A good DM will have so many random encounters planned for an hour rest that it will not be worth trying. Plus you can only have 2 short rests per long rest.
A good DM will have as many random encounters planned as make sense, and there is no rule limiting short rests per long rest.
A good DM will have so many random encounters planned for an hour rest that it will not be worth trying. Plus you can only have 2 short rests per long rest.
A good DM will have as many random encounters planned as make sense, and there is no rule limiting short rests per long rest.
It goes by the adventuring day concept.
The adventuring day concept says how many short rests are expected, but there is no rule saying that's how many are allowed. In practice the entire 'adventuring day' is possibly the most-ignored concept in 5e, not even WotC published adventures use it.
Couldn't agree more, Bodanger. Lost my long post, rewriting. Currently a Wood Elf with Strength 8 in Adamantine Plate (so, 25' movement) Clockwork Sorcerer 8, Order Cleric 1, Hexblade 2. DM granted my weekly request for Necklace of Prayer Beads so I cure my exhaustion and take *full days* of short rests during downtime. I have buttloads of spell slots. DM said not available of my highest spell slot, fine, I haven't pushed back on that. Level 5 is the highest level coffeelock MS will ever be able to stock up on. I always use my reaction each turn. I don't outshine the other players. More broken combo is Hexblade 1 (or 2?) Paladin x so you can constantly smite with your spell slots whenever you Crit. I'm happy, very happy with my character but if I was Sorcerer 11 I would've had Wall of Force ages ago and now be using Mass Suggestion in big fights. Coffeelock is cheesy seeming but not broken in my experience, either.
Couldn't agree more, Bodanger. Lost my long post, rewriting. Currently a Wood Elf with Strength 8 in Adamantine Plate (so, 25' movement) Clockwork Sorcerer 8, Order Cleric 1, Hexblade 2. DM granted my weekly request for Necklace of Prayer Beads so I cure my exhaustion and take *full days* of short rests during downtime. I have buttloads of spell slots. DM said not available of my highest spell slot, fine, I haven't pushed back on that. Level 5 is the highest level coffeelock MS will ever be able to stock up on. I always use my reaction each turn. I don't outshine the other players. More broken combo is Hexblade 1 (or 2?) Paladin x so you can constantly smite with your spell slots whenever you Crit. I'm happy, very happy with my character but if I was Sorcerer 11 I would've had Wall of Force ages ago and now be using Mass Suggestion in big fights. Coffeelock is cheesy seeming but not broken in my experience, either.
Are you doing coffee lock +order cleric with silvery barb allowed? Because I actually think that combo in particular is probably worth banning.
Yes 👍, yes I am. Hmm. Silvery Barbs is a lot for other classes but Order Cleric adds an immediate attack with it for your ally's reaction. In my defense, I was a Coffeelock level 1 Order domain Cleric before Silvery Barbs was published. I was following Treantmonk's Do-it-all God Mage video plus adding Coffeelock.
Yes 👍, yes I am. Hmm. Silvery Barbs is a lot for other classes but Order Cleric adds an immediate attack with it for your ally's reaction. In my defense, I was a Coffeelock level 1 Order domain Cleric before Silvery Barbs was published. I was following Treantmonk's Do-it-all God Mage video plus adding Coffeelock.
Yeah that combo is probably as overpowered as they come imo, especially if you have a rogue to give an extra sneak attack to. If people debate on if silvery barbs is overpowered, the ability to have it also grant an attack and have as many uses as sorc points allow would definitely be the thing to put it over the top.
Sorcerer lets you just stack up 1st level slots so you can cast Silvery every round, and warlock makes it so you can still do good baseline damage with just your EB/hex.
I kind of like the build just because you'd be able to pick almost all utility spells and get to be really good at problem solving out of combat.
