I have never played anything other then 5e, but I’ve seen this spell around and it looks cool. Here is my take on the 5e version:
Permanency
LEVEL
9th
CASTING TIME
Special
RANGE/AREA
15 ft
COMPONENTS
V, S, M *
DURATION
Instantaneous
SCHOOL
Transmutation
ATTACK/SAVE
WIS Save
DAMAGE/EFFECT
Utility
You attempt to make a spell you have cast permanent. The casting time is one round per level of the spell made permanent, minus one (minimum of one round). You must use your action, bonus action and all of your movement on each of those rounds to cast permanency. You must concentrate on permanency while doing so, but this version of concentration allows you to also concentrate on a different spell.
Once you finish casting permanency, choose one creature, object or location within range that a spell you have cast is affecting. If the target is willing, the spell is made permanent. If the target is unwilling, it must make a wisdom saving throw. On a successful save, the spell is not made permanent. On a failed save, the spell is made permanent as usual.
If a spell is made permanent, its duration increases to concentration, up to 9 days. Being incapacitated by mundane sleep does not end this concentration. If you concentrate for the full duration of the spell, its duration becomes until dispelled.
The DM is free to decide that a permanent spell can have another effect on the target, such as haste making it difficult to take a rest, exhausting you periodically, or speeding up the rate you age.
* - (1000 GP worth of powdered emerald and silver per level of the spell made permanent and a 1000 GP sapphire, all of which is consumed by the spell.)
What do you think? I’m thinking about changing the saving throw from wisdom to charisma. Also, what classes should it be for? I have it set for all classes that can cast 9th level spells at the moment, but that can change.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Permanency was a spell from older editions, and may have a place in 5e. But it's also made somewhat redundant by the inclusion of permanency clauses in other spells. Consider forbiddance and hallow.
Permanency was a spell from older editions, and may have a place in 5e. But it's also made somewhat redundant by the inclusion of permanency clauses in other spells. Consider forbiddance and hallow.
I guess, but mine was intended for buffs and debuffs, not area effect things like that because they usually already have something that allows you to make it permanent.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Permanency was a spell from older editions, and may have a place in 5e. But it's also made somewhat redundant by the inclusion of permanency clauses in other spells. Consider forbiddance and hallow.
I guess, but mine was intended for buffs and debuffs, not area effect things like that because they usually already have something that allows you to make it permanent.
so stuff like feeble mind (which already has a devasting effect and long term duration) and haste(gotta go fast)?
Permanency was a spell from older editions, and may have a place in 5e. But it's also made somewhat redundant by the inclusion of permanency clauses in other spells. Consider forbiddance and hallow.
I guess, but mine was intended for buffs and debuffs, not area effect things like that because they usually already have something that allows you to make it permanent.
so stuff like feeble mind (which already has a devasting effect and long term duration) and haste(gotta go fast)?
Yes. I hope I made a high enough cost (I am actually thinking about changing it to 1000 gp of powdered silver and emerald, and possibly a 1000 gp sapphire per level of the spell). Another thing I am thinking about is granting a buff or debuff of the dm’s choice, such as haste exhausting you over time or making it difficult to rest, and feeblemind, well I’m not sure for feeblemind.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
It looks like someone saw Nerdimmersion video about the third release of Arcadia.
Anyway, I have to admit of all the spell presented, permanency was the one that got me the most excited, and I'm glad someone is bringing it to ddb, making it a 9th level spell is nice in my opinion, as for making it available to all classes, I would think of cleric, wizard, and druid. maybe sorcerer, but I don't really imagine warlock has been able to make a spell permanent.
It looks like someone saw Nerdimmersion video about the third release of Arcadia.
Anyway, I have to admit of all the spell presented, permanency was the one that got me the most excited, and I'm glad someone is bringing it to ddb, making it a 9th level spell is nice in my opinion, as for making it available to all classes, I would think of cleric, wizard, and druid. maybe sorcerer, but I don't really imagine warlock has been able to make a spell permanent.
