(OOC: That was quite an array of skill checks! I have taken the first d20 roll from each of you and applied your INT or WIS modifier, whichever was highest, when trying to decipher the writing)
@Lucy:
This is impossible to determine; no colour, no smell, and nonsense writing
@Sila:
The writing makes no sense in any context. However, your Survival skills tell you that this is simply very pure water - how could that be?
@Garavant:
It suddenly strikes you; it's written in common, but by someone who probably didn't have a great deal of education. Rolling the words over in your head phonetically you start to pull on a thread; 'hlle...hully...holy? Holy wort...wart...water?'
Sila ponders the liquid for some time and looks to the group, "To the best of my ability I can tell nothing about it, except that it is very pure water. Unlikely from just a local well or stream. At least if it is from a water source, I'd like to see it."
Lucy takes the flask and investigates it. "It looks like water, smells like water. I won't try but it probably tastes like water. What kind of weird hided a flask of water and gold pieces in a secret treasure box!" She loses interest and hands the flask to Garavant. "After you have done with the liquid, let's go to the room on the right pathway. We have Orcs to kill."
Garavant's eyes suddenly light up. "I believe it may be holy water, labeled by someone not used to doing much labeling...or writing of any kind. Let's hope we don't need it." He tucks it away for possible future use against anything "unholy."
That taken care of, Garavant heads in the direction Lucy indicated. He checks the door to make sure it is not locked or trapped. Perception 13
The door does not appear trapped, and is unlocked according to a cursory glance at the gap between door and frame. From within you hear the mutterings and laughter of soldiers at rest, three or four as already indicated by Lucy (via Artemis).
When the door is open, Lucy will cast Minor Illusion to make a sound as if someone knocking on the wall in the back of the room. She is going to distract the Orcs and give her friends advantage.
This post has potentially manipulated dice roll results.
Garavant swings the door open to reveal a lageish room, 30-40ft square. Barrels, crates, and sacks line the walls of this chamber. Among the loot, four oversized straw pallets and other simple furnishings show that it now serves as a bunk room.
As you prepare to enter, four orcsleap to their feet but are immediately distracted by a knocking sound at the back of the room. They all instinctively look that way despite the obvious danger, before returning to face you and prepare for battle (OOC: Giving the orcs disadvantage on initiative due to the clever trick from Lucy)
(Roll initiative and declare actions please, we’re going into battle!)
Garavant rushes into the room, grinning as Lucy's magical trickery gives the group an edge from the get-go.
He attacks the orc directly in front of him, feinting with the dagger before delivering a lunging strike with his rapier. Using the one bit of magic he knows, he channels thundrous energy through the sword's tip.
Should the orc still be on its feet, he sneers at his foe. "Go nowhere. You are mine!"
Initiative 16 Rapier Attack vs Orc 2 Attack: 7 Damage: 10 Sneak Attack (Rakish Audacity applies if no other creatures are within 5 feet of the orc when Garavant attacks) 5 Cast Booming Blade, on a hit orc will take 1d8 thunder damage if it willingly moves 5 feet or more before G's next turn.
This post has potentially manipulated dice roll results.
Initiative
Lucy:23
Artemis:16
Artemis jumps into the room and flies around the face of one of the Orcs(Orc2). Lucy waits for her familiar's action then shoots the Orc in his face. "Time to play, Orcky!"
Artemis: Flyby
Lucy: longbow with advantage, Attack: 18 Damage: 6
This post has potentially manipulated dice roll results.
On her turn (initiative 12 above) Sila moves swiftly towards Orc1, throwing both daggers as she goes. Attack: 10 Damage: 4 Attack: 8 Damage: 6 trying to focus their attention on her.
Garavant leaps first into battle, attacking the orc directly before him. The orcsteps back defensively and manages to parry the rapier thrust, avoiding its deadly point.
Lucy takes aim at the orc under attack by Garavant and, with Artemis now distracting the beleaguered enemy by flapping in his ears, manages to land an arrow on target. The orc cries out in pain as the arrow sinks into his bicep.
