I like the sharing ability, but how I can I make sure my players wont read the adventures and "know" what is coming up? If there a way to limit what they have access to? Like only the class/races, but not adventures? Sorry if this info was posted somewhere else.
I can understand that surprise factor being lost. That isn't fun, especially if you are using references.
...but that's only "lost" if the players go out of their way and actually look at the NPCs - not just by nature of NPCs being shared.
I am still trying to figure out how they are viewing his npcs on here? I have several npc's made up and my players are unable to see them, I also do not have them in the campaign, but that I do not think would matter as all they can view of each others are the names of the characters and each others profiles.
I like the sharing ability, but how I can I make sure my players wont read the adventures and "know" what is coming up? If there a way to limit what they have access to? Like only the class/races, but not adventures? Sorry if this info was posted somewhere else.
Can't be done yet. They're working on it.
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Damn, hope that come soon. Thanks for the info though :)
It drives me nuts that players can see npcs I've made for the campaign when they join it. This makes them pointless.
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How are they able to see his npcs?
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I think he is making NPCs as characters. Like player character. Or putting then in the note section. But not the private note, into the public notes.