A lot of my players were complaining about there not being enough magic items. I decided to answer this by introducing a lot of ironic/funny magic items. To list a few:
Infinite Rope of Ripping
A rope that will never run out and unlimited segments can be cut from it. As soon at the rope is under tension it will rip.
Handcuffs of Strength
Appears to be a standard pair of handcuffs, however when someone is shackled with them they gain +3 strength modifier. The handcuffs themselves are practically indestructible.
Loud Gloves of Deft Silence
Gives advantage on sleight of hand, lock picking, disarming trap, and any dexterity check involving deft finger movements. However, the gloves make a loud noise while in use.
Whip of Motivation
When used roll a d8 of slashing damage to the target. The target gains half the damage to their next check that they were motivated for.
My character once ran into an old roommate who had "borrowed" one of my character's seasons of Golden Girls on DVD. My character got it back from the roommate and it didn't come up again until I drew Ruin from the Deck of Many Things. I asked if I lost my DVD and the DM said no because Golden Girls is magical.
Not my idea, but read once about a cursed tail that would steal things at random moments, give it to one player and when the tail stealed the great jewel from the kings crown, it started a mass persecution
I made a ring of regeneration once, it was only 1hp per round but every hit point it regenerated made the user more and more Troll-like, until they were eventually slimy, angry and had claws. The player was a little surprised that remove curse only removed the item and that the transformation was more permanent. It was quite the quest to find that sky island with the spellcaster who specialised in physical curse removal.
i came across a dm who gave me a ring it ended up being a sentient magic item that could change my race as it so pleased do you know how hard it is being a halfling rouge sneaking into a prizon and in the middle of the prison turning into a giant (he had a roll chart for the race) yea it sucked log story short i killed a few guards and had to set loose the prisoners to get to the party and rescue them and get outa town we cant go back there now and occasinally we run into bounty hunters and assassins
An orc slaying short sword that gleams in the presence of orcs, giving you disadvantage in stealth checks. I did not make this, but I always thought it to be ironic.
I'd disagree with the "poor way to gain" rhetoric, entirely.
I'd thought about adding them individually, but you run the risk (from experience) of getting called out for spamming or flooding after the first few dozen (much less the first couple of hundred). The link is easy and I tend to pop on with freshly threads as I go. But, wait and see, after a dozen or so times there'll be annoyances at the volume.
The only way to avoid that is, of course, just trickle in and watch myself and avoid posting new things as often as I like... but then we get to slow-drip management of stuff and I don't see a real value in that. Just let people know there's a bunch of stuff, people can go check them out (I even messaged mods about it beforehand).
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Here's a couple I've run into in my gaming career.
First is the Clay Golem: 8' tall, 450 lbs, but MUST be kept wet or crumbles to dust. We found him stored in a deep moist cave environment....in the middle of a vast desert!
The Second can a be real mess in a dungeon, but does little damage. It's a Glyph of Warding, but when broken it drops 50 lbs. of potato salad on the heads of the party! It's hit at picnics though. ;-)
I intend to give my players an enchanted coin that'll be eating a certain portion of their gold every day. If they realize what it's doing, I intend for them to realize that the gold has to go somewhere.
I gave my Bard a set of Bagpipes of Silence. Mostly, it was for the betterment of the party cause he screwed up a stealth check cause he was playing his regular bagpipes, which the rogue promptly stabbed with a dagger... the bagpipes of silence, the music can only be heard in a 5' cube centered on the source (just the bard can hear it), it's dead silent beyond that distance...
A lot of my players were complaining about there not being enough magic items. I decided to answer this by introducing a lot of ironic/funny magic items. To list a few:
Infinite Rope of Ripping
A rope that will never run out and unlimited segments can be cut from it. As soon at the rope is under tension it will rip.
Handcuffs of Strength
Appears to be a standard pair of handcuffs, however when someone is shackled with them they gain +3 strength modifier. The handcuffs themselves are practically indestructible.
Loud Gloves of Deft Silence
Gives advantage on sleight of hand, lock picking, disarming trap, and any dexterity check involving deft finger movements. However, the gloves make a loud noise while in use.
Whip of Motivation
When used roll a d8 of slashing damage to the target. The target gains half the damage to their next check that they were motivated for.
What have you used in your campaign?
My character once ran into an old roommate who had "borrowed" one of my character's seasons of Golden Girls on DVD. My character got it back from the roommate and it didn't come up again until I drew Ruin from the Deck of Many Things. I asked if I lost my DVD and the DM said no because Golden Girls is magical.
