Gruenic's hammer smashes the last skeleton to pieces, scattering fragments to every corner of the room. The area falls quiet, and as you check yourselves for damage you hear footsteps approaching from the way you arrived.
Looking up you see a humanoid figure in chain mail armour approaching.
As Sila studies the crypt and stonework surrounding her, she feels the group's absence and turns towards the now closed door behind them. It has been only a short while, but they feel like family to her, something she's never really known.
She glances over the room one last time, gathers up her javelins, tightens her dagger belts and sprints after them.
(Will edit to reveal if ok to return, can change if need something to help intro the new player. If six too many, ok to bounce out )
Garavant turns from the just-completed battle, regarding the approaching armored figure with caution. He keeps his rapier in hand and crouches slightly, ready to move quickly if need be.
He manages to flash a dazzling smile, one fair-haired eyebrow raised in curiousity. "Hail,"he says. "You best not be a skeleton under that armor!"
As Sila studies the crypt and stonework surrounding her, she feels the group's absence and turns towards the now closed door behind them. It has been only a short while, but they feel like family to her, something she's never really known.
She glances over the room one last time, gathers up her javelins, tightens her dagger belts and sprints after them. As she clears the corner into the room, she stops short to eye the Humanoid figure in chain approaching the group. Trusting in Garavant's Charm to sort this out, she rests a hand on her dagger hilt and finds a wall to lean her shoulder against and observes remaining silent.
This post has potentially manipulated dice roll results.
Gruenic moves into the room where the skeletons were hiding, and looks around, looking for anything of note. (Perception 23, passive perception 14).
He states, "Can we rest here? A couple of those swords made their way through my armor..." he points to his sides. "Before long, we are going to need a longer rest, I've used almost all of the gifts of my Lady. Who's that out there? Has Sila finished in that other room, is she here?" Gruenic pauses to rest and recover.
He uses his last remaining hit die to heal for 8 hit points.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As the sound of an armoured figure approaching draws nearer you find yourself face to face with a tall, broad figure clad in a mix of clearly worn and often repaired heavy armour as well as sever layers of worn and stained cloth to obvuscate its form. Slowing down the figure looks over all of you and speaks:
"Greetings adventures! I am glad to have finally caught up to you all. I have been following you for quite some time and am now finally able to join you and offer you all my assistance as has been decreed"
The voice strikes you immidiately for two reasons. First is the fairly thick accent, but secondly the voice seems to slightly resonate, giving it a mechanical sound. As you look up at this stranger you notice that the cause of this effect is an expresionless, full face metalic mask worn to cover up any facial features. As the figure catches their breath they stow away a crude but deadly looking great axe that they had been carrying, clearly ready to jump into the fray if needed.
Sila's eyes widen as she sees the metallic mask underneath all of the armor. "Why you're magnificent! Welcome, at least on my part, you look quite a force to be reckoned with. I'd rather have you on our side!"
"Thank you kindly little elfling. But I will say I find it strange you so readily welcome a stranger. Then again, me helping you was ordained, and even if it wasn't you can't do anything but accept my help. Can you give me your names so that I can speak to you properly?"
On hearing Sila speak Bree’s face brightens up. “Hey Sila! Done inspecting that room? Glad you’re back! Must have been only a short while, but it felt like forever.” Only then she registers the new person. “Well you are right, we shouldn’t trust anyone that walks in. But! You look friendly so far. My name is Bree, what should we call you? And by whom was it ordained you should help us? And what are you here to help us with?” She then notices the metallic face and approaches closer, losing any indication of personal space reaching out her finger. “What is this on your face? Hmmm maybe it is your face..”
She will try to touch the face as she keeps talking.
Gruenic is sitting on the floor and sweating, some dried blood on his plate armor and a grim look on his face. He smiles when he sees Sila rejoin them. "Good to see you! You missed allthe fun." He looks at you with a rough smile. He stands with difficulty, stretches and seems like he's starting to feel better. He looks at the new arrival with some suspicion and a questioning look. "Where are you from? My name is Gruenic. I would have been dead if my friends here didn't find me, tied up in a bag." You see a half orc in plate mail armor, with a warhammer and a shield, with a picture of the moon emblazoned on the shield. By his vestments and the holy symbol on his chest, you see that he is a cleric who follows Selune.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"And I am Sila, Monk of Shadow and Illusion, Artisan and enemy of any who intend harm to these my friends. You are right that we should not trust so easily, but I sense no ill intention from you. Is there any?" Sila watches for the figure's reaction to Bree's closeness, on guard in case it is met with any hostility beyond that of defense of personal space.
Slightly overwhelmed by the bubbly halfling the figure takes a small step back and raises both hands in an attempt to keep some distance. Considering the hight difference this may be easier then expected.
