As of ___ level, you have honed your skills in blood transfusion further, even to cross-species blood transfusions. If you have a Healer's Kit on hand, you can set up a Transfer system over the course of 10 minutes. You can hook two living creatures that are not Undead or Constructs together and transfer their blood from one to the other. For each minute of transfer, the creature you are transferring the blood from loses one hitpoint, and the creature you are transferring the blood to gains a hitpoint. If a creature has 0 hitpoints and is transferred to, then it will regain consciousness 1 hour after being transferred to. If a creature has 0 hitpoints and is being transferred from, then treat it as if it has half of its maximum hitpoints remaining. A creature with its blood transferred from it in this way does not regain consciousness until it has healed for an equivalent amount as the blood transferred from it. If a creature drops to 0 hitpoints with the blood being transferred from it, then it immediately dies due to lack of blood.
Okay, that was a lot. So, it seems sort of OP, but what do you guys think? First off, should I implement it? Second, is it balanced? Third what level should it be at? And lastly, what level should it be at?
I think you should not be able to transfer from 0 hitpoint creatures, but otherwise seems decent. I do think a creature must be unconscious to transfer from, and add a chance of failure that wastes the hitpoint of the creature being transfered from. Also add some stats for the setup. (Like AC your level -5, 10 hitpoints,and immunity to poison and pcysic(Idk how to spell that)
And try to stop players from tranfering from a tarrasque!
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A subclass feature for the Grim Surgeon
Blood Transfer
As of ___ level, you have honed your skills in blood transfusion further, even to cross-species blood transfusions. If you have a Healer's Kit on hand, you can set up a Transfer system over the course of 10 minutes. You can hook two living creatures that are not Undead or Constructs together and transfer their blood from one to the other. For each minute of transfer, the creature you are transferring the blood from loses one hitpoint, and the creature you are transferring the blood to gains a hitpoint. If a creature has 0 hitpoints and is transferred to, then it will regain consciousness 1 hour after being transferred to. If a creature has 0 hitpoints and is being transferred from, then treat it as if it has half of its maximum hitpoints remaining. A creature with its blood transferred from it in this way does not regain consciousness until it has healed for an equivalent amount as the blood transferred from it. If a creature drops to 0 hitpoints with the blood being transferred from it, then it immediately dies due to lack of blood.
Okay, that was a lot. So, it seems sort of OP, but what do you guys think? First off, should I implement it? Second, is it balanced? Third what level should it be at? And lastly, what level should it be at?
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I think you should not be able to transfer from 0 hitpoint creatures, but otherwise seems decent. I do think a creature must be unconscious to transfer from, and add a chance of failure that wastes the hitpoint of the creature being transfered from. Also add some stats for the setup. (Like AC your level -5, 10 hitpoints,and immunity to poison and pcysic(Idk how to spell that)
And try to stop players from tranfering from a tarrasque!
Hi, I am a pug and I like Noobs in Combat, Pugs and Big Weapons like Ballistas, RPGS and Recoilless Rifles.
Play my forum game find the word Here
Pm me the word Avocado🥑 For a prize!I am prob not online but pm me and i will dig up comments tht are old or forgottten. approx time about 7 days to finish and i need the approximate page number. But I will dig up the info.