Lucy was preparing for the death blow. But as soon as she sees the eastern beast flee, the elf girl turns her attention to the one in the south. Kicking the ground, the bladesinger runs toward the other displacer beast and strikes at its body.
Shadow Blade ( With advantage because it's night ) Attack: 20 Damage: 15
Elven Accuracy: Attack: 12 ( pick up the largest value )
Garavant snorts derisively as the wounded displacer beast flees the scene of its would-be ambush, then focuses on the skirmish at hand. He rushes toward the monster while its engaged with Gruenic and leaps in the air, driving the enchanted rapier forward. He lands on his feet and spins to the side, lightly stepping back and away, hopefully out of the reach of its tentacles once again.
Rapier Attack: 23 Damage: 12 Sneak Attack 9 Cunning Action (bonus) to Dash back to where he started, no OA due to Fancy Footwork
Seeing the blur on the creature stop briefly she makes her move, shouting to Lucy as she sees the other beast start to flee. "Lucy, could Artemis track that beast? We don't want it coming back after us." Then Sila slashes with her short sword then if the beast is still up will use Flurry of Blows to add two quick kicks to it.
Short sword Attack: 17 Damage: 8
Kick 1 Attack: 7 Damage: 5
Kick 2 Attack: 14 Damage: 4
If I may use my inspiration to re-roll the second kick with adv? Or do you require a preroll request? If ok - here's the roll with adv. If not, please disregard. Attack: 9 Damage: 7
Gruenic summons his spear of Selune, the ethereal weapon appearing behind displacer beast 2 and sliding into the creature’s flesh. The cleric’s hammer thumps into the ground beside the beast as it jumps aside (no disadvantage on the second attack, but your first roll was a miss anyway)
To the west, Sila launches a whirlwind of attacks that rain down on displacer beast 1, a shortsword stab and two kicks, although the second attack lands softly and without hurting the animal.
Lucy was too engaging in the battle to answer Sila. Instead Artemis hoots back to her. The white owl flaps its wings and flies toward the direction where the beast flees.
Breestudies her targetand lines up her casting, making allowance for the proximity of Sila to the target and also the current cross wind. Unfortunately she fails to account for the hornet that lands on her nose just as she is about to release. Instinctively she swats at the massive stingy monster and curls the ball of lightning energy...
...right into the displacer beast's face, a seemingly impossible shot from this angle! The creature's face is blasted, flesh melts and it howls in agony - it looks cowed.
Garavantrushes into combat with Displacer Beast 2 and thrusts his blade deep into the creature's back. As swiftly as he arrives, he spins and dances away, leaving no opening for an opportunity attack.
Lucyalso moves in to attack the same animalas Garavant, the magic weapon leaving a painful gash in its haunch.
Displacer Beast 1, badly wounded, turns and flees for the forest (disengage action, moved 40ft west)
Displacer Beast 2 still fancies its chances of dragging a catch away and makes one tentacle attack at each of Lucy and Gruenic
Attack on Lucy Attack: 12 Damage: 8
Attack on Gruenic Attack: 15 Damage: 12
Artemissoars over the trees trying to track Displacer Beast 3 but seems to have lost its trail in the forest; one more check is possible before it is gone.
At first Lucy wonders why displacer beasts didn't attack with their claws. She observes them carefully and finds that though the multiple limbs give the beast amazing mobility, when it comes to attacking, they get into each other's way. So instead of using their paws as weapons, displacer beasts prefer to grab ground by the claws and amplify their tentacles' speed and accuracy.
The moment she understands this, the bladesinger jumps into more closely, thrusting her rapier at the beast's heart through its ribs.
Shadow Blade to Displacer Beast 2 ( With advantage because it's night ) Attack: 19 Damage: 5
Elven Accuracy: Attack: 25 ( pick up the largest value )
__________
Artemis screeches irritatedly. The white owl is quite confident in her tracking ability. No meat shall slip away from her peek. She decides to take some risk, getting down to the ground and looking for the track closely.
Sila seeing the beast disengage and flee, gives pursuit, running in long strides behind it and slashing again with short sword followed with a punch and kick to take it down. If unable to get close enough for an attack, she will dig deep into her Ki and lengthen her strides with all of her energy sacrificing both extra attacks.
