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Creature Type. Humanoid Size. Medium Speed. 30 feet
You have Darkvision with a range of 60 feet.
You can hold your breath for up to 15 minutes.
Difficult Terrain caused by mud, silt, shallow water, or swamp vegetation doesn’t cost you extra movement.
You have a Swim Speed equal to your Speed.
You gain proficiency in one of the following skills of your choice: Insight, Perception, or Survival.
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
You have {{proficiency}} Regeneration Dices (equal to your proficiency). These dice are d6s.
During a Short Rest, you can expend one or more of these dice, roll them, and regain a number of Hit Points equal to the total rolled.
You regain all expended Regeneration Dice when you finish a Long Rest.
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Ssillack Lizardfolk
Creature Type. Humanoid
Size. Medium
Speed. 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Hold Breath
You can hold your breath for up to 15 minutes.
Marsh Adaptation
Difficult Terrain caused by mud, silt, shallow water, or swamp vegetation doesn’t cost you extra movement.
Swim Speed
You have a Swim Speed equal to your Speed.
Keen Senses
You gain proficiency in one of the following skills of your choice: Insight, Perception, or Survival.
Poison Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Regeneration
You have {{proficiency}} Regeneration Dices (equal to your proficiency). These dice are d6s.
During a Short Rest, you can expend one or more of these dice, roll them, and regain a number of Hit Points equal to the total rolled.
You regain all expended Regeneration Dice when you finish a Long Rest.