Coffee locks are similar to phone plans that allow your data to roll over. The issue occurs when you let the coffee lock chain short rests to produce a bank of spell slots, with some magical assistance they could potentially never take a long rest and so those slots never expire. Its probably very similar to the optional spell points rule that gives allot of flexibility to cast allot of low level spells.
I keep my party capped at 4 so some optimization is possible. Then this came around. And oh yeah, I dm for little girls. My 11yr daughter is an archfey warlock with Tasha/Zebina as her patron. At 5 she wanted wild magic. They are all 10 now and finished the bonus WBtWL missions. The druid just got greater resto and my daughter just figured out she no longer has to sleep. She has the Metamagic Adept Feat already, so she can hold up to 7 points and produce 6 points with her 2 lvl 3 pact slots, 8 times per long rest. She just has to stay relatively uninjured. For their next campaign I’m counting her lock as two pc’s to bring the groups number to 5 for balancing
My 11yr daughter lucked into one when she went from archfey warlock to wild magic sorcerer during Wild Beyond the Witchlight. They are going nuts now. This weekend the girl’s druid just got level 5 spells and they now have greater restoration on demand
What I don't understand is that all the extra slots made by this built can only be used once. They don't refresh on a short rest (as they are sorcerer slots) and are removed on a long one. Say you are sorc 3/war 3 you convert a 2nd lvl pact magic into 2 points then turn that into a 1st lvl sorc slot that can be used once then never again. You use a 2nd lvl slot to cast a 1st lvl spell at 1st lvl and waste 2 bonus actions. This seems like a pretty bad combo - or have I missed something obvious?
What I don't understand is that all the extra slots made by this built can only be used once. They don't refresh on a short rest (as they are sorcerer slots) and are removed on a long one. Say you are sorc 3/war 3 you convert a 2nd lvl pact magic into 2 points then turn that into a 1st lvl sorc slot that can be used once then never again. You use a 2nd lvl slot to cast a 1st lvl spell at 1st lvl and waste 2 bonus actions. This seems like a pretty bad combo - or have I missed something obvious?
Yes you have missed something.
If the party rest somewhere for a week, then the coffeelock can stay up for several hours each night doing short rests, and thus gaining one additional slot/point every hour that they aren't adventuring.
What I don't understand is that all the extra slots made by this built can only be used once. They don't refresh on a short rest (as they are sorcerer slots) and are removed on a long one. Say you are sorc 3/war 3 you convert a 2nd lvl pact magic into 2 points then turn that into a 1st lvl sorc slot that can be used once then never again. You use a 2nd lvl slot to cast a 1st lvl spell at 1st lvl and waste 2 bonus actions. This seems like a pretty bad combo - or have I missed something obvious?
Yes you have missed something.
If the party rest somewhere for a week, then the coffeelock can stay up for several hours each night doing short rests, and thus gaining one additional slot/point every hour that they aren't adventuring.
In addition to this, the effectiveness of the coffee lock increases significantly with level.
The key to a coffeelock is that they never take a long rest. They only take short rests. Every 8 hour long rest becomes 8 short rests for the coffeelock. One of the most common picks for a coffeelock is the divine soul sorcerer since they can restore any missing hit points with healing spells rather than hit dice. A week of downtime becomes 56 short rests for the coffeelock.
A fifth level spell slot costs 7 sorcery points. A level 10 character, 7 divine soul sorcerer/3 warlock (though 2 warlock works fine - it just gains 2 sorcery points/short rest instead of 4).
A sorcerer can have a maximum of 7 sorcery points. Every 2 hours of short rests a sorcerer would get 8 sorcery points from converting the short rest warlock spell slots to sorcery points, sufficient to purchase a 5th level spell slot. After a week, they would have 28x 5th level spell slots. They could use a 5th level spell slot, every turn of every combat and not run out for quite a while - and every day they would get another 4 x 5th level slots back. Instead of 28x 5th level slots they could get 28x3rd level slots AND 28 x 1st level slots. With 2 weeks of downtime they could have 28 x 5th, 28 x 3rd and 28x 1st. They could also convert those spell slots back to sorcery points if they wanted to use metamagic or happened to want any 4th or 2nd level spell slots but the sorcerer is likely better off upcasting.