If able to keep up she uses 1 ki point for Flurry of Blows if needed to take the beast down. If not, uses 2 ki for Step of the Wind to Dash as a Bonus action doubling her speed to 80 to overtake the beast sacrificing both extra attacks. (if I understand it right)
Gruenic’s strange baying sound does not aid his cause in the fight; the displacer beast dodges both Selune’s divine spear and also the cold danger of his warhammer.
Sila pursues the fleeing beast (matches it for pace) and unleashes a flurry of blows in an attempt to bring it down. Her sword and punch miss the agile target, but her follow-up kick catches it in the rear leg, eliciting a howl from her quarry.
(Displacer Beast 1 is no longer blurred)
Bree hurls her poison orb at the fleeing beast, a long arcing shot which smashes against the creature’s back and causes horrific blisters and scarring to erupt through the fur. The displacer beast is badly wounded but still alive, and seems to be frantic as it looks around for a way to escape.
This post has potentially manipulated dice roll results.
Garavant hopes to finish off the beast they've been engaging on the eastern front of the battle. He seems to skip ahead toward the beast, then darts between his allies. The glittering rapier flashes under the starlight, aimed for the monster's vitals. Then, he slips away from the enemy, ducking as he scoots back to avoid any flailing tentacles.
Move to attack Rapier Attack: 14 Damage: 7 Sneak Attack 8 Bonus Cunning Action to Dash Away (same as before, but he will dash after the other one by Sila if this one goes down), no OAs due to Fancy Footwork
Sila will continue attacking the beast, now seeing it nearly as a mercy due to extensive injuries and will stick with it until the others have finished with the other two.
Attacking again with Shortsword followed by a Flurry of Blows - 1 ki
Garavant dashes in to attack displacer beast 2 once more, his rapier wounding the creature before he runs off to aid Sila, avoiding counterattacks as he goes.
Lucy follows up Garavant’s attack with a strike of her own. At first it seems a glancing blow, but the shadow blade seems almost hungry to drink the creature’s blood and drive itself deeper into the animal’s side. The wound is mortal, and the displacer beast falls dead.
(Added 12 damage for the critical, enough for the kill)
Displacer Beast 1 realises that the tenacious Sila will be able to keep up with it in a flat race, so flees at pace rather than disengaging.
(Sila may make an attack of opportunity on DB1)
Artemis swoops lower to find the fleeing displacer beast to the north, but is gone. Lucy will not be happy...
(Gruenic’s turn. I have Sila’s, although may want to adjust it now that the DB is 80ft west of you)
(No map anymore as DB3 has disappeared to the north, DB1 is 80ft west of Sila)
This post has potentially manipulated dice roll results.
Gruenic moves 30 feet toward DB1 and has his spiritual spear move 20 feet west as well. He points at DB1 and a dolorous bell fills the air, DB1 must make a wisdom save DC 12 or take 5 damage if it is within 60 ft of Gruenic.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila’sattack of opportunity catches the leg of Displacer Beast 1, almost finishing the creature but not quite taking it down.
Gruenic is out of range – the displacer beast is about 130ft to his west now (you can dash to reduce this to 100ft if you wish, or choose a different action)
(Sila’s turn – DB1 is 80ft to your west. I have Garavant’s turn, which will bring him into melee range of DB1 thanks to his incredible pace)
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Lucy was preparing for the death blow. But as soon as she sees the eastern beast flee, the elf girl turns her attention to the one in the south. Kicking the ground, the bladesinger runs toward the other displacer beast and strikes at its body.
Shadow Blade ( With advantage because it's night ) Attack: 20 Damage: 15
Elven Accuracy: Attack: 12 ( pick up the largest value )
Garavant snorts derisively as the wounded displacer beast flees the scene of its would-be ambush, then focuses on the skirmish at hand. He rushes toward the monster while its engaged with Gruenic and leaps in the air, driving the enchanted rapier forward. He lands on his feet and spins to the side, lightly stepping back and away, hopefully out of the reach of its tentacles once again.
Rapier Attack: 23 Damage: 12
Sneak Attack 9
Cunning Action (bonus) to Dash back to where he started, no OA due to Fancy Footwork
Seeing the blur on the creature stop briefly she makes her move, shouting to Lucy as she sees the other beast start to flee. "Lucy, could Artemis track that beast? We don't want it coming back after us." Then Sila slashes with her short sword then if the beast is still up will use Flurry of Blows to add two quick kicks to it.
