Adventure two of a homebrew campaign. Introducing divine patronage in the form of a sage who reveals that they are heroes blessed by the goddess Cait (Kate Bush). Not necessary to be familiar with her body of work to answer. I knew the party would be spread out after an initial in-person sesh with players in China, central Mexico, the Midwest and Southern California so I wanted to make sure they had a magic item to ensure that players who might miss a session can be lead back to the party but also I wanted to add an extra element to it. They'll roll d6 to get: (1) the maiden in white, (2) the maiden in red, (3) the seer, (4) the runner (5) the orphan--a boy if that means anything, (6) the crone. Anyway I was thinking there have to be bonuses to make them unique. Forgot to add they can manifest at higher levels. Any ideas?
Adventure two of a homebrew campaign. Introducing divine patronage in the form of a sage who reveals that they are heroes blessed by the goddess Cait (Kate Bush). Not necessary to be familiar with her body of work to answer. I knew the party would be spread out after an initial in-person sesh with players in China, central Mexico, the Midwest and Southern California so I wanted to make sure they had a magic item to ensure that players who might miss a session can be lead back to the party but also I wanted to add an extra element to it. They'll roll d6 to get: (1) the maiden in white, (2) the maiden in red, (3) the seer, (4) the runner (5) the orphan--a boy if that means anything, (6) the crone. Anyway I was thinking there have to be bonuses to make them unique. Forgot to add they can manifest at higher levels. Any ideas?