I am planning a Spelljammer campaign with more of a Star Wars influence. I need a first level adventure that could introduce the characters to Spelljammer and preferably get them their own ship. Are their any adventures you guys can recommend? Price isn't an abject to me. Thanks in advance!
PS. If you guys have know anywhere I could get Spelljammming ships updated to 5e, could you tell me? I'm using GoS and BGDiA vehicle rules and I'd rather not have to convert every ship.
Perhaps one of your PCs started off with a small ship and has crash-landed it on an old junkworld planet that's mostly uninhabited except for a few settlements and a few singletons who refuse to go anywhere, and now need to scavenge for parts to get it back up and running. They might need to do some sort of fetch quest for a local junker to trade for parts, might need to clear out an abandoned junkyard full of low-level critters that have made it their home, etc. Alternatively, they all start out as crew aboard a ship that crashes to similar effect.
Alternatively, perhaps one of the PCs works in a scrapyard or has a friend who does and has heard that another scrapyard out a ways has taken in a derelict ship that's full of critters that the scrapyard owner doesn't want to deal with, and is willing to get rid of the ship to anyone who can clear it out and get it running again. The PCs might not be the only ones who have heard about this, so perhaps there's another rival group to introduce who are also going after it.
I started my first SJ campaign by having the PCs wake up as prisoners in the hold of a slave ship in space, and then have to escape. Of course, they seized control of the ship... eventually.
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Hello fellow DMs!
I am planning a Spelljammer campaign with more of a Star Wars influence. I need a first level adventure that could introduce the characters to Spelljammer and preferably get them their own ship. Are their any adventures you guys can recommend? Price isn't an abject to me. Thanks in advance!
PS. If you guys have know anywhere I could get Spelljammming ships updated to 5e, could you tell me? I'm using GoS and BGDiA vehicle rules and I'd rather not have to convert every ship.
Thanks again!
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The 5e Spelljammer resource I have saved is: https://www.gmbinder.com/share/-LBaY4l6HcR4M-sItfl_ (No idea how well it's balanced, I haven't tried running it yet.)
Perhaps one of your PCs started off with a small ship and has crash-landed it on an old junkworld planet that's mostly uninhabited except for a few settlements and a few singletons who refuse to go anywhere, and now need to scavenge for parts to get it back up and running. They might need to do some sort of fetch quest for a local junker to trade for parts, might need to clear out an abandoned junkyard full of low-level critters that have made it their home, etc. Alternatively, they all start out as crew aboard a ship that crashes to similar effect.
Alternatively, perhaps one of the PCs works in a scrapyard or has a friend who does and has heard that another scrapyard out a ways has taken in a derelict ship that's full of critters that the scrapyard owner doesn't want to deal with, and is willing to get rid of the ship to anyone who can clear it out and get it running again. The PCs might not be the only ones who have heard about this, so perhaps there's another rival group to introduce who are also going after it.
I started my first SJ campaign by having the PCs wake up as prisoners in the hold of a slave ship in space, and then have to escape. Of course, they seized control of the ship... eventually.