Short sword Attack: 17 Damage: 8
Kick 1 Attack: 7 Damage: 5
Kick 2 Attack: 14 Damage: 4
If I may use my inspiration to re-roll the second kick with adv? Or do you require a preroll request? If ok - here's the roll with adv. If not, please disregard. Attack: 9 Damage: 7
Initiative order: Garavant 24, Lucy 17, Displacer beasts 15, Artemis 11, Gruenic 10, Sila 9, Bree 5
Gruenic summons his spear of Selune, the ethereal weapon appearing behind displacer beast 2 and sliding into the creature’s flesh. The cleric’s hammer thumps into the ground beside the beast as it jumps aside (no disadvantage on the second attack, but your first roll was a miss anyway)
To the west, Sila launches a whirlwind of attacks that rain down on displacer beast 1, a shortsword stab and two kicks, although the second attack lands softly and without hurting the animal.
(Bree’s turn – I have Lucy’s and Garavant’s)
@Sila
Lucy was too engaging in the battle to answer Sila. Instead Artemis hoots back to her. The white owl flaps its wings and flies toward the direction where the beast flees.
Artemis Perception:6
Bree will throw another ball (this time a Yellow ball of lightning) at the displacer beast Sila is fighting.
Attack 8 (I believe no disadvantage since Sila hit since the beast's turn) damage: 17
(Edit: Halfling Lucky: 7. Edit 2: Luck point 7)
Initiative order: Garavant 24, Lucy 17, Displacer beasts 15, Artemis 11, Gruenic 10, Sila 9, Bree 5
Bree studies her target and lines up her casting, making allowance for the proximity of Sila to the target and also the current cross wind. Unfortunately she fails to account for the hornet that lands on her nose just as she is about to release. Instinctively she swats at the massive stingy monster and curls the ball of lightning energy...
...right into the displacer beast's face, a seemingly impossible shot from this angle! The creature's face is blasted, flesh melts and it howls in agony - it looks cowed.
Garavant rushes into combat with Displacer Beast 2 and thrusts his blade deep into the creature's back. As swiftly as he arrives, he spins and dances away, leaving no opening for an opportunity attack.
Lucy also moves in to attack the same animal as Garavant, the magic weapon leaving a painful gash in its haunch.
Displacer Beast 1, badly wounded, turns and flees for the forest (disengage action, moved 40ft west)
Displacer Beast 2 still fancies its chances of dragging a catch away and makes one tentacle attack at each of Lucy and Gruenic
Attack on Lucy Attack: 12 Damage: 8
Attack on Gruenic Attack: 15 Damage: 12
Artemis soars over the trees trying to track Displacer Beast 3 but seems to have lost its trail in the forest; one more check is possible before it is gone.
Gruenic makes an odd baying sound and attacks the beast with his hammer, also directing the ethereal spear to attack from behind.
Gruenic warhammer : Attack: 9 Damage: 7
Spiritual Spear : Attack: 5 Damage: 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
(North east DB should not be on the map, it's another 80ft away)
At first Lucy wonders why displacer beasts didn't attack with their claws. She observes them carefully and finds that though the multiple limbs give the beast amazing mobility, when it comes to attacking, they get into each other's way. So instead of using their paws as weapons, displacer beasts prefer to grab ground by the claws and amplify their tentacles' speed and accuracy.
The moment she understands this, the bladesinger jumps into more closely, thrusting her rapier at the beast's heart through its ribs.
Shadow Blade to Displacer Beast 2 ( With advantage because it's night ) Attack: 19 Damage: 5
Elven Accuracy: Attack: 25 ( pick up the largest value )
__________
Artemis screeches irritatedly. The white owl is quite confident in her tracking ability. No meat shall slip away from her peek. She decides to take some risk, getting down to the ground and looking for the track closely.
Artemis Perception Displacer Beast 3:12
Sila seeing the beast disengage and flee, gives pursuit, running in long strides behind it and slashing again with short sword followed with a punch and kick to take it down. If unable to get close enough for an attack, she will dig deep into her Ki and lengthen her strides with all of her energy sacrificing both extra attacks.
If able to keep up she uses 1 ki point for Flurry of Blows if needed to take the beast down. If not, uses 2 ki for Step of the Wind to Dash as a Bonus action doubling her speed to 80 to overtake the beast sacrificing both extra attacks. (if I understand it right)
Short Sword Attack: 7 Damage: 8
Unarmed Fist Attack: 7 Damage: 5
Unarmed Kick Attack: 23 Damage: 5
Not wanting to damage the fur any further Bree hurls a Unable to parse dice roll. to the fleeing beast: "Why wake me up and don't stay to play?!"