Your probably right about the classes. It was just a stand-in. I actually did not see any videos on this, it was just a spell from earlier editions I had heard of that I ported.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Video or not, I do like what you've done so far, Tho for comparison if that may help, that's the arcadia version:
Permanency
LEVEL
8th
CASTING TIME
1 Hour
RANGE/AREA
Self
COMPONENTS
V, S, M *
DURATION
Until Dispelled
SCHOOL
Enchantment
ATTACK/SAVE
None
DAMAGE/EFFECT
Buff
This spell makes certain other spells you cast on yourself permanent. Choose a spell of 5th level or lower that you can cast, has a duration of 1 hour or shorter, and can target you.
You cast that spell as part of cast permanency, expending spell slots for both.
The spell cast with permanency takes effect immediately and lasts until dispelled. Spells made permanent in this way no longer require concentration to maintain and do not require the use of a spell slot beyond the initial casting. If the spell you cast with the permanency spell is dispelled (such as by the dispel magic spell), then both that spell and permanency are dispelled and vice versa. You can only be affected by one permanent spell at a time.
* - (the highest-quality components available for a particular spell costing 1,000 gp per level of the permanent spell: 1,000 gp for a 1st-level spell, 2,000 gp for a 2nd-level spell, etc.)
This is very powerful. When PCs are of the right level to cast this spell, the monetary costs aren't a factor. The only thing keeping the balance here is the one-at-a-time restriction. Imagine a permanent magic circle or far step. Permanent greater invisibility is just funny.
How would this interact with spells which last less time than it takes to cast Permanency? EG if a spell lasts 1 round, and it takes 2 rounds to cast permanency (because it was level 3), is this spell incapable of being made permanent?
This is very powerful. When PCs are of the right level to cast this spell, the monetary costs aren't a factor. The only thing keeping the balance here is the one-at-a-time restriction. Imagine a permanent magic circle or far step. Permanent greater invisibility is just funny.
Video or not, I do like what you've done so far, Tho for comparison if that may help, that's the arcadia version:
Permanency
LEVEL
8th
CASTING TIME
1 Hour
RANGE/AREA
Self
COMPONENTS
V, S, M *
DURATION
Until Dispelled
SCHOOL
Enchantment
ATTACK/SAVE
None
DAMAGE/EFFECT
Buff
This spell makes certain other spells you cast on yourself permanent. Choose a spell of 5th level or lower that you can cast, has a duration of 1 hour or shorter, and can target you.
You cast that spell as part of cast permanency, expending spell slots for both.
The spell cast with permanency takes effect immediately and lasts until dispelled. Spells made permanent in this way no longer require concentration to maintain and do not require the use of a spell slot beyond the initial casting. If the spell you cast with the permanency spell is dispelled (such as by the dispel magic spell), then both that spell and permanency are dispelled and vice versa. You can only be affected by one permanent spell at a time.
* - (the highest-quality components available for a particular spell costing 1,000 gp per level of the permanent spell: 1,000 gp for a 1st-level spell, 2,000 gp for a 2nd-level spell, etc.)
Available For: Wizard
Thanks!
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
How would this interact with spells which last less time than it takes to cast Permanency? EG if a spell lasts 1 round, and it takes 2 rounds to cast permanency (because it was level 3), is this spell incapable of being made permanent?
You can’t use it on them. I tried to make it possible with most spells by including the minus one, so even a ninth-level one minute duration spell is possible to make permanent, but unless you are a sorcerer with quickened spell you can’t make a permanent, say, chill touch (which would be crazy. Permanent no hit points).
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
This is very powerful. When PCs are of the right level to cast this spell, the monetary costs aren't a factor. The only thing keeping the balance here is the one-at-a-time restriction. Imagine a permanent magic circle or far step. Permanent greater invisibility is just funny.
its a ninth level spell balance is not the point.
Yep. Wish could do this and more, and it’s the same level as permanency, doesn’t have a bunch of costly materials that are consumed, and doesn’t have a casting time of multiple round (making it harder to cast in combat). I don’t see what you are saying, really. I have imagined a permanent greater invisibility. I didn’t think of permanent far step, though.