However, making this work requires the DM to go along with the rules interpretation that allows it to work.
- a DM can decide that a long rest is not the same as 8x short rests - if your character spends a long time resting it is a long rest. The DM could also decide that if you don't get a long rest due to the character taking being active and preventing the long rest then they get one short rest instead. Nothing in the rules says that extended periods of rest can be broken up into short rests.
- a DM can rule that a character that doesn't take a long rest acquires a level of exhaustion. This is in Xanathar's annd works fine until the divine soul sorcerer is level 9 and can cast greater restoration every day using one of their 5th level slots - this removes the exhaustion.
- there is a warlock invocation that removes the need for sleep. Some folks interpret this as not needing a long rest since sleeping/trance is an integral part of a long rest. However, sleeping and a long rest are not necessarily the same so a DM can require a character who doesn't need to sleep to still require a long rest.
Anyway, with favorable rulings a coffeelock has an infinite number of spell slots to use (limited only by how much downtime they can use to accumulate slots).
In my opinion, the most realistically viable coffeelock starts with half-measures. First, choose a race that can long-rest in 4 hours, and take the Witherbloom Student background if that's permitted in your campaign, or choose the Divine Soul bloodline for your Sorcerer levels if it is not. Take your first 5 levels in Sorcerer, because you'll really be missing that Fireball at L5 if you don't. Then take your next 5 levels of Warlock. Starting at L6, you long-rest in 4 hours, then short rest, ending it with a brief activity as described in the book, convert your Warlock spell slots into sorcery points then back into Sorcerer spell slots. Then repeat 3 more times. Thus you'll still be long resting every night, but starting each day with more spell slots than other chracters. Take 5 more levels in Sorcerer, learning the spell "Greater Restoration, then take your final 5 levels in College of Creation Bard to gain the ability to create your own diamond dust with only a L2 spell slot, making you an actually sustainable coffeelock.
The main downsides are the lack of spell slots higher than 5th level, and that it doesn't come fully online until L20 (L17 if you're content with 3 levels of warlock and stop at 9 levels of sorcerer before taking the Bard levels), but at those highest levels, being able to cast Synaptic Static every turn to make your foes weep is amazing.
The coffeelock build is theorycraft only. It’s based on the idea that you can break a long rest down into individual 1 hour short rests. But you can’t. The description says;
A short rest is a period of downtime, at least 1 hour long,
So if you took the standard 8 hour long rest you can’t break it into 8 1 hour short rests. You could have a single 8 hour short rest if you wanted though. There has to be a gap between the short rests where you do something more significant than sitting, eating, reading etc as per the requirements of a short rest. Me personally I would say at least 2 or 3 hours depending on the activities. So in that 8 hours you would get 2 short rests at most, and then have to deal with exhaustion from not sleeping.
OK this is one thing I can agree with.
The English language sucks. xP
An even more optimized way: a good alignment divine soul sorcerer gets cure wounds for free.
A good DM will have as many random encounters planned as make sense, and there is no rule limiting short rests per long rest.
The adventuring day concept says how many short rests are expected, but there is no rule saying that's how many are allowed. In practice the entire 'adventuring day' is possibly the most-ignored concept in 5e, not even WotC published adventures use it.
Couldn't agree more, Bodanger. Lost my long post, rewriting. Currently a Wood Elf with Strength 8 in Adamantine Plate (so, 25' movement) Clockwork Sorcerer 8, Order Cleric 1, Hexblade 2. DM granted my weekly request for Necklace of Prayer Beads so I cure my exhaustion and take *full days* of short rests during downtime. I have buttloads of spell slots. DM said not available of my highest spell slot, fine, I haven't pushed back on that. Level 5 is the highest level coffeelock MS will ever be able to stock up on. I always use my reaction each turn. I don't outshine the other players. More broken combo is Hexblade 1 (or 2?) Paladin x so you can constantly smite with your spell slots whenever you Crit. I'm happy, very happy with my character but if I was Sorcerer 11 I would've had Wall of Force ages ago and now be using Mass Suggestion in big fights. Coffeelock is cheesy seeming but not broken in my experience, either.
