In a previous quest line I ran, I gave a PC ‘Pete’ the “Hat of modnaR”.. briefly described it’s a bag of mundane/powerful/cursed things named after a god called modnaR (modnaR = Random spelled backwards.. hence the random things in the bag :P) In the Hat of modnaR there was 100 things, 99 random things and 1 quest crucial item.. And the character who possessed it could pull 1d2 things out each day.
The party had a lot of fun with it! Once upon meeting an old monk who was the keeper of an ancient temple, and it just happened to be his birthday, Pete offered him a present from his Hat of modnaR and of all the 100 things he could have rolled he pulled out an ice-cream sunday XD Another time while surrounded by a large group of goblins he rolled and a mounted turret sprouted out of the Hat, which he used to blast through the enemy! :D Later he pulled out 3 bars of gold which, unbeknownst to the party, were cursed. And they were all continually attacked by pirates trying to steal their gold until they realized and dumped it :P
But fun also spawns jealousy. I definitely played a little bit of favourites giving Pete the Hat of modnaR and nobody else...
SO THIS IS WHERE I NEED YOUR HELP!! :D I’m re-running this same quest line with a group of 6 characters in all.. sooooo I need help creating 600 random things worthy to be within the Hat, Socks, Pants, Shirt (with a Pocket), Boots and Coin-Purse of modnaR.. each of which will have 100 things :)
As an example I’ll share with you some of mine and the parties favourite things Pete pulled out, as they were numbered, from the Hat of modnaR: 1) A massive wheel of exotic aged cheese. 14) A magic +5 bow with 5 charges. 27) A treasure map which lead to a mini quest fighting/escaping pirates and hunting for treasure. 3) Scented Candles. 37) A lit bomb ready to explode, roll dex save 20 to not take 1d12 damage. 5) A flask full of yaks pee. 44/45) A locked box/an unknown key. 61) You are suddenly changed into a woman. 6/7) 1d6 Baby cub bear pelts/a mother bear looking for her cubs. 55) The bag becomes the entrance to a hobbit hole house stocked with food for 24 hours. 76) A bee hive. 95) A Bad idea? 73) A baby drow elf. 80) A goat pops out and follows you around, you are constantly hunted by trolls trying to eat it (The goat is the god of goats in mortal form and if they protect it from 5 troll attacks it grants the party some cool item). 95) a cursed collar which forces you to speak a certain language until countercursed. 100) modnaR the God of Random..
Sooooo :D give me your creative genious’s in the form of random things to put in the Clothes of modnaR!!
Thanks y'all!!
P.S. Preferably try not to make your suggestions a thing that will break a quest XD such as a demon god intent murdering the party, or a bag full of wishes... that would be helpful ;) thankssssss
P.P.S I triple dog dare you to come up with 3 items right now ;P
A small decanter of brandy and 2 glasses in an ornate presentation box, a light crossbow, a fishingrod, that's my 3 but you could also stick deaths fly form Pratchett in there which when attached to a fishing line makes a noise like buzzsaw enters the water with a huge splash and drags the fish out backwards by its tail, that should be good for a laugh once they have the rod
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All plans turn into, run into the room waving a sword and see what happens from there, once the first die gets rolled
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HEY EVERYBODY!!! I need your creative genius! ;)
In a previous quest line I ran, I gave a PC ‘Pete’ the “Hat of modnaR”.. briefly described it’s a bag of mundane/powerful/cursed things named after a god called modnaR (modnaR = Random spelled backwards.. hence the random things in the bag :P) In the Hat of modnaR there was 100 things, 99 random things and 1 quest crucial item.. And the character who possessed it could pull 1d2 things out each day.
The party had a lot of fun with it! Once upon meeting an old monk who was the keeper of an ancient temple, and it just happened to be his birthday, Pete offered him a present from his Hat of modnaR and of all the 100 things he could have rolled he pulled out an ice-cream sunday XD Another time while surrounded by a large group of goblins he rolled and a mounted turret sprouted out of the Hat, which he used to blast through the enemy! :D Later he pulled out 3 bars of gold which, unbeknownst to the party, were cursed. And they were all continually attacked by pirates trying to steal their gold until they realized and dumped it :P
But fun also spawns jealousy. I definitely played a little bit of favourites giving Pete the Hat of modnaR and nobody else...
SO THIS IS WHERE I NEED YOUR HELP!! :D I’m re-running this same quest line with a group of 6 characters in all.. sooooo I need help creating 600 random things worthy to be within the Hat, Socks, Pants, Shirt (with a Pocket), Boots and Coin-Purse of modnaR.. each of which will have 100 things :)
As an example I’ll share with you some of mine and the parties favourite things Pete pulled out, as they were numbered, from the Hat of modnaR: 1) A massive wheel of exotic aged cheese. 14) A magic +5 bow with 5 charges. 27) A treasure map which lead to a mini quest fighting/escaping pirates and hunting for treasure. 3) Scented Candles. 37) A lit bomb ready to explode, roll dex save 20 to not take 1d12 damage. 5) A flask full of yaks pee. 44/45) A locked box/an unknown key. 61) You are suddenly changed into a woman. 6/7) 1d6 Baby cub bear pelts/a mother bear looking for her cubs. 55) The bag becomes the entrance to a hobbit hole house stocked with food for 24 hours. 76) A bee hive. 95) A Bad idea? 73) A baby drow elf. 80) A goat pops out and follows you around, you are constantly hunted by trolls trying to eat it (The goat is the god of goats in mortal form and if they protect it from 5 troll attacks it grants the party some cool item). 95) a cursed collar which forces you to speak a certain language until countercursed. 100) modnaR the God of Random..
Sooooo :D give me your creative genious’s in the form of random things to put in the Clothes of modnaR!!
Thanks y'all!!
P.S. Preferably try not to make your suggestions a thing that will break a quest XD such as a demon god intent murdering the party, or a bag full of wishes... that would be helpful ;) thankssssss
P.P.S I triple dog dare you to come up with 3 items right now ;P
A small decanter of brandy and 2 glasses in an ornate presentation box, a light crossbow, a fishingrod, that's my 3 but you could also stick deaths fly form Pratchett in there which when attached to a fishing line makes a noise like buzzsaw enters the water with a huge splash and drags the fish out backwards by its tail, that should be good for a laugh once they have the rod
All plans turn into, run into the room waving a sword and see what happens from there, once the first die gets rolled