Sila’scharge towards Orc1is preceded by a salvo of daggers (total damage 15 thanks to the crit): The first lands heavily in his chest and causes him to bellow in rage, but he is cut short as the second dagger enters his eye socket. Snuffed out in the...blink of an eye (sorry)...he falls without a chance to retaliate.
Breestands in the corridor outside the room and utters an arcane instruction which sounds curiously like “IwishIcouldcasttwospells” as she points purposefully at Orc3. His face is contorted in pain as the magical attack tries to rend his brain – WIS save 5
The orc manages to fight off the worst of the attack but it comes at a cost - he wipes blood from his nose before readying himself to respond to the attack.
Orc2 tries to shove Garavantprone: Strength roll 6 and Garavant can roll Acrobatics or Athletics (your choice) to beat this or else fall prone.
Orc3, still wiping blood from his nose, charges Silaand tries to avenge the death of his friend by attacking with his greataxe Attack: 6 Damage: 11
Orc4leaps over a pile of clutter to join his comrade in attacking Garavant Attack: 10 Damage: 9 and second attack roll for advantage in case Garavantis prone 13
This post has potentially manipulated dice roll results.
Sila grins at the incoming Orc and draws two more shiny daggers, "Surprise!" throwing them before it is able to engage her. Attack: 24 Damage: 6 Attack: 11 Damage: 5
Seeing Garavant flanked by two Orcs, Lucy abandons ranged attack. The bladesinger draws her rapier and jumps into the close combat. "Leave him alone. He is our rogue!" An iron blade encased with green flame leaps toward the Orc(Orc2)'s face. Artemis uses her peek and talons to threat the Orc and helps her master.
(OOC: That was quite an array of skill checks! I have taken the first d20 roll from each of you and applied your INT or WIS modifier, whichever was highest, when trying to decipher the writing)
@Lucy:
This is impossible to determine; no colour, no smell, and nonsense writing
@Sila:
The writing makes no sense in any context. However, your Survival skills tell you that this is simply very pure water - how could that be?
@Garavant:
It suddenly strikes you; it's written in common, but by someone who probably didn't have a great deal of education. Rolling the words over in your head phonetically you start to pull on a thread; 'hlle...hully...holy? Holy wort...wart...water?'
Sila ponders the liquid for some time and looks to the group, "To the best of my ability I can tell nothing about it, except that it is very pure water. Unlikely from just a local well or stream. At least if it is from a water source, I'd like to see it."
Lucy takes the flask and investigates it. "It looks like water, smells like water. I won't try but it probably tastes like water. What kind of weird hided a flask of water and gold pieces in a secret treasure box!" She loses interest and hands the flask to Garavant. "After you have done with the liquid, let's go to the room on the right pathway. We have Orcs to kill."
Garavant's eyes suddenly light up. "I believe it may be holy water, labeled by someone not used to doing much labeling...or writing of any kind. Let's hope we don't need it." He tucks it away for possible future use against anything "unholy."
That taken care of, Garavant heads in the direction Lucy indicated. He checks the door to make sure it is not locked or trapped. Perception 13
The door does not appear trapped, and is unlocked according to a cursory glance at the gap between door and frame. From within you hear the mutterings and laughter of soldiers at rest, three or four as already indicated by Lucy (via Artemis).
Sila looks to the rest of the group. "Let's crash a party!" Then if the groups seems ready will open the door with her daggers ready.
Garavant stands ready to rush in with Sila.
Bree readies a fire bolt to hurl at one of the orcs when the door is opened.
Initiative if needed 13.
When the door is open, Lucy will cast Minor Illusion to make a sound as if someone knocking on the wall in the back of the room. She is going to distract the Orcs and give her friends advantage.
Garavant swings the door open to reveal a lageish room, 30-40ft square. Barrels, crates, and sacks line the walls of this chamber. Among the loot, four oversized straw pallets and other simple furnishings show that it now serves as a bunk room.
As you prepare to enter, four orcs leap to their feet but are immediately distracted by a knocking sound at the back of the room. They all instinctively look that way despite the obvious danger, before returning to face you and prepare for battle (OOC: Giving the orcs disadvantage on initiative due to the clever trick from Lucy)
(Roll initiative and declare actions please, we’re going into battle!)
