it's gonna be a few HS kids so I don't want to scare them off YET! >:)
My plan right now is kinda a Young Hercules story, they are just finishing up adventurer training and I'll send them out into town to have fun/explore/etc before their final exercise for graduation. Gonna have them wake up in a locked cell and go room by room to find the way out. Basically looking @ doing a couple 1 shots to try and get them used different aspects of the game (sleight of hand, stealth, etc) for the campaign
Any suggestions of things that might be good to add in, or should I make it harder like a normal game would be for experienced players? (My normal DM will be joining them on the campaign, so if he does the 1 shots, I'll ask him to hang back some to let them try and learn)
And if they die, they fade out of existence and re-appear in their dorm rooms (this is their final exam)
Not a full oneshot, but I usually run save npc being harrassed by a goblin boss and a group of goblins as my first encounter for new players. I kinda treat the goblins like the three stooges...(they aren't killing the npc just actively scareing them, maybe knocking them out then waiting for them to wake up again)
DEATH IS NATURAL AND THEY HAVE TO ******* FACE IT! *Cough* Sorry. Like I was saying.. Death should be slowly put on them. The first few levels, they learn of the game and it's mechanics. And always address it if you feel like it, that they can die and don't shield them from it. I'm in a campaign where my little brother and me are the ******* heros. Like we just killed everything in our path that was just considered evil. But when it got harder recently and my character went down to like 22 hit points and I can barely hold myself over 29 points I feel ironically, ALIVE. And scared. When I was hit with phantasmal killer, (in 3.0) and fail my first save, and succeeded my second. My DM told me the spell after I identified it with a check and I realized that I was 1 die roll away from dying. PERMANENTLY. And it made the villain dangerous and that's important sometimes. So death is a ***** and I will someday hate it but at the moment.. Death is death.
The feeling alive makes sense. Plus if you know your about to die, it's gonna make you think, maybe running head 1st into battle isn't the best plan and you change your tactics.
Of course my team knows death, we just went level 4 and 3 of the six were 1 point from permanent death. Just wait till we run into Tiamat (I'm a warlock in service to a fiend, they just don't who she is. {It's Tiamat herself} Oh fun times!!)
I just wanna say. not judging but... a patron is not a god. It's a powerful entity, else it's basically a cleric. But Tiamat is probably the best god for a patron. Not judging nor saying it's a bad idea. I would probably do it if someone would ******* play warlock but just so you know. ^^
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it's gonna be a few HS kids so I don't want to scare them off YET! >:)
My plan right now is kinda a Young Hercules story, they are just finishing up adventurer training and I'll send them out into town to have fun/explore/etc before their final exercise for graduation. Gonna have them wake up in a locked cell and go room by room to find the way out. Basically looking @ doing a couple 1 shots to try and get them used different aspects of the game (sleight of hand, stealth, etc) for the campaign
Any suggestions of things that might be good to add in, or should I make it harder like a normal game would be for experienced players? (My normal DM will be joining them on the campaign, so if he does the 1 shots, I'll ask him to hang back some to let them try and learn)
And if they die, they fade out of existence and re-appear in their dorm rooms (this is their final exam)
Not a full oneshot, but I usually run save npc being harrassed by a goblin boss and a group of goblins as my first encounter for new players. I kinda treat the goblins like the three stooges...(they aren't killing the npc just actively scareing them, maybe knocking them out then waiting for them to wake up again)
DEATH IS NATURAL AND THEY HAVE TO ******* FACE IT!
*Cough*
Sorry.
Like I was saying.. Death should be slowly put on them. The first few levels, they learn of the game and it's mechanics. And always address it if you feel like it, that they can die and don't shield them from it. I'm in a campaign where my little brother and me are the ******* heros. Like we just killed everything in our path that was just considered evil. But when it got harder recently and my character went down to like 22 hit points and I can barely hold myself over 29 points I feel ironically, ALIVE. And scared. When I was hit with phantasmal killer, (in 3.0) and fail my first save, and succeeded my second. My DM told me the spell after I identified it with a check and I realized that I was 1 die roll away from dying. PERMANENTLY.
And it made the villain dangerous and that's important sometimes. So death is a ***** and I will someday hate it but at the moment.. Death is death.
-Daergiel
The feeling alive makes sense. Plus if you know your about to die, it's gonna make you think, maybe running head 1st into battle isn't the best plan and you change your tactics.
Of course my team knows death, we just went level 4 and 3 of the six were 1 point from permanent death. Just wait till we run into Tiamat (I'm a warlock in service to a fiend, they just don't who she is. {It's Tiamat herself} Oh fun times!!)
I just wanna say. not judging but... a patron is not a god. It's a powerful entity, else it's basically a cleric. But Tiamat is probably the best god for a patron. Not judging nor saying it's a bad idea. I would probably do it if someone would ******* play warlock but just so you know. ^^