Hello all! I've made a binder class, found here, but updating all the vestiges to 5e is a large project, and I'd like it if I didn't have to undertake the task alone. As such, I'm asking for help - if you have the source for one of the vestiges on the list (Tome of Magic has most of them, of course), and you don't mind writing it up, feel free to post it here.
Special Requirement: You must draw Chupoclops' seal with the dirt from a grave. Also, if you are bound to Amon, Chupoclops refuses to appear.
Influence: *Hopelessness/Pessimistic* **Flaw.*** While under the influence of Chupoclops, you can't help but be pessimistic and you feel resigned to your own fate. You automatically fail all saves against fear effects and moral penalties (bane).
Sign: Your lower jaw increases in size and two tusks protrude from it.
Manifestation: Chupoclops appears as a Gargantuan phase spider over the seal, but only the body part directly over the seal is visible at a time.
*Aura of Despair* Every creature within 10 feet of you takes a -2 penalty to attack rolls against you. You can activate or deactivate this as a bonus action.
*Ethereal Watcher* As an action, you can shift into the Ethereal plane. While shifted, you cannot be attacked and can see up to 30 feet in your current plane, but if you move or take an action, you go back to your current plane, and you must wait a minute before using this ability again.
*Poison Bite* You can make an natural attack by biting, which deals 1d6 piercing damage.
*Pounce* When you move at least 20 feet before attacking an enemy, you can use a bonus action to include a bite attack.
*Soulsense* You know the location of all living creatures within 10 feet of you, even if you are blinded. You know their type automatically.
Special Requirement: You must place a gem about the size of a human tooth or eye in the center of Acererak's seal. During the summoning process, the gem does not move at all.
Influence: While under the influence of Acererak, when you have the opportunity to fill a power void, Acererak requires you seize that position. You might impersonate a missing officer, take command of a militia without a leader or use your own ability to seize power.
Sign: A gem replaces one of your teeth. If removed, the removed gem turns back into a tooth and another tooth becomes a gem.
Manifestation: The gem placed in the seal appears to float up to your head and a skull forms from dust around it, that being Acererak's manifestation.
*Detect Undead* You can cast *locate creature* at will, but only to detect undead.
*Hide from Undead* As an action, you can hide from undead. As a result, for the next minute, you are considered invisible to undead creatures.
*Lich's Energy Immunities* You gain resistance to lightning and cold damage.
*Paralyzing Touch* As an action, you can attempt to invoke your powers to chill a living creature's soul. Make a melee spell attack within your range. If the attack hits, the target must make a Constitution save. On a failed save, they become paralyzed for a maximum number of rounds equal to half your binder level. At the beginning of their turn, the affected target can repeat the save, ending the effect on a success. Once you have used this ability, you must wait 5 rounds before doing so again.
*Speak with Dead* You can question the dead by casting *speak with dead* at will.
*Undead Healing* You are healed by negative energy. You no longer take necrotic damage, and are healed for roughly half the necrotic damage you would have normally taken.
Influence: While under the influence of Zceryll, you shall never admit that you need help or show any sign of weakness. You also must treat those weaker than you with scorn, contempt, and hate.
Sign: Your eyes appear as circular mirrors, and any living creature in your peripheral vision appears as a twisted daemon with tentacles and extra eyes, among other things.
Manifestation: The seal is filled with thousands of mirrors reflecting a beautiful human woman, until an ear-shattering scream changes the reflection into that of a hideous monster. The mirrors then shatter, causing Zceryll to manifest.
*Alien Mind* Your mind is twisted and warped. You become immune to *phantasmal killer*, *weird*, and *confusion* spells. Also, for every 4 binder levels you possess, you gain a +1 bonus to saves against mind-affecting effects.
*Bolts of Madness* As an action, you can fire a ray which has a range of 100 feet plus 10 feet for every binder level. The target must make a Wisdom saving throw. On a failed save, the target is dazed for 1d3 rounds. Once you have used this ability, you cannot do so again for 5 rounds.
*Summon Alien* You can cast *summon monster* at the highest level a wizard of your level can cast. The summoned creature has its type become Abberation. Once you have used this ability, you must wait 5 rounds before doing so again.
*Telepathy* You gain telepathy up to 100 feet. You also know the location of any intelligent creature (INT 4+) within this range.