I was watching a video recently by one of the big dnd channels on YouTube, and they mentioned something I've been thinking myself. Mass Heal has too cool of an effect to not have any access to it until the very endgame, where most campaigns end a few levels too early to even get it. I tried to emulate the power level of Mass Healing Word, which should be roughly this amount of healing when healing 3 targets.
So, something like this:
Lesser Mass Heal 3 evocation Casting Time: 1 action Range: 60 feet Components: V S Duration: Instantaneous Classes: Cleric
A flood of healing energy flows from you into injured creatures around you. You restore up to 30 hit points, divided as you choose among any number of creatures that you can see within range. If you restore at least 10 health to one creature, it is also cured of one disease or the blinded or deafened condition. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the amount of Healing increases by 10 for each slot level above 3rd.
I do enjoy the idea of spells that are weaker/stronger version of official spells, heck I have a few myself, but I think that the healing pool is low. The reason why I say this is because you based your healing pool off of mass healing word. Now there's nothing wrong with that, but you didn't scale the healing for your action economy. This spell takes a full action so it should heal a bit more than a bonus action spell of the same level, but not too much more since you decide where the hit points go. I would suggestion testing out this spell starting with a pool of 30. This allows this spell to be good in its own right, but not overshadowing the heal for a single target heal when it's cast at 6th level.The spell that would need to be compared the most to is mass cure wounds, which from my quick math (don't spend too much time looking into it) is still stronger for pure healing numbers, but doesn't have the condition curing property.
After some play testing you can easier raise/lower the amount that it heals, increase/decrease the property recovery part (though I feel that i's fine the way it is) or even raise to a 4th level spell. So in overall I was just say to increase the heal to 30, and it should be good, but that's just my opinion man.
I was watching a video recently by one of the big dnd channels on YouTube, and they mentioned something I've been thinking myself. Mass Heal has too cool of an effect to not have any access to it until the very endgame, where most campaigns end a few levels too early to even get it. I tried to emulate the power level of Mass Healing Word, which should be roughly this amount of healing when healing 3 targets.
So, something like this:
Lesser Mass Heal
3 evocation
Casting Time: 1 action
Range: 60 feet
Components: V S
Duration: Instantaneous
Classes: Cleric
A flood of healing energy flows from you into injured creatures around you. You restore up to 30 hit points, divided as you choose among any number of creatures that you can
see within range. If you restore at least 10 health to one creature, it is also cured of one disease or the blinded or deafened condition. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the amount of Healing increases by 10 for each slot level above 3rd.
I do enjoy the idea of spells that are weaker/stronger version of official spells, heck I have a few myself, but I think that the healing pool is low. The reason why I say this is because you based your healing pool off of mass healing word. Now there's nothing wrong with that, but you didn't scale the healing for your action economy. This spell takes a full action so it should heal a bit more than a bonus action spell of the same level, but not too much more since you decide where the hit points go. I would suggestion testing out this spell starting with a pool of 30. This allows this spell to be good in its own right, but not overshadowing the heal for a single target heal when it's cast at 6th level.The spell that would need to be compared the most to is mass cure wounds, which from my quick math (don't spend too much time looking into it) is still stronger for pure healing numbers, but doesn't have the condition curing property.
After some play testing you can easier raise/lower the amount that it heals, increase/decrease the property recovery part (though I feel that i's fine the way it is) or even raise to a 4th level spell. So in overall I was just say to increase the heal to 30, and it should be good, but that's just my opinion man.
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I honestly did not catch that Mass Healing Word was a bonus action to case. Even before you got to mentioning it, I agree that 30 as a base is better.
You caught all the details, so not much more for me to say!
Thanks for the feedback :)
no problem man
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