For an upcoming episode of our D&D 5e campaign, I'm planning to introduce a green hag, Verdigris Agatha Gristlegums, and her lair, a mire-lodged skull and upper skeleton of an ancient titan, possibly that of a tarrasque. However, in trying to "flesh out" her lair (pun completely intended), I'd like some ideas that y'all have for examples of the treasures that can be found there (magical or mundane). From Volo's Guide to Monsters pages 59 and 62:
A hag's home is cluttered with mundane items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin, but aren't inherently magical.
A hag's treasurue -- like a gift from a fey being -- should be doubted an even feared rather than simply being scooped up and carted away. Treasure-seekers are likely to fare better if they consider a hag's booty to be trapped, exercising cauthing rather than giving in to greed or curiosity. Manipuulating a container or other item without knowing what's inside or what it does (or without knowing the proper password or technique) is likely to be very dangerous. At best, whatever was held in a contaiiner merely escapes or dissipates. At worst, just about anything can happen, none of it good.
I am aware of the list of ten "One-of-a-Kind Objects" provided by Volo, but I'm specifically looking for other originals. Thank you all in advance.
Have you considered looking over the published and maybe some homebrew Trinket tables? Those tend to be full of strange magical oddities that are a good way to spice up a treasure pile.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I see weird magic, and I think of a magic item I made. It's called a wild wand, and has a 90% chance to go wild and lets you cast 1st level spells as much as you want. You roll a d100 and if it gets 90-100 then it works like the spell should, if not you roll the wild magic table. I use the wild magic sorcerer table, but wild mage seems like a more fun table.
Have you looked at the Chwinga elemental? It has a magical gift it can use, but it led me to DMG Chapter 7 Supernatural Gifts some interesting charms you can literally affix to items, one example i have used is a owl eye that when the PC ate it provided them the Charm of Darkvision.
A black candle that, when lit, creates an area of magical darkness with a fifteen foot radius. Total potential burning time of one hour.
A large mason jar filled with a thick clear liquid. Floating in the liquid is a large eye. The eye follows you around the room.
A medium-sized clay pot, black with a white stripe around it. Once per day if you slap the bottom of the jug, a skunk will climb out.
A dismembered kobold hand hanging from a simple leather cord, to be worn as a necklace. When the wearer is within ten feet of a secret door or other hidden passage, the hand will point at it.
A small brass box decorated with tiny gemstones. Inside is a few doses of pixie dust. (This could have a bunch of effects when taken - like maybe advantage on charisma rolls for an hour, but disadvantage on stealth because you're giggling.)
A small nicely bound book of lewd limericks. (Example: "A gnome met a girl with a frown. He offered the best sex in town. She said with a giggle, 'But sir, you're so little.' He said, 'I'm taller when I'm laying down!'")
A brass teapot, one quart capacity, that will boil water with no fire or fuel. Just fill it with water, speak a command word, and in one minute you've got one quart of hot water.
A stuffed and mounted tabaxi. . . . . TABAXIDERMY!
A rectangular glass case with an assortment of pixies, nixies, sprites, etc, mounted on pins. (Kinda like a butterfly collection, but faerie creatures.)
A medium-humanoid sized t-shirt that says on the front, "My friend went to Baldur's Gate and all I got was this lousy t-shirt!"
A four foot long drinking horn made from the spiral horn of a narwhal.
A cloak that makes the wearer look like an alternate-gender version of themselves.
A small brass hand bell that only elves can hear.
That's a start, at least. Feel free. I hope it helps.
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Built a magic item for a hag in my game called "Bag of Wasps"
This item looks like a dirty, worn lumpy small pouch until it is used, after use it appears empty. It recharges at dawn every day. If something is placed in the bag that item disappears when the item recharges
This object does healing, but with a twist. As an action this bag, 1 time per day, let's loose a swarm of fey wasps that sting the holder, doing 1d6 x character level of Healing. After this healing the character must make a CON save at DC 8 +character level or be stunned for 1d4 rounds
Just an idea from the peanut gallery, hope that helps
Have you considered looking over the published and maybe some homebrew Trinket tables? Those tend to be full of strange magical oddities that are a good way to spice up a treasure pile.
I've looked over the published trinkets from the Player's Handbook, but I haven't considered too closely any of the homebrew items yet. Thank you.