"Please don't touch the mask little one" he says, clearly uncomfortable.
After taking a step back the figure takes a moment to regain his composure and response to the questions posed.
"The priests told me it was ordained by the Lady. They said I had a vision and that I should head the lady's call. I think it was just a dream and that they wanted to be rid of me, but then again, how can I know what the lady wants. Also, if the Lady wants me to help you, and the lady is good, and you just killed a bunch of skeletons, which are evil, that must mean that you are good. So it would make me good to help you. So I have no ill will to those that are good. As for what's on my face, It is a mask. It was given to me by the priests when I first got to the temple of the Lady. They said that I had to wear it until "I forged a new identity through the Lady's redemption", whatever that may mean. So now im stuck with this mask. At first it made me angry, but a friend explained the idea and now I have accepted it as part of who I am. At the same time the priests gave me the name Hreow, so that is what you can call me."
"Hreow, I like it....like Hero but not, or maybe I didn't say it right? Was it Re-oh?" She shrugs sort of dismissing her own question and jumps to another subject. "I agree about the mask though, it would have frustrated me too. But I do look forward to its unveiling, I'm very curious about what you look like under all this metal and cloth."
This post has potentially manipulated dice roll results.
Garavant, not usually at a loss for words, seems a bit taken aback at the newcomer's appearance and remains silent for a time as he feels the extent of his injuries. He absorbs everything said and finally nods as he begins to speak.
"Well met, Hreow," the dashing half-elf says with a bright smile and a twinkle in his eyes. "Your mask does not concern me. Sometimes one must wear a mask to do the greatest good, eh?
"At any rate, my name is Garavant Llewellyn, traveling adventurer, liberator of imprisoned treasure and whatnot. The more the merrier as long as everyone contributes, I say!"
He sits for a time, trying to recover from the surprisingly hard-hitting skeletons.
Short Rest using 2d8 7
Note: At 23/31 after rest, w/no more hit die to spend in short rests
Gruenic circles around the last remaining skeleton and tries to bash him down with his war hammer, breathing hard and obviously injured.
War hammer : Attack: 14 Damage: 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
The skeleton going down or not, Bree will follow with another fire bolt. "Eat this!"
Attack: 10 Damage: 6
If by chance the skeleton is still fighting, Garavant leaps forward, looking to finish it off with a flourish.
Rapier Attack: 19 Damage: 10
Sneak Attack (adjacent ally) 4
Gruenic's hammer smashes the last skeleton to pieces, scattering fragments to every corner of the room. The area falls quiet, and as you check yourselves for damage you hear footsteps approaching from the way you arrived.
Looking up you see a humanoid figure in chain mail armour approaching.
(Our new player may introduce themselves)
Gruenic is breathing heavily and sweating, angry and hurt after destroying the skeletons. “Do you guys hear something?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
@DM
As Sila studies the crypt and stonework surrounding her, she feels the group's absence and turns towards the now closed door behind them. It has been only a short while, but they feel like family to her, something she's never really known.
She glances over the room one last time, gathers up her javelins, tightens her dagger belts and sprints after them.
(Will edit to reveal if ok to return, can change if need something to help intro the new player. If six too many, ok to bounce out )
Garavant turns from the just-completed battle, regarding the approaching armored figure with caution. He keeps his rapier in hand and crouches slightly, ready to move quickly if need be.
He manages to flash a dazzling smile, one fair-haired eyebrow raised in curiousity. "Hail," he says. "You best not be a skeleton under that armor!"
@Jynne:
OK for you to join in, welcome back!
@TheHumanSheep:
Please post when ready to introduce yourself
As Sila studies the crypt and stonework surrounding her, she feels the group's absence and turns towards the now closed door behind them. It has been only a short while, but they feel like family to her, something she's never really known.
She glances over the room one last time, gathers up her javelins, tightens her dagger belts and sprints after them. As she clears the corner into the room, she stops short to eye the Humanoid figure in chain approaching the group. Trusting in Garavant's Charm to sort this out, she rests a hand on her dagger hilt and finds a wall to lean her shoulder against and observes remaining silent.
Gruenic moves into the room where the skeletons were hiding, and looks around, looking for anything of note. (Perception 23, passive perception 14).
He states, "Can we rest here? A couple of those swords made their way through my armor..." he points to his sides. "Before long, we are going to need a longer rest, I've used almost all of the gifts of my Lady. Who's that out there? Has Sila finished in that other room, is she here?" Gruenic pauses to rest and recover.
