If a player has advantage, and they roll two nat 1s (highly unlikely, but my players will convince you otherwise - the dice were not in their favour last session!), that's when I usually do in combat penalties. But they are usually things like falling prone or anything that doesn't break their weapon or cause the party damage. It's also more just for flare so that in game has a very similar reaction to our table top reaction to getting 2xnat 1s with advantage
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If a player has advantage, and they roll two nat 1s (highly unlikely, but my players will convince you otherwise - the dice were not in their favour last session!), that's when I usually do in combat penalties. But they are usually things like falling prone or anything that doesn't break their weapon or cause the party damage. It's also more just for flare so that in game has a very similar reaction to our table top reaction to getting 2xnat 1s with advantage