I dont think EVERYTHING needs changing, and of course they should stay half casters.....I just feel like too much of their kit is good. I love the eldritch ward ability. Maybe you can use it up to your int modifier, and at level.... 10? You can use it on someone within 30 feet. I like it, because it is an alternative to shield. and yes, Arcane resistance would fit spell bastion nicely. Magic res is fine, and fits the theme, so I would keep it. Spell siphon, again is fine. I would re-word it so you can only regain a 'gish' spell slot, but it is level 15, so there wont be any multiclass shenanigans.
Honestly? I cant find anything I dont like about the subclasses. They all fit the theme. The eldritch Nullifier might feel a bit weak when not fighting a spellcaster tho...
I don't think everything needs to change, either, I was just going through everything and seeing what needed changing and what is definitely staying the same. Do you have any suggestions for the other abilities?
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I dont think EVERYTHING needs changing, and of course they should stay half casters.....I just feel like too much of their kit is good. I love the eldritch ward ability. Maybe you can use it up to your int modifier, and at level.... 10? You can use it on someone within 30 feet. I like it, because it is an alternative to shield. and yes, Arcane resistance would fit spell bastion nicely. Magic res is fine, and fits the theme, so I would keep it. Spell siphon, again is fine. I would re-word it so you can only regain a 'gish' spell slot, but it is level 15, so there wont be any multiclass shenanigans.
Honestly? I cant find anything I dont like about the subclasses. They all fit the theme. The eldritch Nullifier might feel a bit weak when not fighting a spellcaster tho...
waaaat.....what if you get a 2 level pally dip.......ALL THE SMITES
Add in Hexblade and Eldritch Smite, and you've got a monster on your hands.
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Oh, and something I don't think I've specifically mentioned before, but purposefully built into the class is the capability of putting a spell into a thrown weapon with Spell Strike, and being able to throw it to trigger the spell. This is mostly useful for using AoE spells, like putting a Fireball inside a spear, throwing it 20/60 feet away, and dealing fireball and spear damage at once.
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Also, I'm open to subclass suggestions. I currently only have 4 made, and 2 more ideas (Swordmage, Duskblade), but could use some more. I might make a Dunamancy based one, just because that sounds cool, but I would like more.
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I think that a lot of people would be interested in an elemental gish subclass. I also had an idea for a subclass that is built around mobility and teleportation.
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I think that a lot of people would be interested in an elemental gish subclass. I also had an idea for a subclass that is built around mobility and teleportation.
Okay, I'll make a gish subclass that uses the elements. That would be cool. I think the Swordmage will teleport and move around a lot, they did that in previous editions, IIRC
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Define toy do arc knight please. Also please make it more different that Eldritch knight.
It is currently very different from the Eldritch Knight, especially when you factor in the spell list and subclasses. Also, you had some typos in the first sentence, so I don't know what you mean.
I'll make a new draft soon, after IamSposta gives his feedback, and then I will separate it even further from the Eldritch Knight
I don't think everything needs to change, either, I was just going through everything and seeing what needed changing and what is definitely staying the same. Do you have any suggestions for the other abilities?
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Add in Hexblade and Eldritch Smite, and you've got a monster on your hands.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oh, and something I don't think I've specifically mentioned before, but purposefully built into the class is the capability of putting a spell into a thrown weapon with Spell Strike, and being able to throw it to trigger the spell. This is mostly useful for using AoE spells, like putting a Fireball inside a spear, throwing it 20/60 feet away, and dealing fireball and spear damage at once.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Also, I'm open to subclass suggestions. I currently only have 4 made, and 2 more ideas (Swordmage, Duskblade), but could use some more. I might make a Dunamancy based one, just because that sounds cool, but I would like more.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I think that a lot of people would be interested in an elemental gish subclass. I also had an idea for a subclass that is built around mobility and teleportation.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Okay, I'll make a gish subclass that uses the elements. That would be cool. I think the Swordmage will teleport and move around a lot, they did that in previous editions, IIRC
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
what is that and i think it is very similar to eldritch knight with the weapon maybe change the name so it doesnt seem the same
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I think Maybe one based off elements, and one that can enchant weapons.
and why is the name still Gish?
I am an average mathematics enjoyer.
>Extended Signature<
It's similar in flavor to the Eldritch Knight, and I will change it a bit. The name is changing, too.
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I haven't decided on a name yet. I'm currently thinking Arcknight or Battlemage.
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That is a gif of a star going supernova.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Define toy do arc knight please. Also please make it more different that Eldritch knight.
I am an average mathematics enjoyer.
>Extended Signature<
It is currently very different from the Eldritch Knight, especially when you factor in the spell list and subclasses. Also, you had some typos in the first sentence, so I don't know what you mean.
I'll make a new draft soon, after IamSposta gives his feedback, and then I will separate it even further from the Eldritch Knight
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oops. I meant definitely do arc knight, sorry.
also, sorry if it sounded like I did not like it, I think it’s really cool, just giving feed back.
I am an average mathematics enjoyer.
>Extended Signature<
No, it's fine. Sorry if I sounded rude. I've not been having a great day.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This looks like an okay class... Possibly not quite what I’d make or use, but it looks reasonably ok.
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Keep in mind that it is the first draft. I am awaiting a few more whole reviews of it, and then I will improve on it a bit.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
yes i know even wotc had a hard time balancing everything
I am leader of the yep cult:https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/82135-yep-cult Pronouns are she/her
Yeah. Unearthed Arcana and many of their classes, subclasses, and races are incredibly unbalanced.
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I think most UA work well enough
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!