Man, I am NOT creative, and the crew I'm DMing is all 16 and under and new to D&D. The 10' gap in the bridge to the vault, embarrassingly, seems to have us stymied. I say "us" because I can't think of decent way that I might hint at. Go back out, grab a bunch of wood, and build a bridge? Maybe befriend the treant outside and convince it to crawl through and help them across?
I looked at spells, and can't find something to hint at there, either. Maaaaybe Spider Climb? That could get a couple across by climbing the walls, using both of their wizard's spell slots. But, um, it's a party of 8.
I'm thinking of having Renaer work some magic in - "Look, guys, I have a Rod of Bridge-ing!" - but this sure seems like an obvious challenge to be stumped by.
Just jump until they all get across? Make the most DEX PC do it so they can pass the 15 DEX save. Have the others jump with advantage once he/she/it is over on the other side. This bridge doesn’t crumble to near-nothingness, just that the bridge doesn’t like to be jumped on. Essentially, make sure your party can withstand a 60-foot fall once or twice and they should be fine.
If you're talking about the middle bridge it's actually a 15ft gap, which would limit who can jump it to characters with a 15 or higher strength. But, once that character is across, a rope can be thrown across and tied in place. Characters that can't make the jump could cross on the rope. (By anchoring/tying it to the opposite side.)
Lots of different ways. A wizard could use Fly or Misty Step. Our party also had Vajra with us, so she pretty much just waved her hand and opened any gate. Alternatively, every member of the Griffon Cavalry has a Ring of Feather Falling, which can be used to secure players before they jump.
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"What do you mean I get disadvantage on persuasion?"
I don't know, Sneet, maybe because your argument is "Submit and become our pet"?
Assuming that someone in the group has some rope, they only really need to find a way to get one character to the other side (preferably someone with a decent strength score).
The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the character’s feet on landing, forcing the character to succeed on a DC 15 Dexterity saving throw or fall to the floor below.
I know there are rules about standing jumps, but this isn’t standing. Have a character run, make a dex save, then assist the others as they cross.
The rules for running jumps state that you can clear an amount of feet equal to your strength score with a 10ft head start. Standing jumps clear half your strength score.
The rules for running jumps state that you can clear an amount of feet equal to your strength score with a 10ft head start. Standing jumps clear half your strength score.
Ah, thanks! I guess I ran my adventure a bit easy then. I just had them do the dex save.
Man, I am NOT creative, and the crew I'm DMing is all 16 and under and new to D&D. The 10' gap in the bridge to the vault, embarrassingly, seems to have us stymied. I say "us" because I can't think of decent way that I might hint at. Go back out, grab a bunch of wood, and build a bridge? Maybe befriend the treant outside and convince it to crawl through and help them across?
I looked at spells, and can't find something to hint at there, either. Maaaaybe Spider Climb? That could get a couple across by climbing the walls, using both of their wizard's spell slots. But, um, it's a party of 8.
I'm thinking of having Renaer work some magic in - "Look, guys, I have a Rod of Bridge-ing!" - but this sure seems like an obvious challenge to be stumped by.
Just jump until they all get across? Make the most DEX PC do it so they can pass the 15 DEX save. Have the others jump with advantage once he/she/it is over on the other side. This bridge doesn’t crumble to near-nothingness, just that the bridge doesn’t like to be jumped on. Essentially, make sure your party can withstand a 60-foot fall once or twice and they should be fine.
If you're talking about the middle bridge it's actually a 15ft gap, which would limit who can jump it to characters with a 15 or higher strength. But, once that character is across, a rope can be thrown across and tied in place. Characters that can't make the jump could cross on the rope. (By anchoring/tying it to the opposite side.)
Lots of different ways. A wizard could use Fly or Misty Step. Our party also had Vajra with us, so she pretty much just waved her hand and opened any gate. Alternatively, every member of the Griffon Cavalry has a Ring of Feather Falling, which can be used to secure players before they jump.
"What do you mean I get disadvantage on persuasion?"
I don't know, Sneet, maybe because your argument is "Submit and become our pet"?
-Actual conversation in a game.
Assuming that someone in the group has some rope, they only really need to find a way to get one character to the other side (preferably someone with a decent strength score).
They can then haul people over with the rope.
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What’s this about strength?
The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the character’s feet on landing, forcing the character to succeed on a DC 15 Dexterity saving throw or fall to the floor below.
I know there are rules about standing jumps, but this isn’t standing. Have a character run, make a dex save, then assist the others as they cross.
The rules for running jumps state that you can clear an amount of feet equal to your strength score with a 10ft head start. Standing jumps clear half your strength score.
Ah, thanks! I guess I ran my adventure a bit easy then. I just had them do the dex save.
Thanks folks! I never found the right rules! These are great answers.