Eldritch knights, Totem Barbarians, Hexblades, Celestial Warlocks, Divine Soul Sorcerers. And many other.
So, I'm asking about a druid themed Sorcerer class. Just like a divine soul sorcerer has access to priest spells, how about a druid version?
I'm Thinking "Soul of Nature" subclass. Consider a celtic style character, raised to be a druid, but with inborn natural power, maybe the offspring of a fey creature.
Obviously, access to the druid spell lists would be basic, but what other abilities should they have?
Any suggestions gladly appreciated.
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When faced with an issue, most people would rather be negative than find a solution.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Xanthar's Lost Note on Everything Else has the Fey Magic Sorcerer. Though it's higher level features are kinda meh. I think the authors of that book started to run out of steam.
Wild Knowledge
Starting at 1st level, you can speak, understand, and write Sylvan and gain proficiency in the Nature skill.
Fey Magic
Your link to nature allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Nature’s Armor
Starting at 6th level, you can use a bonus action to make thorny vines cover your skin. The vines last for 1 hour.
While this feature is active, your AC can’t be less than 16, regardless of what kind of armor you wear, and creatures that hit you with melee attacks take piercing damage equal to half your sorcerer level (minimum 1). This damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical damage.
You must finish a short or long rest before you can before you can use this feature again.
Sylvan Embrace
When you reach 14th level, you can’t be charmed, frightened, or put to sleep by fey and you can speak, understand, and write Druidic.
Additionally, when you cast a sorcerer spell of 1st level or higher, you can expend 1 sorcery point to make yourself and any equipment you possess invisible until the end of your next turn. This invisibility ends early if you attack or cast a spell.
Untamed Champion
At 18th level, whenever you cast a cantrip or spell that deals one of the following damage types, you can change the damage to another type on the same list by spending a number of sorcery points equal to the spell’s level: acid, cold, fire, lightning, poison, or thunder. Changing the damage type of a cantrip costs 1 sorcery point.
Additionally, once per turn when you cast a spell of 1st level or higher you can spend all of your movement speed on your turn to teleport up to 15 feet to an unoccupied space that you can see.
Xanthar's Lost Note on Everything Else has the Fey Magic Sorcerer. Though it's higher level features are kinda meh. I think the authors of that book started to run out of steam.
Wild Knowledge
Starting at 1st level, you can speak, understand, and write Sylvan and gain proficiency in the Nature skill.
Fey Magic
Your link to nature allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Nature’s Armor
Starting at 6th level, you can use a bonus action to make thorny vines cover your skin. The vines last for 1 hour.
While this feature is active, your AC can’t be less than 16, regardless of what kind of armor you wear, and creatures that hit you with melee attacks take piercing damage equal to half your sorcerer level (minimum 1). This damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical damage.
You must finish a short or long rest before you can before you can use this feature again.
Sylvan Embrace
When you reach 14th level, you can’t be charmed, frightened, or put to sleep by fey and you can speak, understand, and write Druidic.
Additionally, when you cast a sorcerer spell of 1st level or higher, you can expend 1 sorcery point to make yourself and any equipment you possess invisible until the end of your next turn. This invisibility ends early if you attack or cast a spell.
Untamed Champion
At 18th level, whenever you cast a cantrip or spell that deals one of the following damage types, you can change the damage to another type on the same list by spending a number of sorcery points equal to the spell’s level: acid, cold, fire, lightning, poison, or thunder. Changing the damage type of a cantrip costs 1 sorcery point.
Additionally, once per turn when you cast a spell of 1st level or higher you can spend all of your movement speed on your turn to teleport up to 15 feet to an unoccupied space that you can see.
Thats exactly what im looking for, thanks dude.
This was for my next character, something Ive been tinkering with for a while, a half satyr, half minotaur. With custom lineage, he got darkvision and +2 CHA, the total of 2 starting talents are Fey touched (Misty Step, Charm Person) and shadow touched (Invisibility, Disguise Self).
Fey magic sorcerer just feels right.
But you are right, some of those features are below par, and may need to be boosted. We play TOV, and flexible spell metamagic already does more than the level 18 power there
Eldritch knights, Totem Barbarians, Hexblades, Celestial Warlocks, Divine Soul Sorcerers. And many other.
So, I'm asking about a druid themed Sorcerer class. Just like a divine soul sorcerer has access to priest spells, how about a druid version?
I'm Thinking "Soul of Nature" subclass. Consider a celtic style character, raised to be a druid, but with inborn natural power, maybe the offspring of a fey creature.
Obviously, access to the druid spell lists would be basic, but what other abilities should they have?
Any suggestions gladly appreciated.
When faced with an issue, most people would rather be negative than find a solution.
"Soul of Nature" subclass.
Level 1 : Access to Druid Spell list as well as Sorcerer spells.
Level 6 : Mystical defence. You may add your CHA bonus to AC, and to reduce magical damage.
Level 14 :
Level 18 :
When faced with an issue, most people would rather be negative than find a solution.
My take it on it:
https://www.dndbeyond.com/subclasses/1089-nature-soul
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Xanthar's Lost Note on Everything Else has the Fey Magic Sorcerer. Though it's higher level features are kinda meh. I think the authors of that book started to run out of steam.
Wild Knowledge
Starting at 1st level, you can speak, understand, and write Sylvan and gain proficiency in the Nature skill.
Fey Magic
Your link to nature allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Nature’s Armor
Starting at 6th level, you can use a bonus action to make thorny vines cover your skin. The vines last for 1 hour.
While this feature is active, your AC can’t be less than 16, regardless of what kind of armor you wear, and creatures that hit you with melee attacks take piercing damage equal to half your sorcerer level (minimum 1). This damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical damage.
You must finish a short or long rest before you can before you can use this feature again.
Sylvan Embrace
When you reach 14th level, you can’t be charmed, frightened, or put to sleep by fey and you can speak, understand, and write Druidic.
Additionally, when you cast a sorcerer spell of 1st level or higher, you can expend 1 sorcery point to make yourself and any equipment you possess invisible until the end of your next turn. This invisibility ends early if you attack or cast a spell.
Untamed Champion
At 18th level, whenever you cast a cantrip or spell that deals one of the following damage types, you can change the damage to another type on the same list by spending a number of sorcery points equal to the spell’s level: acid, cold, fire, lightning, poison, or thunder. Changing the damage type of a cantrip costs 1 sorcery point.
Additionally, once per turn when you cast a spell of 1st level or higher you can spend all of your movement speed on your turn to teleport up to 15 feet to an unoccupied space that you can see.
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Thats exactly what im looking for, thanks dude.
This was for my next character, something Ive been tinkering with for a while, a half satyr, half minotaur. With custom lineage, he got darkvision and +2 CHA, the total of 2 starting talents are Fey touched (Misty Step, Charm Person) and shadow touched (Invisibility, Disguise Self).
Fey magic sorcerer just feels right.
But you are right, some of those features are below par, and may need to be boosted. We play TOV, and flexible spell metamagic already does more than the level 18 power there
When faced with an issue, most people would rather be negative than find a solution.