EDIT: I will admit that it is pretty powerful, but, again, it can do something wish could probably do (depending on your dm) for a much higher cost.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
aslong as the ritual is continued you target a spell to make permanent, as long as you keep the ritual going you dont need to concentrate and depending the lv of spell the ritual involves more movement a bonus action or expending 1 round to permanently cast a spell. The DM can decide how much work is required to keep the spell permanent.
it works better for lower spells like cantrips or lv 3 and lower for spells in combat. the ritual can be a sacrifice of pain or cost of ability points imbued into a permanent tattoo glyph of warding spell holding. It doesnt work on defensive fortresses or pocket realm constructs, but only makes area of effect last 24 hours more.
the point of this is that the enemy must force you prone, silenced, stunned, paralyzed, asleep or make you unconscious to break the permanent combat spell. But casting a unseen servant can remain permanent and spells of area of effect of not damaging and not in combat can be permanent. Example bigby's Hand Can be made Ritually permanent to help reconstruct buildings or carry supplies after onslaughts for rebuilding, but a spell slot is used till canceled, in this case the builders can ask the hand to move and hold or push materials.
Note: staying bunkered in a hostile area or in front a boss or bad guys is not very smart as the hostiles tend to gather reinforcements or they escape and leave behind traps better suited against your party. Remember if a badguy knows your resting nearby, EVEN YOUR DREAMS CAN BECOME NIGHTMARES OF DANGER.
the point of the spell is to make it perament not peramenent*
(*for as long as you waste your time keeping the spell alive)
This is very powerful. When PCs are of the right level to cast this spell, the monetary costs aren't a factor. The only thing keeping the balance here is the one-at-a-time restriction. Imagine a permanent magic circle or far step. Permanent greater invisibility is just funny.
its a ninth level spell balance is not the point.
Yep. Wish could do this and more, and it’s the same level as permanency, doesn’t have a bunch of costly materials that are consumed, and doesn’t have a casting time of multiple round (making it harder to cast in combat). I don’t see what you are saying, really. I have imagined a permanent greater invisibility. I didn’t think of permanent far step, though.
Sorry, I wasn't referring to the OP, but to the Arcadia version which is an 8th-level spell. But on the other hand, wish has the big restriction that you can lose the ability to use it creatively permanently.
aslong as the ritual is continued you target a spell to make permanent, as long as you keep the ritual going you dont need to concentrate and depending the lv of spell the ritual involves more movement a bonus action or expending 1 round to permanently cast a spell. The DM can decide how much work is required to keep the spell permanent.
it works better for lower spells like cantrips or lv 3 and lower for spells in combat. the ritual can be a sacrifice of pain or cost of ability points imbued into a permanent tattoo glyph of warding spell holding. It doesnt work on defensive fortresses or pocket realm constructs, but only makes area of effect last 24 hours more.
the point of this is that the enemy must force you prone, silenced, stunned, paralyzed, asleep or make you unconscious to break the permanent combat spell. But casting a unseen servant can remain permanent and spells of area of effect of not damaging and not in combat can be permanent. Example bigby's Hand Can be made Ritually permanent to help reconstruct buildings or carry supplies after onslaughts for rebuilding, but a spell slot is used till canceled, in this case the builders can ask the hand to move and hold or push materials.
Note: staying bunkered in a hostile area or in front a boss or bad guys is not very smart as the hostiles tend to gather reinforcements or they escape and leave behind traps better suited against your party. Remember if a badguy knows your resting nearby, EVEN YOUR DREAMS CAN BECOME NIGHTMARES OF DANGER.
the point of the spell is to make it perament not peramenent*
(*for as long as you waste your time keeping the spell alive)
Like snape in harry potter chamber of secrets he spoke a incantation and held eyesight fixed on harry to stop the hex on the broom
like permanency wildshape a druidic whisper can hold its shape for aslong as the whisper is ritually held
Example feeblemind -- thru a blood ritual with your blood and the targets blood forcibly taken, the spell permanently reduces the target to 1 int and charisma until the blood bind breaks by one of the members death.
not useless time spent, again THE DM CAN DECIDE THE RITUAL NEEDED TO MAKE ANY SPELL PERMANENT without losing concentration or spell slots nor costing actions in combat. This is a restriction on casting In combat but ARCANE ABEYANCE CAN CAST AND HOLD A SPELL OUT OF COMBAT TO BYPASS
ALSO PERMANENCY at lv3 can be a wand with limit to certain class or spell lists. permanency shield or mage armor is way more applicable early levels than near high levels
most campaigns dont reach lv 13 and definitely not lv 20
your still missing the point of the spell entirely
I know this is an old thread but when it was a 5th lvl spell and cost xp to cast in earlier editions why not use the same rules? as another commenter said the money cost is not a big deal to most parties by the time they can cast it. but having to give up a chunk of xp that would put you well behind other party members might keep them from going nuts. also if you looked at the other editions they specifically listed spells that could be used and what they could be used on. Just a thought. The wheel doesn't need to be reinvented.