Thank you all! I'm especially fond of the "Blacklight Candle" and the "Bag of Wasps", but all of the suggestions have inspired me to look at different ideas and references.
I'll be sure to post the highlights of Verdigris's inventory soon! Thank you.
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Not all who wander are lost.
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For an upcoming episode of our D&D 5e campaign, I'm planning to introduce a green hag, Verdigris Agatha Gristlegums, and her lair, a mire-lodged skull and upper skeleton of an ancient titan, possibly that of a tarrasque. However, in trying to "flesh out" her lair (pun completely intended), I'd like some ideas that y'all have for examples of the treasures that can be found there (magical or mundane). From Volo's Guide to Monsters pages 59 and 62:
I am aware of the list of ten "One-of-a-Kind Objects" provided by Volo, but I'm specifically looking for other originals. Thank you all in advance.
Not all who wander are lost.
Have you considered looking over the published and maybe some homebrew Trinket tables? Those tend to be full of strange magical oddities that are a good way to spice up a treasure pile.
I see weird magic, and I think of a magic item I made. It's called a wild wand, and has a 90% chance to go wild and lets you cast 1st level spells as much as you want. You roll a d100 and if it gets 90-100 then it works like the spell should, if not you roll the wild magic table. I use the wild magic sorcerer table, but wild mage seems like a more fun table.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Have you looked at the Chwinga elemental? It has a magical gift it can use, but it led me to DMG Chapter 7 Supernatural Gifts some interesting charms you can literally affix to items, one example i have used is a owl eye that when the PC ate it provided them the Charm of Darkvision.
There are good fun (for the DM? for the players?) ideas from the Homebrew section of DDB. Stuff that's not very powerful or that have mixed effects.
A black candle that, when lit, creates an area of magical darkness with a fifteen foot radius. Total potential burning time of one hour.
A large mason jar filled with a thick clear liquid. Floating in the liquid is a large eye. The eye follows you around the room.
A medium-sized clay pot, black with a white stripe around it. Once per day if you slap the bottom of the jug, a skunk will climb out.
A dismembered kobold hand hanging from a simple leather cord, to be worn as a necklace. When the wearer is within ten feet of a secret door or other hidden passage, the hand will point at it.
A small brass box decorated with tiny gemstones. Inside is a few doses of pixie dust. (This could have a bunch of effects when taken - like maybe advantage on charisma rolls for an hour, but disadvantage on stealth because you're giggling.)
A small nicely bound book of lewd limericks. (Example: "A gnome met a girl with a frown. He offered the best sex in town. She said with a giggle, 'But sir, you're so little.' He said, 'I'm taller when I'm laying down!'")
A brass teapot, one quart capacity, that will boil water with no fire or fuel. Just fill it with water, speak a command word, and in one minute you've got one quart of hot water.
A stuffed and mounted tabaxi. . . . . TABAXIDERMY!
A rectangular glass case with an assortment of pixies, nixies, sprites, etc, mounted on pins. (Kinda like a butterfly collection, but faerie creatures.)
A medium-humanoid sized t-shirt that says on the front, "My friend went to Baldur's Gate and all I got was this lousy t-shirt!"
A four foot long drinking horn made from the spiral horn of a narwhal.
A cloak that makes the wearer look like an alternate-gender version of themselves.
A small brass hand bell that only elves can hear.
That's a start, at least. Feel free. I hope it helps.
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
Built a magic item for a hag in my game called "Bag of Wasps"
This item looks like a dirty, worn lumpy small pouch until it is used, after use it appears empty. It recharges at dawn every day. If something is placed in the bag that item disappears when the item recharges
This object does healing, but with a twist. As an action this bag, 1 time per day, let's loose a swarm of fey wasps that sting the holder, doing 1d6 x character level of Healing. After this healing the character must make a CON save at DC 8 +character level or be stunned for 1d4 rounds
Just an idea from the peanut gallery, hope that helps
Edited to correct
I've looked over the published trinkets from the Player's Handbook, but I haven't considered too closely any of the homebrew items yet. Thank you.
Not all who wander are lost.
Thank you all! I'm especially fond of the "Blacklight Candle" and the "Bag of Wasps", but all of the suggestions have inspired me to look at different ideas and references.
I'll be sure to post the highlights of Verdigris's inventory soon! Thank you.
Not all who wander are lost.