I mean, I wasn't at the table, but it sounds like to me the guy just read the "lizardfolk don't waste corpses" blurb in Volo's and went with it. There's no list of what Lizardfolk can and can't digest, and there are plenty of real-world examples of reptiles being able to eat rotten stuff and be just fine.
If the DM has decided that Lizardfolk in their world can't digest rotten stuff, it seems like a gentle nudge is all that's required, not a weeks-long debuff. The latter seems like punishing the player for role-playing, particularly if the player had a reasonable basis for believing that it would be fine and no prior indications that it wouldn't.
That said, if the player did it a second time after already receiving the gentle "you're poisoned for 24 hours" type penalty, then I guess I'd feel OK imposing a harsher penalty. Though, I'm not sure why it's a big deal if the character is an eating machine who will chow down on anything.
If he ate the flesh make him suffer the effects of the curse the zombie had by halving his max hp for 10 days and if he dies he comes back as a zombie.
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I mean, I wasn't at the table, but it sounds like to me the guy just read the "lizardfolk don't waste corpses" blurb in Volo's and went with it. There's no list of what Lizardfolk can and can't digest, and there are plenty of real-world examples of reptiles being able to eat rotten stuff and be just fine.
If the DM has decided that Lizardfolk in their world can't digest rotten stuff, it seems like a gentle nudge is all that's required, not a weeks-long debuff. The latter seems like punishing the player for role-playing, particularly if the player had a reasonable basis for believing that it would be fine and no prior indications that it wouldn't.
That said, if the player did it a second time after already receiving the gentle "you're poisoned for 24 hours" type penalty, then I guess I'd feel OK imposing a harsher penalty. Though, I'm not sure why it's a big deal if the character is an eating machine who will chow down on anything.
Think you are wrong. Zombie does not have a diseased condition. As a result, eating it doesn’t imply you get diseased.
A zombie is immune to be poisoned. As a result, you can’t be poisoned when you eat it.
If he ate the flesh make him suffer the effects of the curse the zombie had by halving his max hp for 10 days and if he dies he comes back as a zombie.
Just because a pufferfish is immune to its own poison doesn't make it safe to eat. This is a fallacy that can and will get you killed.
The fact that the creature you are eating is immune to disease and poison doesn't make it safe to eat.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
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Make this part of the campaign.
I would go with: RP penalty only (i.e. look sickly, flesh rotting, but no disadvantage.... yet).
Told by clerics they only way to cure them is to get the rare and powerful MacGuffin at X location.
Lizardman looks worse and worse as party races to get to X location. Has strange dreams, loses int, speed, gains poison resistance....
Party wins and gets MacGuffin! Lizardman manages to eat it at the last second....
Lizardman is cured, but forever more looks sickly and has a preference for eating raw brains.