Hi there, just a really simple question (maybe a few).
The Story So I'm writing my own Sourcebook with my D&D group and plan to have it as a core book for our 2nd Campaign (first being active for 27 weeks this Monday). One of the things we'll be adding aside from Indigenous races from the world of Volara (this is the setting of the World), subclasses to all existing classes, feats, backgrounds, new weapon types (Greatbow), new shield types (Buckler, Round, Tower) and post-twentieth levelling progression (maybe), is adding the (Volaran) Shaman class. Here is a brief description of what we're working on.
The world of Volara comprises many domains of magic. Whether they be the Arcana of Wizards and Sorcerers, Celestials of Paladins and Clerics, Fiends of Warlocks, nature of Druids and Rangers, Volara boasts magic in the soul of the World’s inhabitants. The "Spirits of the Ancestors", the "Spirits of the Elementals" and "Spirits of the Animals" that walk the land. Each Spirit is capable of wondrous and dangerous powers. Only for those who seek to invoke their power, their guidance and their protection, this would need to be earned.
My question is pretty simple: When we begin our 2nd campaign (which Campaign 1 is a prelude to), we want to be able to use DNDbeyond tools to continue working this but there is a chance our players will want to use the Shaman class and to show case it on our weekly (fledgling) Twitch Stream. What is the expected roadmap timescale of which DNDbeyond will implement support for Homebrew Classes? I would very much hope it would coincide or precede with the conclusion of our Campaign 1 adventure and so after a tiny break, we'll begin Campaign 2 with the option available.
Hi there, just a really simple question (maybe a few).
The Story
So I'm writing my own Sourcebook with my D&D group and plan to have it as a core book for our 2nd Campaign (first being active for 27 weeks this Monday). One of the things we'll be adding aside from Indigenous races from the world of Volara (this is the setting of the World), subclasses to all existing classes, feats, backgrounds, new weapon types (Greatbow), new shield types (Buckler, Round, Tower) and post-twentieth levelling progression (maybe), is adding the (Volaran) Shaman class. Here is a brief description of what we're working on.
The world of Volara comprises many domains of magic. Whether they be the Arcana of Wizards and Sorcerers, Celestials of Paladins and Clerics, Fiends of Warlocks, nature of Druids and Rangers, Volara boasts magic in the soul of the World’s inhabitants. The "Spirits of the Ancestors", the "Spirits of the Elementals" and "Spirits of the Animals" that walk the land.
Each Spirit is capable of wondrous and dangerous powers. Only for those who seek to invoke their power, their guidance and their protection, this would need to be earned.
My question is pretty simple:
When we begin our 2nd campaign (which Campaign 1 is a prelude to), we want to be able to use DNDbeyond tools to continue working this but there is a chance our players will want to use the Shaman class and to show case it on our weekly (fledgling) Twitch Stream. What is the expected roadmap timescale of which DNDbeyond will implement support for Homebrew Classes? I would very much hope it would coincide or precede with the conclusion of our Campaign 1 adventure and so after a tiny break, we'll begin Campaign 2 with the option available.
Thank you :D
Hi there,
we don't give timescales or ETA for delivery of features, sorry!
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