Bree shushes everyone "Trouble on the other side of the door. Looks like some kind of spellcaster. They seem asleep though. I think we should sneak in and surprise them. Oh, the door isn't magical or anything. Maybe it isn't a bad guy and we shouldn't attack, well at least we should be silent when we open the door so we can have the element of surprise is we want to."
"Great job,Bree. Now it's my turn. You could detect the spell caster behind the door means they are in my range. I'll open the door and throw Web. If they are Orc, let's kill them. If they are something else… well we can just say sorry." A wild grin appears on Lucy's lip. Her hand is already gripping the hilt of her rapier.
"But before that… Artemis, check if there is someone other than the caster" The owl puts her ear on the surface of the trap door and hears the sounds behind the door.
Artemis strains her keen ears, slightly impeded by the intervening material. Nonetheless, she is confident that more than one creature slumbers on the other side of the door.
"The owl told me there are more than one creature resting over there. The chance that innocent bystander behind this door is pretty low now. " Lucky hands the Half Elf a flask of oil and says."Garavant, you're the sneakiest one among us. Use this oil,it may help you to open the door silently"
(Lucy will activate her Bladesong as soon as Garavant opens the door.)
This post has potentially manipulated dice roll results.
Garavant raises an eyebrow at the oil but nods and takes his tools out, applying a little oil to whatever opening mechanisms (secret knob, secret hinges) he can find. He then gently works the door open.
Sila grins at Lucy's comment (herself a monk of shadow) and says, "Here let me help..." using her Ki (2), she casts pass without trace touching each person gently as she does so they are all affected by it. "This quiet won't affect your spells, only quiet our movements." (adds +10 to all dexterity/stealth checks, if DM will allow casts before Garavants actions-presuming movement related checks)
This post has potentially manipulated dice roll results.
"I'm ready to hurl some flame on baddies, just give the sign and the direction!" Bree says. And readies a Fire bolt to throw on an orc(?) when she gets a "go" signal.
This post has potentially manipulated dice roll results.
Garavant bounces silently on the balls of his feet after feeling the effects of Sila's "spell." He grins and flashes her a thumbs up.
Rapier in his right hand, dagger in his left, he leads the way, crossing through the door slightly crouched, ready for action, eyes darting from side to side.
This post has potentially manipulated dice roll results.
"Wow! This is actually …Great! " Lucy looks at her body in amusement. As Sila's Ki, the force of life itself encompasses her, Lucy feels her body becomes as light as a feather. " I have to withdraw my word. Garavant is the sneakiest GUY among us. Well, currently our party has only one guy though"
Following the Half Elf rogue, Lusy enters the next room. One hand holds her blade and the other hand is ready to cast a spell at any moment.
(Lucy's current AC is Mage Armor 13 + Dex mod +3 + bladesong 3= 19. )
The secret door pivots open to reveal a chamber of finished stonework. The room is cluttered with crude furnishings, and the air is hazy with the smoke of a small cooking fire. Dozens of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in the bone. In the middle of the room, slumbering separately, are the forms of three female orcs, one in clothes that could be described as 'shamanic' and the other two in plain hides. To the north is a closed iron door, the key protruding from the lock on this side.
Aided by Sila's magical power, you have all entered the room quietly enough to avoid waking the orcs.
Sila thinks quickly. Then gestures and an image appears of three bound orcs and three orcs with daggers in their heads. She points at each situation with a quick inquiry to the others.
minor illusion 2d image displays of the above like a picture hovering above the sleeping orcs. She is moving as little as possible and presents the image so that all could see easily.
(If anyone decides to attack a sleeping orc then treat the target as paralyzed; roll with advantage and all hits are an automatic critical. Roll your extra damage dice at the same time)
This post has potentially manipulated dice roll results.
Lusy sheathes rapier and grabs her new bow. She will shoot the same target as Bree the moment Sila takes action. Artemis files into the sleeping chamber. The owl lands beside the northen door, and uses it's keen hearing to check what's behind it. Lucy Longbow:Attack: 15 Damage: 10 Artemis perception:16
Breeand Lucy sink their blades into one of the sleeping orcs, killing her without a chance to fight back. Garavantstands over the other orc companion, Silaover the Shaman; Artemis hears nothing at the door.
Sila attacks the Shaman with both Daggers - Attack 1 19 Damage 7 Attack 2 19 Damage 10 if this doesn't kill it she will use Unarmed strike for an additional attack. Attack 3 24 Damage 8 and if THAT doesn't do it she will use another Ki point to add flurry of blows for a second unarmed strike - Attack 4 19 Damage 7
edited - sorry, was thinking two weapon fighting but forgetting that the second attack uses BA. To be fair omit Attack 4 as shouldn't have made that one. (So both daggers and Flurry of Blows, which would use 1 Ki, I believe doing the 28 points of damage? - getting used to Monk)
Bree shushes everyone "Trouble on the other side of the door. Looks like some kind of spellcaster. They seem asleep though. I think we should sneak in and surprise them. Oh, the door isn't magical or anything. Maybe it isn't a bad guy and we shouldn't attack, well at least we should be silent when we open the door so we can have the element of surprise is we want to."
