Thievery. On each of its turns, it makes a sleight of hand check contested with your strength check. On a successful check, it appears in front of you and steals your weapon
Spellcasting. The Thief is a 10th-level spellcaster. Its spellcasting ability is Intelligence spell save DC 15, +5 to hit with spell attacks. The Thief has the following spells prepared:
Cantrips: Mage hand, Prestidigitation, Minor Illusion, Shocking Grasp
1st lvl Disguise self, Command, False Life and Hellish Rebuke
2nd lvl Invisibility, Rope Trick and Flaming Spear
3rd lvl Bestow Curse, Blink, Counterspell
4th lvl Polymorph, Death Ward and Dimension Door
5th lvl Geas, Cone Of Cold
Mutiattack. The Thief makes 3 attacks, one with an item it is holding and two with its claws, and can forgo any number of them to use thievery instead
Claw. +6 to hit, 2d6 slashing
Improvised Attack. +2 to hit, whatever weapon it is holding damage
Shadow Dodge. When a creature makes a melee attack with disadvantage, it automatically misses
Description
The thief is a grey, imp like creature who has small shadowy tendrils leaking off of it, who specialises in stealing and trickery.
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