I will honestly say I agree with Mini. Do you want constructive feedback or do you want a pat on the back?
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Tabletop RPGs are not a game about rolling dice, they are games about creating a story with your players. The dice rolling mechanics should just be a vehicle for progressing the story.
Yes you can see that as validation that more dice rolling is better, but many would argue that having excessive unnecessary dice rolling merely bogs the game down and consumes time. Allow creative role play to change the outcome more than constant dice rolling.
Back to the main question, get rid of the extra abilities of the badguys and streamline what the player group is doing. The base idea for the event sounds like a fun one. Though Mini sarcasticaly mentioned "the sweet release of death" it was tongue in cheek, but I have been there where the DM has you roll, and roll, and roll and because there are so many rolls the importance of any given roll is reduced. Keep the dice rolls limited so that each roll feels like this could make or break their chances to succeed in the event. The more rolls, the more meaningless each individual roll feels.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I will honestly say I agree with Mini. Do you want constructive feedback or do you want a pat on the back?
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Tabletop RPGs are not a game about rolling dice, they are games about creating a story with your players. The dice rolling mechanics should just be a vehicle for progressing the story.
Yes you can see that as validation that more dice rolling is better, but many would argue that having excessive unnecessary dice rolling merely bogs the game down and consumes time. Allow creative role play to change the outcome more than constant dice rolling.
Back to the main question, get rid of the extra abilities of the badguys and streamline what the player group is doing. The base idea for the event sounds like a fun one. Though Mini sarcasticaly mentioned "the sweet release of death" it was tongue in cheek, but I have been there where the DM has you roll, and roll, and roll and because there are so many rolls the importance of any given roll is reduced. Keep the dice rolls limited so that each roll feels like this could make or break their chances to succeed in the event. The more rolls, the more meaningless each individual roll feels.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."