Are you doing coffee lock +order cleric with silvery barb allowed? Because I actually think that combo in particular is probably worth banning.
Yes 👍, yes I am. Hmm. Silvery Barbs is a lot for other classes but Order Cleric adds an immediate attack with it for your ally's reaction. In my defense, I was a Coffeelock level 1 Order domain Cleric before Silvery Barbs was published. I was following Treantmonk's Do-it-all God Mage video plus adding Coffeelock.
Yeah that combo is probably as overpowered as they come imo, especially if you have a rogue to give an extra sneak attack to. If people debate on if silvery barbs is overpowered, the ability to have it also grant an attack and have as many uses as sorc points allow would definitely be the thing to put it over the top.
Sorcerer lets you just stack up 1st level slots so you can cast Silvery every round, and warlock makes it so you can still do good baseline damage with just your EB/hex.
I kind of like the build just because you'd be able to pick almost all utility spells and get to be really good at problem solving out of combat.
That seems like a "suddenly, ice mephits in every encounter" type combo. Fog cloud shuts down an amazing number of tactics.
Coffee locks are similar to phone plans that allow your data to roll over. The issue occurs when you let the coffee lock chain short rests to produce a bank of spell slots, with some magical assistance they could potentially never take a long rest and so those slots never expire. Its probably very similar to the optional spell points rule that gives allot of flexibility to cast allot of low level spells.
I keep my party capped at 4 so some optimization is possible. Then this came around. And oh yeah, I dm for little girls.
My 11yr daughter is an archfey warlock with Tasha/Zebina as her patron. At 5 she wanted wild magic. They are all 10 now and finished the bonus WBtWL missions. The druid just got greater resto and my daughter just figured out she no longer has to sleep. She has the Metamagic Adept Feat already, so she can hold up to 7 points and produce 6 points with her 2 lvl 3 pact slots, 8 times per long rest. She just has to stay relatively uninjured.
For their next campaign I’m counting her lock as two pc’s to bring the groups number to 5 for balancing
My 11yr daughter lucked into one when she went from archfey warlock to wild magic sorcerer during Wild Beyond the Witchlight. They are going nuts now. This weekend the girl’s druid just got level 5 spells and they now have greater restoration on demand
What I don't understand is that all the extra slots made by this built can only be used once. They don't refresh on a short rest (as they are sorcerer slots) and are removed on a long one. Say you are sorc 3/war 3 you convert a 2nd lvl pact magic into 2 points then turn that into a 1st lvl sorc slot that can be used once then never again. You use a 2nd lvl slot to cast a 1st lvl spell at 1st lvl and waste 2 bonus actions. This seems like a pretty bad combo - or have I missed something obvious?
Yes you have missed something.
If the party rest somewhere for a week, then the coffeelock can stay up for several hours each night doing short rests, and thus gaining one additional slot/point every hour that they aren't adventuring.
In addition to this, the effectiveness of the coffee lock increases significantly with level.
The key to a coffeelock is that they never take a long rest. They only take short rests. Every 8 hour long rest becomes 8 short rests for the coffeelock. One of the most common picks for a coffeelock is the divine soul sorcerer since they can restore any missing hit points with healing spells rather than hit dice. A week of downtime becomes 56 short rests for the coffeelock.
A fifth level spell slot costs 7 sorcery points. A level 10 character, 7 divine soul sorcerer/3 warlock (though 2 warlock works fine - it just gains 2 sorcery points/short rest instead of 4).
