It's still in my homebrew collection. Here's a question. Do items have to be "published" before they can be equipped? I noticed another item that I made awhile back doesn't come up when I search for it on the manage inventory part of my character sheet.
This was not selected, though it wasnt' when I first added this to my page a few weeks ago, so maybe that's a new change. But even when I click on that, it doesn't appear. Not only that, homebrew doesn't appear as a source category I can use to filter items. I clicked all the other ones, and they are visible as source categories.
It's still in my homebrew collection. Here's a question. Do items have to be "published" before they can be equipped? I noticed another item that I made awhile back doesn't come up when I search for it on the manage inventory part of my character sheet.
No, you should not need to publish it to use it yourself. "Publishing" is making it available for other users outside of your campaigns to use.
Just to double-check, if you go here, you see the item you're looking for in the list?
Turn on homebrew under that character. It's wild that homebrew base weapon under 5.5e ruling shows up under 5e.
This was not selected, though it wasnt' when I first added this to my page a few weeks ago, so maybe that's a new change. But even when I click on that, it doesn't appear. Not only that, homebrew doesn't appear as a source category I can use to filter items. I clicked all the other ones, and they are visible as source categories.
I'm trying to create a homebrew magic weapon but it is not allowing me to select damage dice, wants me to pick a base weapon, and then adds text that I can't see from that base weapon. Is there something going on with the creator?
Is there something going on with the creator? I'm not able to create a magic item from scratch with adding what damage dice it does. I must select a base weapon. and then it adds all of the base weapon text to what I wrote.
It never used to put the original text and it used to let you adjust the damage dice.
You are incorrect in both cases. Maybe you're misremembering or maybe, as waggnarokkr suggests you're confusing it with custom actions.
The homebrew tool for magic items has always included the base weapon's original text and has never allowed you to change the base damage dice.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Is there a way to simply add spells to a spell list? Not to automatically be usable, but to become available to choose? Similar to how a Warlock's expanded spell list works?
Is there a way to simply add spells to a spell list? Not to automatically be usable, but to become available to choose? Similar to how a Warlock's expanded spell list works?
Are you saying you want to add existing spells to a class list they're not on? There's no way to do that, but you can create homebrew copies of them and set them to be on whatever class lists you want.
Or do you mean you want to make a homebrew subclass that works like an old-style Warlock subclass where it adds spells to the class list but doesn't give them to you? You can do that by just adding them to the "Additional Specific Spells" list on the main page of editing the subclass.
Yes, but more specifically I'm trying to set them to options. The exact process I'm trying to achieve is to have the Warlock's expanded spell list be dependent on an initial choice concerning their patron.
Is there a way to simply add spells to a spell list? Not to automatically be usable, but to become available to choose? Similar to how a Warlock's expanded spell list works?
Are you saying you want to add existing spells to a class list they're not on? There's no way to do that, but you can create homebrew copies of them and set them to be on whatever class lists you want.
Or do you mean you want to make a homebrew subclass that works like an old-style Warlock subclass where it adds spells to the class list but doesn't give them to you? You can do that by just adding them to the "Additional Specific Spells" list on the main page of editing the subclass.
Yes, but more specifically I'm trying to set them to options. The exact process I'm trying to achieve is to have the Warlock's expanded spell list be dependent on an initial choice concerning their patron.
I'm pretty sure there's no way to do that in conjunction with an option.
I intend to make it like a hybrid between battle master and a monk, but it focused on swords. Give it "evasion", more movement speed, make all swords have the finesse trait while wearing light armor or being unarmored , give it benefits similar to the feat "dual wielder" but with swords only and give it something akin to "deflect attack" bit with swords.
I intend to make it like a hybrid between battle master and a monk, but it focused on swords. Give it "evasion", more movement speed, make all swords have the finesse trait while wearing light armor or being unarmored , give it benefits similar to the feat "dual wielder" but with swords only and give it something akin to "deflect attack" bit with swords.