Not my idea, but read once about a cursed tail that would steal things at random moments, give it to one player and when the tail stealed the great jewel from the kings crown, it started a mass persecution
I am ravenous.
My mouth open,
The yaw lined with great white teeth.
I chase the light.
i eat, too, the darkness you offer.
My eyes see all. Yes, even you.
And I taste the flesh of the betrayers.
I wait.
Soon.
I made a ring of regeneration once, it was only 1hp per round but every hit point it regenerated made the user more and more Troll-like, until they were eventually slimy, angry and had claws. The player was a little surprised that remove curse only removed the item and that the transformation was more permanent. It was quite the quest to find that sky island with the spellcaster who specialised in physical curse removal.
Half of 1d6Adventurers, where we create a Monster-a-Day.
i came across a dm who gave me a ring it ended up being a sentient magic item that could change my race as it so pleased do you know how hard it is being a halfling rouge sneaking into a prizon and in the middle of the prison turning into a giant (he had a roll chart for the race) yea it sucked log story short i killed a few guards and had to set loose the prisoners to get to the party and rescue them and get outa town we cant go back there now and occasinally we run into bounty hunters and assassins
That is pure evil. I love it.
DMPC in a campaign I'm running has some studded leather armor that will turn into 100' of rope if he says the keyword.
I like weird whimsical magic items.
i created the 'Dwarven story telling pipe'. A bit Gandalf as it makes images in the smoke as the user thinks them.
just a nice item.
Until one of the players got hold of it. He now distracts NPCs with mini-movies of such a perverse nature, it makes a DM cry.
DM of a decade and A half.
Founder of GOTK and the Workshop Warriors.
One I'm really partial to is Mocking Darts. regular darts that adds Vicious mockery to the hit damage.
<(*_*)> Giffard
An orc slaying short sword that gleams in the presence of orcs, giving you disadvantage in stealth checks. I did not make this, but I always thought it to be ironic.
I'd disagree with the "poor way to gain" rhetoric, entirely.
I'd thought about adding them individually, but you run the risk (from experience) of getting called out for spamming or flooding after the first few dozen (much less the first couple of hundred). The link is easy and I tend to pop on with freshly threads as I go. But, wait and see, after a dozen or so times there'll be annoyances at the volume.
The only way to avoid that is, of course, just trickle in and watch myself and avoid posting new things as often as I like... but then we get to slow-drip management of stuff and I don't see a real value in that. Just let people know there's a bunch of stuff, people can go check them out (I even messaged mods about it beforehand).
Can't please everyone all the time, I suppose.
manysideddice.com
+ A Table of Contents That's Better Than Nothing (hundreds of creative, storied items that are "better than nothing")
+ A Table of Contents To Worry Your Players With (dozens of weird, storied traps to make your players nervous)
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
A personal favourite is the Boots of Extra Action, you gain an Action by tapping the heels together... but it takes an Action to do so
"Roll for kink."
My homebrews - Naturalcrit
The Wand of Orcus, anyone that attempts to attune it must make a saving throw or die. More of situationally funny for the poor guy who tries it.
Here's a couple I've run into in my gaming career.
First is the Clay Golem: 8' tall, 450 lbs, but MUST be kept wet or crumbles to dust. We found him stored in a deep moist cave environment....in the middle of a vast desert!
The Second can a be real mess in a dungeon, but does little damage. It's a Glyph of Warding, but when broken it drops 50 lbs. of potato salad on the heads of the party! It's hit at picnics though. ;-)
I intend to give my players an enchanted coin that'll be eating a certain portion of their gold every day. If they realize what it's doing, I intend for them to realize that the gold has to go somewhere.
Cue the dungeon horde side quest.
The Badger Whistle: Draws in all badgers within 500 feet and angers them into attacking the blower.
Had to keep badger and dire badger info on stand-by. Druid eventually got clever with it.
I gave my Bard a set of Bagpipes of Silence. Mostly, it was for the betterment of the party cause he screwed up a stealth check cause he was playing his regular bagpipes, which the rogue promptly stabbed with a dagger... the bagpipes of silence, the music can only be heard in a 5' cube centered on the source (just the bard can hear it), it's dead silent beyond that distance...
I can see that one being legitimately useful. Did it have a proficiency requirement, or could, say, the cleric use it as well?