To hit: 20, damage: 17 (poison)
(if disadvantage and a bad roll she will use another luck point)
Initiative order: Garavant 24, Lucy 17, Displacer beasts 15, Artemis 11, Gruenic 10, Sila 9, Bree 5
Gruenic’s strange baying sound does not aid his cause in the fight; the displacer beast dodges both Selune’s divine spear and also the cold danger of his warhammer.
Sila pursues the fleeing beast (matches it for pace) and unleashes a flurry of blows in an attempt to bring it down. Her sword and punch miss the agile target, but her follow-up kick catches it in the rear leg, eliciting a howl from her quarry.
(Displacer Beast 1 is no longer blurred)
Bree hurls her poison orb at the fleeing beast, a long arcing shot which smashes against the creature’s back and causes horrific blisters and scarring to erupt through the fur. The displacer beast is badly wounded but still alive, and seems to be frantic as it looks around for a way to escape.
(Garavant’s turn, I have Lucy’s)
Garavant hopes to finish off the beast they've been engaging on the eastern front of the battle. He seems to skip ahead toward the beast, then darts between his allies. The glittering rapier flashes under the starlight, aimed for the monster's vitals. Then, he slips away from the enemy, ducking as he scoots back to avoid any flailing tentacles.
Move to attack
Rapier Attack: 14 Damage: 7
Sneak Attack 8
Bonus Cunning Action to Dash Away (same as before, but he will dash after the other one by Sila if this one goes down), no OAs due to Fancy Footwork
Sila will continue attacking the beast, now seeing it nearly as a mercy due to extensive injuries and will stick with it until the others have finished with the other two.
Attacking again with Shortsword followed by a Flurry of Blows - 1 ki
Short Sword Attack: 19 Damage: 6
Fist Attack: 7 Damage: 5
Kick Attack: 21 Damage: 4
Initiative order: Garavant 24, Lucy 17, Displacer beasts 15, Artemis 11, Gruenic 10, Sila 9, Bree 5
Garavant dashes in to attack displacer beast 2 once more, his rapier wounding the creature before he runs off to aid Sila, avoiding counterattacks as he goes.
Lucy follows up Garavant’s attack with a strike of her own. At first it seems a glancing blow, but the shadow blade seems almost hungry to drink the creature’s blood and drive itself deeper into the animal’s side. The wound is mortal, and the displacer beast falls dead.
(Added 12 damage for the critical, enough for the kill)
Displacer Beast 1 realises that the tenacious Sila will be able to keep up with it in a flat race, so flees at pace rather than disengaging.
(Sila may make an attack of opportunity on DB1)
Artemis swoops lower to find the fleeing displacer beast to the north, but is gone. Lucy will not be happy...
(Gruenic’s turn. I have Sila’s, although may want to adjust it now that the DB is 80ft west of you)
(No map anymore as DB3 has disappeared to the north, DB1 is 80ft west of Sila)
Gruenic moves 30 feet toward DB1 and has his spiritual spear move 20 feet west as well. He points at DB1 and a dolorous bell fills the air, DB1 must make a wisdom save DC 12 or take 5 damage if it is within 60 ft of Gruenic.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila will slash at the beast with her Shortsword as it tries to escape her reach. Shortsword Attack: 18 Damage: 6
Using Opportunity Attack and hoping. Gruenic might still be close enough. Rolled regular.
Garavant keeps running after Sila and the displacer beast. Even at top speed, though, it is hard for him to close the gap.
Bonus Cunning Action Dash
Regular Move
Combined, I believe that covers 90 feet, not exactly sure how far from them he is now
Initiative order: Garavant 24, Lucy 17, Displacer beasts 15, Artemis 11, Gruenic 10, Sila 9, Bree 5
Sila’s attack of opportunity catches the leg of Displacer Beast 1, almost finishing the creature but not quite taking it down.
Gruenic is out of range – the displacer beast is about 130ft to his west now (you can dash to reduce this to 100ft if you wish, or choose a different action)
(Sila’s turn – DB1 is 80ft to your west. I have Garavant’s turn, which will bring him into melee range of DB1 thanks to his incredible pace)