Orange - (Elite warriors), +1 Strength, gain proficiency with Athletics skill.
Poison Resistance
You’re resistant to poison damage and the poisoned condition.
(currently cannot configure advantage to poisoned condition)
Poisonous Secretions
Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a Constitution saving throw or become poisoned for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency bonus. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poisonous Secretion: As part of an attack, as a Bonus Action you can apply poison to your limbs or a bludgeoning weapon. On the next successful attack the target must succeed on a Constitution saving throw as if he touched your poisonous skin.
Poisonous Injection: As part of an attack, as a Bonus Action you can apply poison to any piercing or slashing weapon. On the next successful attack the target takes 1d4 poison damage. The poison's damage increases when you reach 5th Level (1d6), 11th level (1d8), and 17th level (1d10).
yes. everything else that is not mentioned stays as is. so, as listed in base Grung:
Age
Grungs mature to adulthood in a single year, but have been known to live up to 50 years.
Alignment
Most grungs are lawful, having been raised in a strict caste system. They tend toward evil as well, coming from a culture where social advancement occurs rarely, and most often because another member of your army has died and there is no one else of that caste to fill the vacancy.
Size
Grungs stand between 2 ½ and 3 ½ feet tall and average about 30 pounds. Your size is Small.
Your base walking speed is 25 feet, and you have a climbing speed of 25 feet.
Amphibious
You can breathe air and water.
Standing Leap
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Water Dependency
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.
Languages
You can speak, read, and write Grung.
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Polish wizard from Italy (Central Europe Time - GMT+1).
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So I made a variant to the Grung race.
https://www.dndbeyond.com/subraces/276283-grung-revised-by-empi3
So far it plays nice. Just wanted to see what others think.
Changes:
Ability Score Increase
Your Dexterity score increases by 2.
Grug Caste
One of your other Ability Scores increases by 1, and gain an extra proficiency based on your caste.
Poison Resistance
You’re resistant to poison damage and the poisoned condition.
(currently cannot configure advantage to poisoned condition)
Poisonous Secretions
Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a Constitution saving throw or become poisoned for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency bonus. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poisonous Secretion: As part of an attack, as a Bonus Action you can apply poison to your limbs or a bludgeoning weapon. On the next successful attack the target must succeed on a Constitution saving throw as if he touched your poisonous skin.
Poisonous Injection: As part of an attack, as a Bonus Action you can apply poison to any piercing or slashing weapon. On the next successful attack the target takes 1d4 poison damage. The poison's damage increases when you reach 5th Level (1d6), 11th level (1d8), and 17th level (1d10).
Polish wizard from Italy (Central Europe Time - GMT+1).
Why did you drop the water dependency and Amphibious trait?
Also, no movement discussed. Are keeping the walk 25, climb 25 and the enhanced jump ability?
yes. everything else that is not mentioned stays as is. so, as listed in base Grung:
Age
Grungs mature to adulthood in a single year, but have been known to live up to 50 years.
Alignment
Most grungs are lawful, having been raised in a strict caste system. They tend toward evil as well, coming from a culture where social advancement occurs rarely, and most often because another member of your army has died and there is no one else of that caste to fill the vacancy.
Size
Grungs stand between 2 ½ and 3 ½ feet tall and average about 30 pounds. Your size is Small.
Arboreal Alertness
You have proficiency in the Perception skill.
Speed
Your base walking speed is 25 feet, and you have a climbing speed of 25 feet.
Amphibious
You can breathe air and water.
Standing Leap
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Water Dependency
If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.
Languages
You can speak, read, and write Grung.
Polish wizard from Italy (Central Europe Time - GMT+1).