As mysterious as the fairies, and just as mischievous, the Kitsune spend their days within their far off villages, surrounded by the surreal beauty of nature, but there are a few whose curiosity takes them to the outside world. Many kitsune share a similar appreciation towards the arts, music, and trickery but all enjoy the mischief that they ensue upon their unsuspecting targets.
Kitsune Traits
Despite the many varieties that many kitsune have, your kitsune character will have these traits.
Ability score increase
Your Wisdom score increases by 1.
Age
Kitsune age fairly slowly due to their exceptionally long lifespans, which can match or in rare cases exceed that of the elves. A kitsune reaches physical adulthood at 80 years old and mentally at 130 years old respectively, and can live to be 1000 years old. Kitsune gain a new tail ever 100 years.
Alignment
Kitsune love freedom, variety, and overall mischief. They believe the laws of man to be beneath them, and tend to toe that line just enough to stay out of any big trouble, but they are true friends and allies to those that have earned it. So most of them tend to lean towards the lighter side of chaotic to chaotic good. Depending on which type of kitsune they are, their nature can be varied between good and evil and everything in between.
Size
Kitsune height and build are greatly varied due to the different natures they can be born to, but usually they are between 5 and 6 feet tall and average at 110 to 160 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your kitsune heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Trickster Spirit
As an action you can choose to conceal your ears and tail You can use this feature a number of times equal to your proficency bonus, this lasts until you knocked unconscious or reveal them as an action.
Fox’s intuition
You have advantage on saving throws against being charmed, seeing through illusions, and on checks to notice when an individual is being charmed or controlled.
Fiery spirit
all Kistune know the foxfire cantrip. Wisdom is your spell casting modifier.
( Tails
For a player using this race, You can also grant tails at certain Level milestones to show their growth from early to end game. For exampe I may recoment giving a tail out ever two levels after 3rd level.
So a player at 15th level would have a total of seven tails.)
Kitsune Clans
Like other races that grew and adapted over time there are three different types of Kitsune that can make up a clan, the Primal clan, Mystic clan and the Trickster clan. Kitsune of different clans often have distinct features, such as the Primal clan being taller and more physically fit, the Mystic clan having longer and fluffier tails, and the Trickster clan being thinner over all with long ears. When a kitsune is born they start out with a single tail that represents their magical nature.
Primal Clan
Kistune of this clan are often skilled hunters and warriors, and enjoy tests of strength, courage and anything they can do for fun or simply to say that they can.
Ability score increase
Your Strength score increases by 2
Fox claws
you have sharp claws that deal 1d4 slashing damage+ strength, you are proficient in them
Primal Magic
You have access to the magical powers that a kitsune naturally possesses, once you reach 3rd level you can cast Hunters mark. Once you reach 5th level you can cast Enhance ability on yourself. Wisdom is your spell casting modifier. You must finish a long rest to cast these spells again with this trait.
Mystic Clan
Kistune of this clan are often seen as the calmest and most secluded of the kitsune creating vast illusions to mislead or scare people away from their homes.
Ability score increase
Your Charisma score increases by 2
Fox magic
you gain the mage hand and minor illusion cantrips
Mystic Magic
You have access to the magical powers that a kitsune naturally possesses, once you reach 3rd level you can cast Identify. Once you reach 5th level you can cast Detect thoughts. Wisdom is your spell casting modifier. You must finish a long rest to cast these spells again with this trait.
Trickster Clan
Kitsune in this clan are often found in small towns, playing pranks on the inhabitants, they are natural troublemakers and are known to steal from those who are mean to them, and leave gifts for those they are have pranked or were kind.
Ability score increase
Your Dexterity score increases by 2
Fox cunning
you gain proficiency in the stealth and deception skills
Kitsune Magic
You have access to the magical powers that a kitsune naturally possesses, once you reach 3rd level you can cast Faerie fire. Once you reach 5th level you can cast pass without trace. Wisdom is your spell casting modifier. You must finish a long rest to cast these spells again with this trait.
Foxfire
Evocation cantrip
Casting Time:
Range:
Components:
Duration:
As you hold hold your palm out, Colored flames jut out from it in a small ball of fire. You launch it from your hand towards an enemy within range and watch as they are engulfed within the ancient magical flames. Make a ranged spell attack roll against the target. On a hit, the target takes 1d8 fire damage.
At 5th, 11th and 17th level you can select a new elemental type of damage your fox fire can deal. lightning, thunder, cold, necrotic and radiant. A flammable object hit by this spell is ignited if it isn’t being worn or carried.
This spell’s damage increases by 1d8 when you reach 5th Level (2d8), 11th level (3d8), and 17th level (4d8).
