So am running a planescape campaign and am including the magic planes to the ones on offer for players to visit. One mechanical thing i am adding is if a player undergoes mayjor stress in play their spark ignites and they become a planeswalker.
I don't want a class that the character goes into more like an innate set of skills that they gain access to. My biggest issue is I have no idea what planar magics exist in the whole 5e library. Was oping people would have ideas what kind of stuff could be included.
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Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
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So am running a planescape campaign and am including the magic planes to the ones on offer for players to visit. One mechanical thing i am adding is if a player undergoes mayjor stress in play their spark ignites and they become a planeswalker.
I don't want a class that the character goes into more like an innate set of skills that they gain access to. My biggest issue is I have no idea what planar magics exist in the whole 5e library. Was oping people would have ideas what kind of stuff could be included.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"