Hide(action): stealth check. on success you have Hidden condition
Hidden condition: grants Surprise on initiative. Ranged attacks rolled with advantage and then Hidden condition is removed. Melee attack removes condition before the attack is rolled.
Invisible condition: gives advantage on Hide(action). All Attacks rolled with advantage. Attacking does not remove invisible condition.
Invisibility spell-> rename Lesser Invisibility because it grants Invisible condition but only for Advantage on Hide action. it doesnt grant advantage on any attack and Invisible condition goes away before any attack is rolled.
Greater Invisibility spell: grants Invisible condition, exactly as written.
Yah know, when we did "hiding" back in the day, i think we assumed you didnt move. I think we assumed moving removed the Hidden condition.
So you moved to a spot that gave concealment, and then you did a stealth check to Hide. If you successdully hid, then you ranged attacked with advantage. And then you moved the rest of your turn.
Ugh. The 2024 rules collapsing hidden and invisible to the same thing didnt bother me before, but now i really really dont like them.
Hide(action): stealth check. on success you have Hidden condition
Hidden condition:
***outside combat*** grants Surprise on initiative.
***during combat movement removes Hidden condition*** ***during combat*** first attack rolled with advantage and then Hidden condition is removed.
Invisible condition: gives advantage on Hide(action). All Attacks rolled with advantage. Attacking does not remove invisible condition.
Invisibility spell-> rename Lesser Invisibility because it grants Invisible condition but only for Advantage on Hide action. it doesnt grant advantage on any attack and Invisible condition goes away before any attack is rolled.
Greater Invisibility spell: grants Invisible condition, exactly as written.
So outside combat you can stealth througb the forest, moving doesnt remove Hidden condition, amd if you see goblins, you get Surpriss on initiative.
During combat, moving removes hidden condition, so if you can melee as an enemy walks by you as a readied action, you get advantage, but otherwise movement removes hidden conditon will prevent most melee attacks.
I see where you are coming from, but I WANT an assassin trope character to be able to at least move their movement—with a high enough hide roll—and make their first attack with advantage. I don't like limiting the melee assassin to ranged attacks.
I was told this might be OP, but without playtesting, I can't say I agree.
I see where you are coming from, but I WANT an assassin trope character to be able to at least move their movement—with a high enough hide roll—and make their first attack with advantage. I don't like limiting the melee assassin to ranged attacks.
I was told this might be OP, but without playtesting, I can't say I agree.
Hide(action): stealth check. on success you have Hidden condition
Hidden condition: grants Surprise on initiative. Ranged attacks rolled with advantage and then Hidden condition is removed. Melee attack removes condition before the attack is rolled.
Invisible condition: gives advantage on Hide(action). All Attacks rolled with advantage. Attacking does not remove invisible condition.
Invisibility spell-> rename Lesser Invisibility because it grants Invisible condition but only for Advantage on Hide action. it doesnt grant advantage on any attack and Invisible condition goes away before any attack is rolled.
Greater Invisibility spell: grants Invisible condition, exactly as written.
Yah know, when we did "hiding" back in the day, i think we assumed you didnt move. I think we assumed moving removed the Hidden condition.
So you moved to a spot that gave concealment, and then you did a stealth check to Hide. If you successdully hid, then you ranged attacked with advantage. And then you moved the rest of your turn.
Ugh. The 2024 rules collapsing hidden and invisible to the same thing didnt bother me before, but now i really really dont like them.
Hide(action): stealth check. on success you have Hidden condition
Hidden condition:
***outside combat*** grants Surprise on initiative.
***during combat movement removes Hidden condition*** ***during combat*** first attack rolled with advantage and then Hidden condition is removed.
Invisible condition: gives advantage on Hide(action). All Attacks rolled with advantage. Attacking does not remove invisible condition.
Invisibility spell-> rename Lesser Invisibility because it grants Invisible condition but only for Advantage on Hide action. it doesnt grant advantage on any attack and Invisible condition goes away before any attack is rolled.
Greater Invisibility spell: grants Invisible condition, exactly as written.
So outside combat you can stealth througb the forest, moving doesnt remove Hidden condition, amd if you see goblins, you get Surpriss on initiative.
During combat, moving removes hidden condition, so if you can melee as an enemy walks by you as a readied action, you get advantage, but otherwise movement removes hidden conditon will prevent most melee attacks.
I see where you are coming from, but I WANT an assassin trope character to be able to at least move their movement—with a high enough hide roll—and make their first attack with advantage. I don't like limiting the melee assassin to ranged attacks.
I was told this might be OP, but without playtesting, I can't say I agree.
Maybe make it a feature of rhe assassin subclass
I think having rhe Hide condition allow melee attacks is a bit op. Its basically greater invisibility for one round
Maybe require a stealth >= perception+5 and only for Assassin subclas.