I know this is an old thread but when it was a 5th lvl spell and cost xp to cast in earlier editions why not use the same rules? as another commenter said the money cost is not a big deal to most parties by the time they can cast it. but having to give up a chunk of xp that would put you well behind other party members might keep them from going nuts. also if you looked at the other editions they specifically listed spells that could be used and what they could be used on. Just a thought. The wheel doesn't need to be reinvented.
Yes, but that is earlier editions. In 5e, only one or two things remove XP, and they can’t make you lose levels. And what happens if you use Milestone? Also, I know theirs listed spells, but then I would need to look through all the spells (and I don’t own all the books, so that’s impossible) and update it every single time a book comes out.
And the wheel does need to be reinvented if the area you live in has not invented the wheel.
Rollback Post to RevisionRollBack
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
This spell makes certain other spells permanent. Depending on the spell, you must be of a minimum caster level and must expend a number of XP. You can make the following spells permanent in regard to yourself.
You cast the desired spell and then follow it with the permanency spell. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
now compared to your version of it... yours is way overpowered as it allows to permanent every single spells. the old one never did that. you also allows the shenanigans of it enabling more then the spell is capable of. like haste stopping someone from sleeping. or haste making it age faster. those are powerfull abilities to give to a player. even with a level 9 spell. which by the way, dream, a level 6th spell already do stop someone from sleeping. its a powerfull ability even more if you do that on the bbeg all the time.
my experience with permanency... the spell as a third edition spell... it was useless !
you were paying a 6th level spell to make a 1st level spell stick indefinitely. or like everyone said, until someone came and dispelled the thing. in theory it was the most uber spell you could have...
in practice though, any dispel magic of the level high enough would just get rid of it. effectively ridding you of two spells at once instead of one.
traps would simply be defeated by a 3rd level spell. so in the end, during boss fights, dispel magic became a perment choice that had to be made right from the get go. haste spell on fighter as well as shield of faith on it... both gone with a single 3rd level spell. that just got rid of 4. leaving only spell casters with the ability to counter spell, go into a counterspell war just to keep the buffs up. in the end, you could say the spell is permenent and thus is not dispellable... but doesn't that make the spell way too overpowered ? and even if you decide to go with it gets disabled for X amount of time, you end up with the very same problem of combat becoming, dispel everything right from the get go or get screwed over.
now do i think its a good idea to make it a level 9 spell... i don't think so.. you are contesting with wish at that level. something every single person will take over your spell anyday. because basically, wish does it too. sure you have that 33% chance of never casting it again... but by that time you might have had that 3 wishes in already. and thats if you are not using it to cast any other spell from any other class.
if you ask me, personnally... by my experience, the spell isn't worth it. may it be in 3e or any other edition it was in... as a level 9th in 5th... i'd take wish, invulnerability, meteor swarm or heck even antimagic field before i'd take a spell that doesn't do anything concrete in combat. its a 9th level spell slot... the most powerfull spells in existence... seems weak to waste such a high level spell slot that i have only a single 1 in my entire day.
heres what i would do... read the 3rd edition spell first and see what you want with it... once that is done... i'd say that it should be a level 5 or 6 spell. can cast 3 levels down from it. thus it can permency level 1 and 2 spells. now you could up cast it. as dispel magic and counter spell, allowing you to permency a spell of higher level up to a maximum of 6th level for a level 9 spell slot. the advantage of that, would be that you have no need to cast it multiple times for it to stick. you just do it, boom. but i would say, i'd make it 1 hour casting time and it would take both spell slots of the permanency spell and the spell you want to make permanent for the day.
as it stands, your version of it is much too powerfull... As a DM i wouldn't pick it in my game, mainly because it will lead to way too many shenanigans and way too many questions about it.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
To post a comment, please login or register a new account.
