It looks fine to me (if anything, possibly too weak). Personally I’d say be careful with thievery only being a strength check (your dex fighters may feel unfairly targeted, however you may be intentionally doing that to change battle styles or make for an interesting encounter).
Also how many times is thievery allowed to occur? Can the imp steal 2+ weapons?
^definitely not 1 round, but basically what I was thinking. Your spell casters will subdue it and go nuts with damage spells while weapon fighters do okay-ish so long as they can actually have a weapon to fight with.
My PCs are a sorcerer, a monk who only uses a wand of wonder they found, a barbarian with anger issues and a ranger with an op bow. I was thinking first round even it the thief goes last it can cast invisibility and as because of shadow dodge any attack made with disadvantage auto misses. Then it can cast geas on one of them and cause them to turn on each other.
Well, sufficiently incompetence on the part of the PCs can add a lot of difficulty to any boss. Geas is not practically castable in combat, it takes 1 minute.
true, but while invisible it is practically impossible to hit
That trick is a reaction, so it only applies to one attack per round, doesn't apply at all against effects that use a save, and won't apply if disadvantage is negated by advantage (a reasonable party should have ways of doing that, and at a minimum there's help. A bunch of Wand of Wonder effects will also work).
true, but while invisible it is practically impossible to hit
Unless the ranger faerie fires it.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
So I have a homebrew boss that I made focused on messing with the PCs: https://www.dndbeyond.com/monsters/818850-the-theif It is designed for four lvl 7 or 8 players. Could I have some feedback please?
It looks fine to me (if anything, possibly too weak). Personally I’d say be careful with thievery only being a strength check (your dex fighters may feel unfairly targeted, however you may be intentionally doing that to change battle styles or make for an interesting encounter).
Also how many times is thievery allowed to occur? Can the imp steal 2+ weapons?
yes, he can drop/stow them
He always does it once per turn and can forgo any number of attacks to do it another time, and can steal magic as well
You could also use a misty step to help if they seem to have a chance of backing him into a corner
Thank you!
Well, the boss will be annoying for melee characters, but then it probably gets locked down by something and dies in one round.
^definitely not 1 round, but basically what I was thinking. Your spell casters will subdue it and go nuts with damage spells while weapon fighters do okay-ish so long as they can actually have a weapon to fight with.
My PCs are a sorcerer, a monk who only uses a wand of wonder they found, a barbarian with anger issues and a ranger with an op bow. I was thinking first round even it the thief goes last it can cast invisibility and as because of shadow dodge any attack made with disadvantage auto misses. Then it can cast geas on one of them and cause them to turn on each other.
Well, sufficiently incompetence on the part of the PCs can add a lot of difficulty to any boss. Geas is not practically castable in combat, it takes 1 minute.
true, but while invisible it is practically impossible to hit
That trick is a reaction, so it only applies to one attack per round, doesn't apply at all against effects that use a save, and won't apply if disadvantage is negated by advantage (a reasonable party should have ways of doing that, and at a minimum there's help. A bunch of Wand of Wonder effects will also work).
Unless the ranger faerie fires it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Seems more like cr 7-8 to me. Cool creature :)