He uses his last remaining hit die to heal for 8 hit points.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(You may process a short rest as you lay up, meet your new colleague and welcome Sila back)
As the sound of an armoured figure approaching draws nearer you find yourself face to face with a tall, broad figure clad in a mix of clearly worn and often repaired heavy armour as well as sever layers of worn and stained cloth to obvuscate its form. Slowing down the figure looks over all of you and speaks:
"Greetings adventures! I am glad to have finally caught up to you all. I have been following you for quite some time and am now finally able to join you and offer you all my assistance as has been decreed"
The voice strikes you immidiately for two reasons. First is the fairly thick accent, but secondly the voice seems to slightly resonate, giving it a mechanical sound. As you look up at this stranger you notice that the cause of this effect is an expresionless, full face metalic mask worn to cover up any facial features. As the figure catches their breath they stow away a crude but deadly looking great axe that they had been carrying, clearly ready to jump into the fray if needed.
Sila's eyes widen as she sees the metallic mask underneath all of the armor. "Why you're magnificent! Welcome, at least on my part, you look quite a force to be reckoned with. I'd rather have you on our side!"
Yes back, :).
The figure turns to Sila and replies:
"Thank you kindly little elfling. But I will say I find it strange you so readily welcome a stranger. Then again, me helping you was ordained, and even if it wasn't you can't do anything but accept my help. Can you give me your names so that I can speak to you properly?"
On hearing Sila speak Bree’s face brightens up. “Hey Sila! Done inspecting that room? Glad you’re back! Must have been only a short while, but it felt like forever.”
Only then she registers the new person. “Well you are right, we shouldn’t trust anyone that walks in. But! You look friendly so far. My name is Bree, what should we call you? And by whom was it ordained you should help us? And what are you here to help us with?” She then notices the metallic face and approaches closer, losing any indication of personal space reaching out her finger. “What is this on your face? Hmmm maybe it is your face..”
She will try to touch the face as she keeps talking.
Gruenic is sitting on the floor and sweating, some dried blood on his plate armor and a grim look on his face. He smiles when he sees Sila rejoin them. "Good to see you! You missed all the fun." He looks at you with a rough smile. He stands with difficulty, stretches and seems like he's starting to feel better. He looks at the new arrival with some suspicion and a questioning look. "Where are you from? My name is Gruenic. I would have been dead if my friends here didn't find me, tied up in a bag." You see a half orc in plate mail armor, with a warhammer and a shield, with a picture of the moon emblazoned on the shield. By his vestments and the holy symbol on his chest, you see that he is a cleric who follows Selune.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"And I am Sila, Monk of Shadow and Illusion, Artisan and enemy of any who intend harm to these my friends. You are right that we should not trust so easily, but I sense no ill intention from you. Is there any?" Sila watches for the figure's reaction to Bree's closeness, on guard in case it is met with any hostility beyond that of defense of personal space.
Slightly overwhelmed by the bubbly halfling the figure takes a small step back and raises both hands in an attempt to keep some distance. Considering the hight difference this may be easier then expected.
"Please don't touch the mask little one" he says, clearly uncomfortable.
After taking a step back the figure takes a moment to regain his composure and response to the questions posed.
"The priests told me it was ordained by the Lady. They said I had a vision and that I should head the lady's call. I think it was just a dream and that they wanted to be rid of me, but then again, how can I know what the lady wants. Also, if the Lady wants me to help you, and the lady is good, and you just killed a bunch of skeletons, which are evil, that must mean that you are good. So it would make me good to help you. So I have no ill will to those that are good. As for what's on my face, It is a mask. It was given to me by the priests when I first got to the temple of the Lady. They said that I had to wear it until "I forged a new identity through the Lady's redemption", whatever that may mean. So now im stuck with this mask. At first it made me angry, but a friend explained the idea and now I have accepted it as part of who I am. At the same time the priests gave me the name Hreow, so that is what you can call me."
"Hreow, I like it....like Hero but not, or maybe I didn't say it right? Was it Re-oh?" She shrugs sort of dismissing her own question and jumps to another subject. "I agree about the mask though, it would have frustrated me too. But I do look forward to its unveiling, I'm very curious about what you look like under all this metal and cloth."
Garavant, not usually at a loss for words, seems a bit taken aback at the newcomer's appearance and remains silent for a time as he feels the extent of his injuries. He absorbs everything said and finally nods as he begins to speak.
"Well met, Hreow," the dashing half-elf says with a bright smile and a twinkle in his eyes. "Your mask does not concern me. Sometimes one must wear a mask to do the greatest good, eh?
"At any rate, my name is Garavant Llewellyn, traveling adventurer, liberator of imprisoned treasure and whatnot. The more the merrier as long as everyone contributes, I say!"
He sits for a time, trying to recover from the surprisingly hard-hitting skeletons.
Short Rest using 2d8 7
Note: At 23/31 after rest, w/no more hit die to spend in short rests