I have never played anything other then 5e, but I’ve seen this spell around and it looks cool. Here is my take on the 5e version:
Permanency
You attempt to make a spell you have cast permanent. The casting time is one round per level of the spell made permanent, minus one (minimum of one round). You must use your action, bonus action and all of your movement on each of those rounds to cast permanency. You must concentrate on permanency while doing so, but this version of concentration allows you to also concentrate on a different spell.
Once you finish casting permanency, choose one creature, object or location within range that a spell you have cast is affecting. If the target is willing, the spell is made permanent. If the target is unwilling, it must make a wisdom saving throw. On a successful save, the spell is not made permanent. On a failed save, the spell is made permanent as usual.
If a spell is made permanent, its duration increases to concentration, up to 9 days. Being incapacitated by mundane sleep does not end this concentration. If you concentrate for the full duration of the spell, its duration becomes until dispelled.
The DM is free to decide that a permanent spell can have another effect on the target, such as haste making it difficult to take a rest, exhausting you periodically, or speeding up the rate you age.
* - (1000 GP worth of powdered emerald and silver per level of the spell made permanent and a 1000 GP sapphire, all of which is consumed by the spell.)What do you think? I’m thinking about changing the saving throw from wisdom to charisma. Also, what classes should it be for? I have it set for all classes that can cast 9th level spells at the moment, but that can change.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Permanency was a spell from older editions, and may have a place in 5e. But it's also made somewhat redundant by the inclusion of permanency clauses in other spells. Consider forbiddance and hallow.
I guess, but mine was intended for buffs and debuffs, not area effect things like that because they usually already have something that allows you to make it permanent.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
so stuff like feeble mind (which already has a devasting effect and long term duration) and haste(gotta go fast)?
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Yes. I hope I made a high enough cost (I am actually thinking about changing it to 1000 gp of powdered silver and emerald, and possibly a 1000 gp sapphire per level of the spell). Another thing I am thinking about is granting a buff or debuff of the dm’s choice, such as haste exhausting you over time or making it difficult to rest, and feeblemind, well I’m not sure for feeblemind.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
It looks like someone saw Nerdimmersion video about the third release of Arcadia.
Anyway, I have to admit of all the spell presented, permanency was the one that got me the most excited, and I'm glad someone is bringing it to ddb, making it a 9th level spell is nice in my opinion, as for making it available to all classes, I would think of cleric, wizard, and druid. maybe sorcerer, but I don't really imagine warlock has been able to make a spell permanent.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
Your probably right about the classes. It was just a stand-in. I actually did not see any videos on this, it was just a spell from earlier editions I had heard of that I ported.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Video or not, I do like what you've done so far, Tho for comparison if that may help, that's the arcadia version:
Permanency
This spell makes certain other spells you cast on yourself permanent. Choose a spell of 5th level or lower that you can cast, has a duration of 1 hour or shorter, and can target you.
You cast that spell as part of cast permanency, expending spell slots for both.
The spell cast with permanency takes effect immediately and lasts until dispelled. Spells made permanent in this way no longer require concentration to maintain and do not require the use of a spell slot beyond the initial casting. If the spell you cast with the permanency spell is dispelled (such as by the dispel magic spell), then both that spell and permanency are dispelled and vice versa. You can only be affected by one permanent spell at a time.
* - (the highest-quality components available for a particular spell costing 1,000 gp per level of the permanent spell: 1,000 gp for a 1st-level spell, 2,000 gp for a 2nd-level spell, etc.)Available For: Wizard
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
This is very powerful. When PCs are of the right level to cast this spell, the monetary costs aren't a factor. The only thing keeping the balance here is the one-at-a-time restriction. Imagine a permanent magic circle or far step. Permanent greater invisibility is just funny.
How would this interact with spells which last less time than it takes to cast Permanency? EG if a spell lasts 1 round, and it takes 2 rounds to cast permanency (because it was level 3), is this spell incapable of being made permanent?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
its a ninth level spell balance is not the point.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Thanks!
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
You can’t use it on them. I tried to make it possible with most spells by including the minus one, so even a ninth-level one minute duration spell is possible to make permanent, but unless you are a sorcerer with quickened spell you can’t make a permanent, say, chill touch (which would be crazy. Permanent no hit points).
