ideas for a Fey Sorcerer. Thoughts? Comments? critiques?
Sorcerer Fey Soul
Fey Spells: 1st level feature
You learn additional spells when you reach certain levels in this class, as shown on the Fey Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can re- place one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment or a transmutation spell from the sorcerer, warlock, or wizard spell list.
1st
Charm Person, Faerie Fire
3rd
Spike Growth, Invisibility
5th
Summon Fey, Hypnotic Pattern
7th
Conjure Woodland Beings, Charm Monster
9th
Dominate Person, Tree Stride
Fey Influence 1st level feature
Your connection to the Feywild allows you to succeed where others would faulter. When you make a saving throw or an ability check using Charisma you can roll a d6 and add it to the result.You can use this feature a number of times equal to your proficiency bonus, and you regain all ex- pended uses when you finish a long rest.
Fey Sorcery 6th level feature
When you cast any spell of 1st level or higher from your Fey Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no concentration and instead last 1 minute.
Fey Presence: 6th level feature
The connection to the Feywild grows, You are immune to being charmed, in addition any creature Charmed by you has disadvantage on saves against spells you cast including subsequent saves to remove the charmed effect.
Fey Grace 14th level feature
You manifest aspects of the Fey. you can use a bonus action to manifest a pair of spectral Butterfly wings from your back. While the wings are present, you have a flying speed equal to your walking speed, and can hover. The wings last until you're incapacitated, you die,or you dismiss them as a bonus action.
Otherworldly Beauty 18th level feature
The Power of the Feywild now constantly protects you granting you multiple benefits.
•While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
•Whenever you must make a saving throw, you gains a bonus to the saving throw equal to your Charisma modifier.
•Any creature who targets you with an attack or a harmful spell must first make a Charisma saving throw against your spell DC. On a failed save the creature is charmed by you until the beginning of it’s next turn. While Charmed in this way the creature is incapacitated and has a speed of 0.
ideas for a Fey Sorcerer. Thoughts? Comments? critiques?
Sorcerer Fey Soul
Fey Spells: 1st level feature
You learn additional spells when you reach certain levels in this class, as shown on the Fey Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can re- place one spell you gained from this feature with another spell of the same level. The new spell must be an enchantment or a transmutation spell from the sorcerer, warlock, or wizard spell list.
1st
Charm Person, Faerie Fire
3rd
Spike Growth, Invisibility
5th
Summon Fey, Hypnotic Pattern
7th
Conjure Woodland Beings, Charm Monster
9th
Dominate Person, Tree Stride
Fey Influence 1st level feature
Your connection to the Feywild allows you to succeed where others would faulter. When you make a saving throw or an ability check using Charisma you can roll a d6 and add it to the result. You can use this feature a number of times equal to your proficiency bonus, and you regain all ex- pended uses when you finish a long rest.
Fey Sorcery 6th level feature
When you cast any spell of 1st level or higher from your Fey Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no concentration and instead last 1 minute.
Fey Presence: 6th level feature
The connection to the Feywild grows, You are immune to being charmed, in addition any creature Charmed by you has disadvantage on saves against spells you cast including subsequent saves to remove the charmed effect.
Fey Grace 14th level feature
You manifest aspects of the Fey. you can use a bonus action to manifest a pair of spectral Butterfly wings from your back. While the wings are present, you have a flying speed equal to your walking speed, and can hover. The wings last until you're incapacitated, you die,or you dismiss them as a bonus action.
Otherworldly Beauty 18th level feature
The Power of the Feywild now constantly protects you granting you multiple benefits.
•While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
•Whenever you must make a saving throw, you gains a bonus to the saving throw equal to your Charisma modifier.
•Any creature who targets you with an attack or a harmful spell must first make a Charisma saving throw against your spell DC. On a failed save the creature is charmed by you until the beginning of it’s next turn. While Charmed in this way the creature is incapacitated and has a speed of 0.