Orc initiative (collective): 15
Garavant rushes into the room, grinning as Lucy's magical trickery gives the group an edge from the get-go.
He attacks the orc directly in front of him, feinting with the dagger before delivering a lunging strike with his rapier. Using the one bit of magic he knows, he channels thundrous energy through the sword's tip.
Should the orc still be on its feet, he sneers at his foe. "Go nowhere. You are mine!"
Initiative 16
Rapier Attack vs Orc 2 Attack: 7 Damage: 10
Sneak Attack (Rakish Audacity applies if no other creatures are within 5 feet of the orc when Garavant attacks) 5
Cast Booming Blade, on a hit orc will take 1d8 thunder damage if it willingly moves 5 feet or more before G's next turn.
Initiative
Lucy:23
Artemis:16
Artemis jumps into the room and flies around the face of one of the Orcs(Orc2). Lucy waits for her familiar's action then shoots the Orc in his face. "Time to play, Orcky!"
Artemis: Flyby
Lucy: longbow with advantage, Attack: 18 Damage: 6
On her turn (initiative 12 above) Sila moves swiftly towards Orc1, throwing both daggers as she goes. Attack: 10 Damage: 4 Attack: 8 Damage: 6 trying to focus their attention on her.
Initiative: 12
Bree will move her thoughts into the mind of Orc 3 and cast Mind Spike. (Wis save DC 12: 12 on fail, half on success)
@Bree is that instead of the fire bolt? Happy for you to change action, just clarifying 🙂
Jep. That is correct. Unless you rule I can do both of course 🤪
Initiative: Garavant 16, Lucy 15, Artemis 14, Sila 12, Bree 12, Orcs 6
Garavant leaps first into battle, attacking the orc directly before him. The orc steps back defensively and manages to parry the rapier thrust, avoiding its deadly point.
Lucy takes aim at the orc under attack by Garavant and, with Artemis now distracting the beleaguered enemy by flapping in his ears, manages to land an arrow on target. The orc cries out in pain as the arrow sinks into his bicep.
Sila’s charge towards Orc1 is preceded by a salvo of daggers (total damage 15 thanks to the crit): The first lands heavily in his chest and causes him to bellow in rage, but he is cut short as the second dagger enters his eye socket. Snuffed out in the...blink of an eye (sorry)...he falls without a chance to retaliate.
Bree stands in the corridor outside the room and utters an arcane instruction which sounds curiously like “IwishIcouldcasttwospells” as she points purposefully at Orc3. His face is contorted in pain as the magical attack tries to rend his brain – WIS save 5
The orc manages to fight off the worst of the attack but it comes at a cost - he wipes blood from his nose before readying himself to respond to the attack.
Orc2 tries to shove Garavant prone: Strength roll 6 and Garavant can roll Acrobatics or Athletics (your choice) to beat this or else fall prone.
Orc3, still wiping blood from his nose, charges Sila and tries to avenge the death of his friend by attacking with his greataxe Attack: 6 Damage: 11
Orc4 leaps over a pile of clutter to join his comrade in attacking Garavant Attack: 10 Damage: 9 and second attack roll for advantage in case Garavant is prone 13
Sila grins at the incoming Orc and draws two more shiny daggers, "Surprise!" throwing them before it is able to engage her. Attack: 24 Damage: 6 Attack: 11 Damage: 5
She will use a Ki point for Dodge action.
Seeing Garavant flanked by two Orcs, Lucy abandons ranged attack. The bladesinger draws her rapier and jumps into the close combat. "Leave him alone. He is our rogue!" An iron blade encased with green flame leaps toward the Orc(Orc2)'s face. Artemis uses her peek and talons to threat the Orc and helps her master.
Artemis: Flyby
Lucy:Green-Flame Blade to Orc2
Attack: 11 Damage: 8
3 fire damage to Orc4.
(OOC: Oh come on, damage dice! Are you hating me!?)