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Yep. Wish could do this and more, and it’s the same level as permanency, doesn’t have a bunch of costly materials that are consumed, and doesn’t have a casting time of multiple round (making it harder to cast in combat). I don’t see what you are saying, really. I have imagined a permanent greater invisibility. I didn’t think of permanent far step, though.
EDIT: I will admit that it is pretty powerful, but, again, it can do something wish could probably do (depending on your dm) for a much higher cost.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
the point of the spell is to make it perament not peramenent*
(*for as long as you waste your time keeping the spell alive)
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Sorry, I wasn't referring to the OP, but to the Arcadia version which is an 8th-level spell. But on the other hand, wish has the big restriction that you can lose the ability to use it creatively permanently.
your still missing the point of the spell entirely
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I know this is an old thread but when it was a 5th lvl spell and cost xp to cast in earlier editions why not use the same rules? as another commenter said the money cost is not a big deal to most parties by the time they can cast it. but having to give up a chunk of xp that would put you well behind other party members might keep them from going nuts. also if you looked at the other editions they specifically listed spells that could be used and what they could be used on.
Just a thought. The wheel doesn't need to be reinvented.
Yes, but that is earlier editions. In 5e, only one or two things remove XP, and they can’t make you lose levels. And what happens if you use Milestone? Also, I know theirs listed spells, but then I would need to look through all the spells (and I don’t own all the books, so that’s impossible) and update it every single time a book comes out.
And the wheel does need to be reinvented if the area you live in has not invented the wheel.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
The spell from 3.5e in the SRD...
now compared to your version of it... yours is way overpowered as it allows to permanent every single spells. the old one never did that.
you also allows the shenanigans of it enabling more then the spell is capable of. like haste stopping someone from sleeping. or haste making it age faster. those are powerfull abilities to give to a player. even with a level 9 spell. which by the way, dream, a level 6th spell already do stop someone from sleeping. its a powerfull ability even more if you do that on the bbeg all the time.
my experience with permanency... the spell as a third edition spell...
it was useless !
you were paying a 6th level spell to make a 1st level spell stick indefinitely. or like everyone said, until someone came and dispelled the thing.
in theory it was the most uber spell you could have...
in practice though, any dispel magic of the level high enough would just get rid of it. effectively ridding you of two spells at once instead of one.
traps would simply be defeated by a 3rd level spell. so in the end, during boss fights, dispel magic became a perment choice that had to be made right from the get go.
haste spell on fighter as well as shield of faith on it... both gone with a single 3rd level spell. that just got rid of 4. leaving only spell casters with the ability to counter spell, go into a counterspell war just to keep the buffs up. in the end, you could say the spell is permenent and thus is not dispellable... but doesn't that make the spell way too overpowered ? and even if you decide to go with it gets disabled for X amount of time, you end up with the very same problem of combat becoming, dispel everything right from the get go or get screwed over.
now do i think its a good idea to make it a level 9 spell...
i don't think so.. you are contesting with wish at that level. something every single person will take over your spell anyday.
because basically, wish does it too. sure you have that 33% chance of never casting it again... but by that time you might have had that 3 wishes in already. and thats if you are not using it to cast any other spell from any other class.
if you ask me, personnally... by my experience, the spell isn't worth it.
may it be in 3e or any other edition it was in... as a level 9th in 5th... i'd take wish, invulnerability, meteor swarm or heck even antimagic field before i'd take a spell that doesn't do anything concrete in combat. its a 9th level spell slot... the most powerfull spells in existence... seems weak to waste such a high level spell slot that i have only a single 1 in my entire day.
heres what i would do... read the 3rd edition spell first and see what you want with it...
once that is done... i'd say that it should be a level 5 or 6 spell. can cast 3 levels down from it. thus it can permency level 1 and 2 spells. now you could up cast it. as dispel magic and counter spell, allowing you to permency a spell of higher level up to a maximum of 6th level for a level 9 spell slot. the advantage of that, would be that you have no need to cast it multiple times for it to stick. you just do it, boom. but i would say, i'd make it 1 hour casting time and it would take both spell slots of the permanency spell and the spell you want to make permanent for the day.
as it stands, your version of it is much too powerfull...
As a DM i wouldn't pick it in my game, mainly because it will lead to way too many shenanigans and way too many questions about it.
thats what i think about it.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)