"Great job,Bree. Now it's my turn. You could detect the spell caster behind the door means they are in my range. I'll open the door and throw Web. If they are Orc, let's kill them. If they are something else… well we can just say sorry." A wild grin appears on Lucy's lip. Her hand is already gripping the hilt of her rapier.
"But before that… Artemis, check if there is someone other than the caster" The owl puts her ear on the surface of the trap door and hears the sounds behind the door.
Artemis
Perception:18
@Lucy:
Artemis strains her keen ears, slightly impeded by the intervening material. Nonetheless, she is confident that more than one creature slumbers on the other side of the door.
"The owl told me there are more than one creature resting over there. The chance that innocent bystander behind this door is pretty low now. " Lucky hands the Half Elf a flask of oil and says."Garavant, you're the sneakiest one among us. Use this oil,it may help you to open the door silently"
(Lucy will activate her Bladesong as soon as Garavant opens the door.)
Garavant raises an eyebrow at the oil but nods and takes his tools out, applying a little oil to whatever opening mechanisms (secret knob, secret hinges) he can find. He then gently works the door open.
Dex Check with Tools presumably? 14
Sila grins at Lucy's comment (herself a monk of shadow) and says, "Here let me help..." using her Ki (2), she casts pass without trace touching each person gently as she does so they are all affected by it. "This quiet won't affect your spells, only quiet our movements." (adds +10 to all dexterity/stealth checks, if DM will allow casts before Garavants actions-presuming movement related checks)
"I'm ready to hurl some flame on baddies, just give the sign and the direction!" Bree says. And readies a Fire bolt to throw on an orc(?) when she gets a "go" signal.
If we need stealth: 33
(Stealth roll needed from anyone heading through the door please)
Garavant bounces silently on the balls of his feet after feeling the effects of Sila's "spell." He grins and flashes her a thumbs up.
Rapier in his right hand, dagger in his left, he leads the way, crossing through the door slightly crouched, ready for action, eyes darting from side to side.
Stealth 31
Perception 13
Sila, daggers in hand moves forward. 22 Sila's grin fades quickly.
"Wow! This is actually …Great! " Lucy looks at her body in amusement. As Sila's Ki, the force of life itself encompasses her, Lucy feels her body becomes as light as a feather. " I have to withdraw my word. Garavant is the sneakiest GUY among us. Well, currently our party has only one guy though"
Following the Half Elf rogue, Lusy enters the next room. One hand holds her blade and the other hand is ready to cast a spell at any moment.
(Lucy's current AC is Mage Armor 13 + Dex mod +3 + bladesong 3= 19. )
Stealth:33
Perception:8
The secret door pivots open to reveal a chamber of finished stonework. The room is cluttered with crude furnishings, and the air is hazy with the smoke of a small cooking fire. Dozens of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in the bone. In the middle of the room, slumbering separately, are the forms of three female orcs, one in clothes that could be described as 'shamanic' and the other two in plain hides. To the north is a closed iron door, the key protruding from the lock on this side.
Aided by Sila's magical power, you have all entered the room quietly enough to avoid waking the orcs.
Sila thinks quickly. Then gestures and an image appears of three bound orcs and three orcs with daggers in their heads. She points at each situation with a quick inquiry to the others.
minor illusion 2d image displays of the above like a picture hovering above the sleeping orcs. She is moving as little as possible and presents the image so that all could see easily.
Lusy too uses Minor Illusion to reply to Sila's message. Her answer is short and simple.
(Catch one,kill others. Shaman must DIE!) A big skull mark is floating above the sleeping shaman.
Sila nods to Lusy and looks at the others for agreement.
(If anyone decides to attack a sleeping orc then treat the target as paralyzed; roll with advantage and all hits are an automatic critical. Roll your extra damage dice at the same time)
Bree nods, then waits for Sila to give the sign. (attack 21 damage 10)
Lusy sheathes rapier and grabs her new bow. She will shoot the same target as Bree the moment Sila takes action.
Artemis files into the sleeping chamber. The owl lands beside the northen door, and uses it's keen hearing to check what's behind it.
Lucy Longbow:Attack: 15 Damage: 10
Artemis perception:16
Bree and Lucy sink their blades into one of the sleeping orcs, killing her without a chance to fight back. Garavant stands over the other orc companion, Sila over the Shaman; Artemis hears nothing at the door.
Sila attacks the Shaman with both Daggers - Attack 1 19 Damage 7 Attack 2 19 Damage 10 if this doesn't kill it she will use Unarmed strike for an additional attack. Attack 3 24 Damage 8 and if THAT doesn't do it she will use another Ki point to add flurry of blows for a second unarmed strike - Attack 4 19 Damage 7
edited - sorry, was thinking two weapon fighting but forgetting that the second attack uses BA. To be fair omit Attack 4 as shouldn't have made that one. (So both daggers and Flurry of Blows, which would use 1 Ki, I believe doing the 28 points of damage? - getting used to Monk)