A sorcerer can have a maximum of 7 sorcery points. Every 2 hours of short rests a sorcerer would get 8 sorcery points from converting the short rest warlock spell slots to sorcery points, sufficient to purchase a 5th level spell slot. After a week, they would have 28x 5th level spell slots. They could use a 5th level spell slot, every turn of every combat and not run out for quite a while - and every day they would get another 4 x 5th level slots back. Instead of 28x 5th level slots they could get 28x3rd level slots AND 28 x 1st level slots. With 2 weeks of downtime they could have 28 x 5th, 28 x 3rd and 28x 1st. They could also convert those spell slots back to sorcery points if they wanted to use metamagic or happened to want any 4th or 2nd level spell slots but the sorcerer is likely better off upcasting.
However, making this work requires the DM to go along with the rules interpretation that allows it to work.
- a DM can decide that a long rest is not the same as 8x short rests - if your character spends a long time resting it is a long rest. The DM could also decide that if you don't get a long rest due to the character taking being active and preventing the long rest then they get one short rest instead. Nothing in the rules says that extended periods of rest can be broken up into short rests.
- a DM can rule that a character that doesn't take a long rest acquires a level of exhaustion. This is in Xanathar's annd works fine until the divine soul sorcerer is level 9 and can cast greater restoration every day using one of their 5th level slots - this removes the exhaustion.
- there is a warlock invocation that removes the need for sleep. Some folks interpret this as not needing a long rest since sleeping/trance is an integral part of a long rest. However, sleeping and a long rest are not necessarily the same so a DM can require a character who doesn't need to sleep to still require a long rest.
Anyway, with favorable rulings a coffeelock has an infinite number of spell slots to use (limited only by how much downtime they can use to accumulate slots).
at 100 gp / casting greater restoration isn't quite on demand
The solution to lack of sleep is really expensive components...
There's an assumption in the difficulty of a given encounter that characters are starting at full health, I believe.
CoffeeLock healing is one way to make this assumption in reality although ANY Warlock healing can make that happen with enough short rests.
In my opinion, the most realistically viable coffeelock starts with half-measures. First, choose a race that can long-rest in 4 hours, and take the Witherbloom Student background if that's permitted in your campaign, or choose the Divine Soul bloodline for your Sorcerer levels if it is not. Take your first 5 levels in Sorcerer, because you'll really be missing that Fireball at L5 if you don't. Then take your next 5 levels of Warlock. Starting at L6, you long-rest in 4 hours, then short rest, ending it with a brief activity as described in the book, convert your Warlock spell slots into sorcery points then back into Sorcerer spell slots. Then repeat 3 more times. Thus you'll still be long resting every night, but starting each day with more spell slots than other chracters. Take 5 more levels in Sorcerer, learning the spell "Greater Restoration, then take your final 5 levels in College of Creation Bard to gain the ability to create your own diamond dust with only a L2 spell slot, making you an actually sustainable coffeelock.
The main downsides are the lack of spell slots higher than 5th level, and that it doesn't come fully online until L20 (L17 if you're content with 3 levels of warlock and stop at 9 levels of sorcerer before taking the Bard levels), but at those highest levels, being able to cast Synaptic Static every turn to make your foes weep is amazing.
The coffeelock build is theorycraft only. It’s based on the idea that you can break a long rest down into individual 1 hour short rests. But you can’t. The description says;
A short rest is a period of downtime, at least 1 hour long,
So if you took the standard 8 hour long rest you can’t break it into 8 1 hour short rests. You could have a single 8 hour short rest if you wanted though. There has to be a gap between the short rests where you do something more significant than sitting, eating, reading etc as per the requirements of a short rest. Me personally I would say at least 2 or 3 hours depending on the activities. So in that 8 hours you would get 2 short rests at most, and then have to deal with exhaustion from not sleeping.
cast a spell is exerting enough to end a rest, so surely you could simply ritual cast detect magic or something.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian