So my campaign is using Tharizdun as the big bad and he has some priests I plan on throwing at my players. For this I made the maddness domain wanted to see what people thought of this. I did base this off the old 3.5 one where I could but 3.5 domains were somewhat different so is not fully compatible.
Madness Domain
The gods of Madness — including Cyric, Ghaunadaur, and Tharizdun — value spreading their “gifts” amongst their followers. They instill madness upon their followers but as they grow more insane so to do they use this madness to become more powerful.
Knowledge Domain Spells
Cleric Level
Spells
1st
Chaos Bolt, Dissonant Whispers
3rd
Crown of Madness,Phantasmal Force
5th
Fear, Hunger of Hadar
7th
Confusion, Phantasmal Killer
9th
Dream, Mislead
Blessings of Madness
At 1st level, You also become proficient in the Deception Skill and Martial Weapons. You also gain Vicious Mockery as a bonus cantrip.
Touch of Madness
At 1st level, whenever you would deal damage with a spell granted by this domain, the target must pass a Wisdom saving throw or be overcome by the horrors you have shown them and until your next turn all attacks made by the target have Disadvantage.
Upon gaining this feature for the first time you are randomly afflicted with a short-term madness determined by the Short-Term Madness Table (DMG pg. 260).
Channel Divinity: Screaming Madness
Starting at 2nd level, you can use your Channel Divinity to tap into your madness. As an action, you choose a target to make a Wisdom saving throw. On a success the target is randomly afflicted with a short-term madness determined by the Short-Term Madness Table (DMG pg. 259). This madness lasts for one minute or until the creature takes damage.
On a failure the creature is randomly afflicted with a long-term madness determined by the Long-Term Madness Table (DMG pg. 260). Also the target reduces its AC by 2, this reduction increases to 3 at 9th level, 4 at 13th level and 5 at 17th level. This madness lasts for D4+1 rounds whenever the creature takes damage they may make another Wisdom saving throw to remove this effect.
Channel Divinity: Loving Sacrifice
At 6th level, you can use your Channel Divinity to strike with fearful power, instilling your deity's madness to your target. As an action, make a single attack against your target. If you hit the target deal an extra 2D8 Psychic Damage. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest.
On a failure the creature is randomly afflicted with a long-term madness determined by the Long-Term Madness Table (DMG pg. 260). The target must also attack itself in a manner to deal the most damage possible in its next turn as they give themself in loving devotion to your god.
True Madness
Starting at 8th level, you gain a new trait called Insanity which is equal to half your Cleric Level, whenever you cast a spell the Spell Save DC and your Spell Attack modifiers are now calculated with your Wisdom + your Insanity rather than just your Wisdom alone.
This power does come at a cost all skill checks and saves requiring your Wisdom value now use your Wisdom - your Insanity rather than just your Wisdom alone.
Sometimes however madness can lead to the truest form of sanity and you may use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made. Once you have used this effect you cannot do so again until you have completed a long rest.
Upon gaining this feature for the first time you are randomly afflicted with a long-term madness determined by the Long-Term Madness Table (DMG pg. 260).
Visions of the Void
Starting at 17th level, your mind has shattered under the strain of the dark knowledge you possess, but this renders it almost impossible to influence it from the outside. Your mind is so full of turmoil that you gain immunity to fright, charm, and possession.
Your thoughts can’t be read by telepathy or other means unless you allow it, letting them gavze into the void and be surrounded by the maddening screams dealing 6D6 psychic damage to them and half that amount to if they pass a Wisdom saving throw. You also take damage equal to half whatever the interloper takes. If anyone deals psychic damage to you they must also suffer this effect though they have Advantage on their saving throw.
You may also call upon the maddening knowledge hidden upon the void if you do so you gain an effect as though you cast the spell 'Legend Lore' if you do you will immediately take 8D10 Psychic damage as the maddening facts from beyond reality are foretold to you.
Upon gaining this feature for the first time you are randomly afflicted with an indefinite madness determined by the Indefinite Madness Table (DMG pg. 260).
I would like it noted the formating was much nicer on google sheets.
Rollback Post to RevisionRollBack
Loex - A Lizardfolk Lvl 4/7/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge Arborea - A Warforged Lvl 5 Hexblade Warlock Archive - A Autognome Lvl 3 Old One Warlock ER15 - A Autognome Lvl 7 Binder Warlock
So my campaign is using Tharizdun as the big bad and he has some priests I plan on throwing at my players. For this I made the maddness domain wanted to see what people thought of this. I did base this off the old 3.5 one where I could but 3.5 domains were somewhat different so is not fully compatible.
Madness Domain
The gods of Madness — including Cyric, Ghaunadaur, and Tharizdun — value spreading their “gifts” amongst their followers. They instill madness upon their followers but as they grow more insane so to do they use this madness to become more powerful.
Knowledge Domain Spells
Cleric Level
Spells
1st
Chaos Bolt, Dissonant Whispers
3rd
Crown of Madness, Phantasmal Force
5th
Fear, Hunger of Hadar
7th
Confusion, Phantasmal Killer
9th
Dream, Mislead
Blessings of Madness
At 1st level, You also become proficient in the Deception Skill and Martial Weapons. You also gain Vicious Mockery as a bonus cantrip.
Touch of Madness
At 1st level, whenever you would deal damage with a spell granted by this domain, the target must pass a Wisdom saving throw or be overcome by the horrors you have shown them and until your next turn all attacks made by the target have Disadvantage.
Upon gaining this feature for the first time you are randomly afflicted with a short-term madness determined by the Short-Term Madness Table (DMG pg. 260).
Channel Divinity: Screaming Madness
Starting at 2nd level, you can use your Channel Divinity to tap into your madness. As an action, you choose a target to make a Wisdom saving throw. On a success the target is randomly afflicted with a short-term madness determined by the Short-Term Madness Table (DMG pg. 259). This madness lasts for one minute or until the creature takes damage.
On a failure the creature is randomly afflicted with a long-term madness determined by the Long-Term Madness Table (DMG pg. 260). Also the target reduces its AC by 2, this reduction increases to 3 at 9th level, 4 at 13th level and 5 at 17th level. This madness lasts for D4+1 rounds whenever the creature takes damage they may make another Wisdom saving throw to remove this effect.
Channel Divinity: Loving Sacrifice
At 6th level, you can use your Channel Divinity to strike with fearful power, instilling your deity's madness to your target. As an action, make a single attack against your target. If you hit the target deal an extra 2D8 Psychic Damage. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest.
On a failure the creature is randomly afflicted with a long-term madness determined by the Long-Term Madness Table (DMG pg. 260). The target must also attack itself in a manner to deal the most damage possible in its next turn as they give themself in loving devotion to your god.
True Madness
Starting at 8th level, you gain a new trait called Insanity which is equal to half your Cleric Level, whenever you cast a spell the Spell Save DC and your Spell Attack modifiers are now calculated with your Wisdom + your Insanity rather than just your Wisdom alone.
This power does come at a cost all skill checks and saves requiring your Wisdom value now use your Wisdom - your Insanity rather than just your Wisdom alone.
Sometimes however madness can lead to the truest form of sanity and you may use the character’s Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made. Once you have used this effect you cannot do so again until you have completed a long rest.
Upon gaining this feature for the first time you are randomly afflicted with a long-term madness determined by the Long-Term Madness Table (DMG pg. 260).
Visions of the Void
Starting at 17th level, your mind has shattered under the strain of the dark knowledge you possess, but this renders it almost impossible to influence it from the outside. Your mind is so full of turmoil that you gain immunity to fright, charm, and possession.
Your thoughts can’t be read by telepathy or other means unless you allow it, letting them gavze into the void and be surrounded by the maddening screams dealing 6D6 psychic damage to them and half that amount to if they pass a Wisdom saving throw. You also take damage equal to half whatever the interloper takes. If anyone deals psychic damage to you they must also suffer this effect though they have Advantage on their saving throw.
You may also call upon the maddening knowledge hidden upon the void if you do so you gain an effect as though you cast the spell 'Legend Lore' if you do you will immediately take 8D10 Psychic damage as the maddening facts from beyond reality are foretold to you.
Upon gaining this feature for the first time you are randomly afflicted with an indefinite madness determined by the Indefinite Madness Table (DMG pg. 260).
I would like it noted the formating was much nicer on google sheets.
Loex - A Lizardfolk Lvl 4/7/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 5 Hexblade Warlock
Archive - A Autognome Lvl 3 Old One Warlock
ER15 - A Autognome Lvl 7 Binder Warlock
DM - "Malign Intelligence"
I like it. What do you think of my Satire Domain?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I will post my thoughts on the thread for it just so its easier for you to reference.
Loex - A Lizardfolk Lvl 4/7/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 5 Hexblade Warlock
Archive - A Autognome Lvl 3 Old One Warlock
ER15 - A Autognome Lvl 7 Binder Warlock
DM - "Malign Intelligence"
our characters met a madness god and I want to become a cleric of him thank-you