I would recommend one of two methods:
Start with a Battle Master Fighter, and use Actions to give it 1d4/1d6 (depending on 2014 or the other one) bludgeoning weapon attacks that scale up at levels 5, 11, and 17. Then give it a Modifier for "Enable Pact Weapon", and then use the replace weapon damage type to set to Dex. This way you can mimic Dedicated Weapon. The only thing this doesn't account for is your Martial Arts Die expanding your weapon damage, because you technically don't have Martial Arts. For movement, you can adjust that in the Modifiers as well (make sure you boost your innate speed so it applies to stuff like Winged Boots). Also give an Action for Ki, and set it to scale with your Fighter's Level. Then later on, you can add Flurry of Blows and other Ki abilities you think mesh with the Battle Master using more actions. Evasion is an easy one, since you don't have to do much outside of naming and describing it.
The other option is a lot easier: just make a Battle Master Feat. Copy the Martial Adept Feat, bring the total Maneuvers up to whatever you'd like, and adjust the Dice amount in the Actions tab. This takes it from a "Subclass" to a "Battle Master Plug-In" that you can plug into any character.
Bite. You have strong teeth that enable you to make natural bite attacks. You can choose to Bite as an unarmed strike that deals 1d6 piercing damage, which can be calculated using either your Strength or Dexterity modifier for both the attack roll and damage bonus. You are proficient with this attack.
I had no problem with the snippet. My challenge is trying to figure out how to input the action. Since you have to choose a modifier in the action tab, do I need to input two actions to list on the character sheet under attacks?
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Turn on homebrew under that character. It's wild that homebrew base weapon under 5.5e ruling shows up under 5e.
It's still in my homebrew collection. Here's a question. Do items have to be "published" before they can be equipped? I noticed another item that I made awhile back doesn't come up when I search for it on the manage inventory part of my character sheet.
This was not selected, though it wasnt' when I first added this to my page a few weeks ago, so maybe that's a new change. But even when I click on that, it doesn't appear. Not only that, homebrew doesn't appear as a source category I can use to filter items. I clicked all the other ones, and they are visible as source categories.
Yes, I do see it there.
This was not selected, though it wasnt' when I first added this to my page a few weeks ago, so maybe that's a new change. But even when I click on that, it doesn't appear. Not only that, homebrew doesn't appear as a source category I can use to filter items. I clicked all the other ones, and they are visible as source categories.
I don't know when, I don't know how, but somehow it just appeared when I searched for it, and now I can equip it and attune to it and it works.
I'm trying to create a homebrew magic weapon but it is not allowing me to select damage dice, wants me to pick a base weapon, and then adds text that I can't see from that base weapon. Is there something going on with the creator?
Is there something going on with the creator? I'm not able to create a magic item from scratch with adding what damage dice it does. I must select a base weapon. and then it adds all of the base weapon text to what I wrote.
It never used to put the original text and it used to let you adjust the damage dice.
You are incorrect in both cases. Maybe you're misremembering or maybe, as waggnarokkr suggests you're confusing it with custom actions.
The homebrew tool for magic items has always included the base weapon's original text and has never allowed you to change the base damage dice.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I can confirm this as I was frustrated by this in the past.
Is there a way to simply add spells to a spell list? Not to automatically be usable, but to become available to choose? Similar to how a Warlock's expanded spell list works?
Yes, but more specifically I'm trying to set them to options. The exact process I'm trying to achieve is to have the Warlock's expanded spell list be dependent on an initial choice concerning their patron.
Unfortunate, thank you for the help, though.
Hi, I am rather new to DND, but I have an idea for a fighter subclass. can you help me get my bearings on making a homebrew subclass?
What's the idea and what are you trying to accomplish it in terms of playstyle and flavor?
I intend to make it like a hybrid between battle master and a monk, but it focused on swords. Give it "evasion", more movement speed, make all swords have the finesse trait while wearing light armor or being unarmored , give it benefits similar to the feat "dual wielder" but with swords only and give it something akin to "deflect attack" bit with swords.
I would recommend one of two methods:
Thanks, I will do as you said.
I have this ability on a homebrew:
Bite. You have strong teeth that enable you to make natural bite attacks. You can choose to Bite as an unarmed strike that deals 1d6 piercing damage, which can be calculated using either your Strength or Dexterity modifier for both the attack roll and damage bonus. You are proficient with this attack.
I had no problem with the snippet. My challenge is trying to figure out how to input the action. Since you have to choose a modifier in the action tab, do I need to input two actions to list on the character sheet under attacks?