I am working on an Alchemist Custom Class. I know there are multiple online but i dont really like any of them... Most of my questions will be based on scaling and balance, what level to give features and the like.
The Alchemist class will have a Mechanic known as Flask's instead of magic. A Flask can be brewed to levels from 1 to 5... just as a level 1 spell could be cast at the 5th level. An example is below ...
Alchemist Flask of Flame
Used
Thrown
Level One
Pour the potion over the weapon of a willing creature within 5 feet of you (or yourself). This weapon now does an Additional 1d4 Flame Damage. This effect lasts for 1 min, and can not be combined with any other Weapon Enhancement.
You toss the potion 30 feet. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 4d6 Fire damage on a failed save, or half as much damage on a successful one.
Level Two
Pour the potion over the weapon of a willing creature within 5 feet of you (or yourself). This weapon now does an Additional 2d4 Flame Damage. This effect lasts for 1 min, and can not be combined with any other Weapon Enhancement.
You toss the potion 30 feet. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d6 Fire damage on a failed save, or half as much damage on a successful one.
Level Three
Pour the potion over the weapon of a willing creature within 5 feet of you (or yourself). This weapon now does an Additional 3d4 Flame Damage. This effect lasts for 1 min, and can not be combined with any other Weapon Enhancement.
You toss the potion 30 feet. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 Fire damage on a failed save, or half as much damage on a successful one.
Level Four
Pour the potion over the weapon of a willing creature within 5 feet of you (or yourself). This weapon now does an Additional 4d4 Flame Damage. This effect lasts for 1 min, and can not be combined with any other Weapon Enhancement.
You toss the potion 30 feet. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 7d6 Fire damage on a failed save, or half as much damage on a successful one.
Level Five
Pour the potion over the weapon of a willing creature within 5 feet of you (or yourself). This weapon now does an Additional 5d4 Flame Damage. This effect lasts for 1 min, and can not be combined with any other Weapon Enhancement.
You toss the potion 30 feet. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 Fire damage on a failed save, or half as much damage on a successful one.
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I am working on an Alchemist Custom Class. I know there are multiple online but i dont really like any of them... Most of my questions will be based on scaling and balance, what level to give features and the like.
I want to give my Alchemist the ability to use Alchemist's Supplies instead of Poisoner's Kit, Herbalism Kit and Brewer's Supplies.. for any skill check that involves those items.
At what level do you think the Alchemist should acquire this skill?
The Alchemist class will have a Mechanic known as Flask's instead of magic. A Flask can be brewed to levels from 1 to 5... just as a level 1 spell could be cast at the 5th level. An example is below ...