Lore
As mysterious as the fairies, and just as mischievous, the Kitsune spend their days within their far off villages, surrounded by the surreal beauty of nature, but there are a few whose curiosity takes them to the outside world. Many kitsune share a similar appreciation towards the arts, music, and trickery but all enjoy the mischief that they ensue upon their unsuspecting targets.
Kitsune Traits
Despite the many varieties that many kitsune have, your kitsune character will have these traits.
Ability score increase
Your Wisdom score increases by 1.
Age
Kitsune age fairly slowly due to their exceptionally long lifespans, which can match or in rare cases exceed that of the elves. A kitsune reaches physical adulthood at 80 years old and mentally at 130 years old respectively, and can live to be 1000 years old. Kitsune gain a new tail ever 100 years.
Alignment
Kitsune love freedom, variety, and overall mischief. They believe the laws of man to be beneath them, and tend to toe that line just enough to stay out of any big trouble, but they are true friends and allies to those that have earned it. So most of them tend to lean towards the lighter side of chaotic to chaotic good. Depending on which type of kitsune they are, their nature can be varied between good and evil and everything in between.
Size
Kitsune height and build are greatly varied due to the different natures they can be born to, but usually they are between 5 and 6 feet tall and average at 110 to 160 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your kitsune heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Trickster Spirit
As an action you can choose to conceal your ears and tail You can use this feature a number of times equal to your proficency bonus, this lasts until you knocked unconscious or reveal them as an action.
Fox’s intuition
You have advantage on saving throws against being charmed, seeing through illusions, and on checks to notice when an individual is being charmed or controlled.
Fiery spirit
all Kistune know the foxfire cantrip. Wisdom is your spell casting modifier.
( Tails
For a player using this race, You can also grant tails at certain Level milestones to show their growth from early to end game. For exampe I may recoment giving a tail out ever two levels after 3rd level.
So a player at 15th level would have a total of seven tails.)
Kitsune Clans
Like other races that grew and adapted over time there are three different types of Kitsune that can make up a clan, the Primal clan, Mystic clan and the Trickster clan. Kitsune of different clans often have distinct features, such as the Primal clan being taller and more physically fit, the Mystic clan having longer and fluffier tails, and the Trickster clan being thinner over all with long ears. When a kitsune is born they start out with a single tail that represents their magical nature.
Primal Clan
Kistune of this clan are often skilled hunters and warriors, and enjoy tests of strength, courage and anything they can do for fun or simply to say that they can.
Ability score increase
Your Strength score increases by 2
Fox claws
you have sharp claws that deal 1d4 slashing damage+ strength, you are proficient in them
Primal Magic
You have access to the magical powers that a kitsune naturally possesses, once you reach 3rd level you can cast Hunters mark. Once you reach 5th level you can cast Enhance ability on yourself. Wisdom is your spell casting modifier. You must finish a long rest to cast these spells again with this trait.
Mystic Clan
Kistune of this clan are often seen as the calmest and most secluded of the kitsune creating vast illusions to mislead or scare people away from their homes.
Ability score increase
Your Charisma score increases by 2
Fox magic
you gain the mage hand and minor illusion cantrips
Mystic Magic
You have access to the magical powers that a kitsune naturally possesses, once you reach 3rd level you can cast Identify. Once you reach 5th level you can cast Detect thoughts. Wisdom is your spell casting modifier. You must finish a long rest to cast these spells again with this trait.
Trickster Clan
Kitsune in this clan are often found in small towns, playing pranks on the inhabitants, they are natural troublemakers and are known to steal from those who are mean to them, and leave gifts for those they are have pranked or were kind.
Ability score increase
Your Dexterity score increases by 2
Fox cunning
you gain proficiency in the stealth and deception skills
Kitsune Magic
You have access to the magical powers that a kitsune naturally possesses, once you reach 3rd level you can cast Faerie fire. Once you reach 5th level you can cast pass without trace. Wisdom is your spell casting modifier. You must finish a long rest to cast these spells again with this trait.
Foxfire
Evocation cantrip
As you hold hold your palm out, Colored flames jut out from it in a small ball of fire. You launch it from your hand towards an enemy within range and watch as they are engulfed within the ancient magical flames. Make a ranged spell attack roll against the target. On a hit, the target takes 1d8 fire damage.
At 5th, 11th and 17th level you can select a new elemental type of damage your fox fire can deal. lightning, thunder, cold, necrotic and radiant. A flammable object hit by this spell is ignited if it isn’t being worn or carried.
This spell’s damage increases by 1d8 when you reach 5th Level (2d8), 11th level (3d8), and 17th level (4d8).
Is it possible i can use this race. I’m also new so I have 0 idea what I’m doing
i would also like this as a usable race
please make this a usable race
This would be an amazing race to be!
would love to use this as a race.