Having immunity to poison damage is pretty strong, considering how many monsters use that type of damage, I’d say resistance would be more balanced. Also, nitpick, but modrons are agents of Law, so they should all probably be in the lawful alignments.
Mondron? I think you got stuck somewhere between the words modron and monodrone.
Monodrones are a type of modron. While they are at the bottom of the modron hierarchy and kind of look like Gru's minions, their size is not Small but is in fact Medium.
And like ClassicCharismaCaster said, modrons are normally more about Law than they are about Neutrality. My take is that the neutral part of their lawful neutral alignment comes from them being so dedicated to Law that they will not align themselves with either Good or Evil.
Those are good idea’s so I applied them to the race. And no, It’s not from 2014. I read the Newer players handbook and it said races should have an ability score improvement.
Those are good idea’s so I applied them to the race. And no, It’s not from 2014. I read the Newer players handbook and it said races should have an ability score improvement.
No, ability score improvements are part of the background. Each background gives you a choice of three attributes you can increase. Backgrounds and Species from Older Books says that older books included attribute increases but those should be ignored.
Monodrones are definitely the least viable Modrons to be player characters.
They have animal-level intelligence and can only follow the most basic tasks - And only one task at a time. They barely capable of communication with anything other than other Monodrones or Duodrones, and don't even comprehend the existence of the higher castes of Modron - Any Modron of Tridrone status or higher is incomprehensible to them. They're barely sentient and aren't - by definition - sapient.
It is a fundamental property of the modrons that each rank can only comprehend the existence of the rank directly above and below it. For example, the monodrones obey the will of the duodrones, but they cannot even conceive of the existence of the tridrones. When a monodrone sees a tridrone, it does not see a modron, and it could not even say what it sees. Some aphasia apparently breaks the link between the sight of the higher modron and what it actually is. This blindness leads to an interesting conclusion, as each rank believes that those immediately above it are the highest form of life and the fountainhead of supreme logic. Thus, Primus's lordship is secret from all modrons but the four secundi, who pass his edicts on to the nine tertians, who in turn pass these to the quartons (who have no knowl dge or understanding of either the secundi or Primus), and so on. There is an awareness of all ranks below a modron's station, yet communication is exclusively limited to adjacent ranks. It would seem that the monodrone is almost as alien to the tridrone as the tridrone is to the monodrone. This is not the result of elitism. Rather, the strict order observed by the race completely negates the slightest necessity for communication beyond immediate inferiors and superiors. ~Planescape Campaign Setting Monstrous Supplement (1994)
Monodrones are barely intelligent. They are unable to speak or read, but can understand commands spoken in the tongue of their race (although they will heed only a duodrone). Monodrones are capable of just one action at a time. Tell them to attack and they do so until slain, even if that means attacking each other after the enemy has been obliterated. Order them to guard and they guard without food or sleep. It is fortunate that they feed on the very substance of air around them; otherwise, it would be necessary to order them to eat every day. ~Planescape Campaign Setting Monstrous Supplement (1994)
If you're looking to make playable Modrons, you'll want to start around the level of Quadrone - They're at least in the same statline and functional capacity as your average adventurer, and the most likely to 'go rogue' and be able to advance in character levels.
This is a monodrone race I came up with. What do you think?
SIZE. Your size is Small or Medium.
Lifespan. You do not age.
Ability score improvement. Increase one ability score of your choice by 2 Or two ability scores by 1.
Bonus proficiencies. you gain proficiency in 2 types of Intelligence Checks Of your choice and in Tinker’s tools.
Unusual nature. You do not have to sleep or eat.
Natural armor. Your AC increases by 1.
Programed Resistances. You have advantage saving throws you make against being charmed and frightened.
Dark vision. You have dark vision out to a range of 60 feet.
Alignment. Monodrones consist of Neutrality. In that case, you are usually lawful neutral or lawful good.
Having immunity to poison damage is pretty strong, considering how many monsters use that type of damage, I’d say resistance would be more balanced. Also, nitpick, but modrons are agents of Law, so they should all probably be in the lawful alignments.
Thanks! I made the changes, the Immunity to poison was probably too much.
Mondron? I think you got stuck somewhere between the words modron and monodrone.
Monodrones are a type of modron. While they are at the bottom of the modron hierarchy and kind of look like Gru's minions, their size is not Small but is in fact Medium.
And like ClassicCharismaCaster said, modrons are normally more about Law than they are about Neutrality. My take is that the neutral part of their lawful neutral alignment comes from them being so dedicated to Law that they will not align themselves with either Good or Evil.
Expanded 5e Spelljammer Cosmology
Thanks, I fixed it up, but I couldn’t figure out how to change the title.
I would change the size to either Medium or choice of Medium or Small.
They should probably have some form Darkvision.
Proficiency in all Intelligence checks is very strong. I would give a choice of skills.
Given the ability increases, I take it this is for 2014?
How to add Tooltips.
My houserulings.
Those are good idea’s so I applied them to the race. And no, It’s not from 2014. I read the Newer players handbook and it said races should have an ability score improvement.
No, ability score improvements are part of the background. Each background gives you a choice of three attributes you can increase. Backgrounds and Species from Older Books says that older books included attribute increases but those should be ignored.
How to add Tooltips.
My houserulings.
Monodrones are definitely the least viable Modrons to be player characters.
They have animal-level intelligence and can only follow the most basic tasks - And only one task at a time. They barely capable of communication with anything other than other Monodrones or Duodrones, and don't even comprehend the existence of the higher castes of Modron - Any Modron of Tridrone status or higher is incomprehensible to them. They're barely sentient and aren't - by definition - sapient.
It is a fundamental property of the modrons that each rank can only comprehend the existence of the rank directly above and below it. For example, the monodrones obey the will of the duodrones, but they cannot even conceive of the existence of the tridrones. When a monodrone sees a tridrone, it does not see a modron, and it could not even say what it sees. Some aphasia apparently breaks the link between the sight of the higher modron and what it actually is. This blindness leads to an interesting conclusion, as each rank believes that those immediately above it are the highest form of life and the fountainhead of supreme logic. Thus, Primus's lordship is secret from all modrons but the four secundi, who pass his edicts on to the nine tertians, who in turn pass these to the quartons (who have no knowl dge or understanding of either the secundi or Primus), and so on. There is an awareness of all ranks below a modron's station, yet communication is exclusively limited to adjacent ranks. It would seem that the monodrone is almost as alien to the tridrone as the tridrone is to the monodrone. This is not the result of elitism. Rather, the strict order observed by the race completely negates the slightest necessity for communication beyond immediate inferiors and superiors. ~Planescape Campaign Setting Monstrous Supplement (1994)
Monodrones are barely intelligent. They are unable to speak or read, but can understand commands spoken in the tongue of their race (although they will heed only a duodrone). Monodrones are capable of just one action at a time. Tell them to attack and they do so until slain, even if that means attacking each other after the enemy has been obliterated. Order them to guard and they guard without food or sleep. It is fortunate that they feed on the very substance of air around them; otherwise, it would be necessary to order them to eat every day. ~Planescape Campaign Setting Monstrous Supplement (1994)
If you're looking to make playable Modrons, you'll want to start around the level of Quadrone - They're at least in the same statline and functional capacity as your average adventurer, and the most likely to 'go rogue' and be able to advance in character levels.