing on them. For example, those wolves aren’t going to be carrying anything with them. But if the party goes back to the wolf den, they might find some stuff left from other poor souls the wolves had killed and dragged back to their home.