As he opens the second chest, Garavant finds his eyes instantly drawn to the rapier. His own blade is nothing to sneeze at, but this is clearly something of a different order. He eyes the runes as he picks it up and feels its heft. Bree and Lucy certainly seem interested in the rapier as well, and who could blame them? He takes a step back into the clear and makes a quick parrying motion followed by a lunge. He smiles, his eyes gleaming.
He stops and presents the hilt to Bree. "Indeed it would be wise for you to take a closer look at this fine weapon,"he says. "I sense there may be more to it than meets the eye!"
He accepts the potion from Sila with a nod and polite bow. "Thank you, good lady," he says,"though I will see if I can shake this off and save the healing magic for another day."
Then he sits for a moment, cleaning his weapons and wounds, and carefully counting and packing up his coins, silently contemplating what he might be able to do with his growing fortune.
Garavant picks up the exquisite rapier at the urging of his colleagues; it is indeed a fine example of dwarven craftsmanship. The blade feels perfectly balanced and steers slightly with each practice lunge, as if seeking a target.
During the brief respite that you take in Ulfe’s room, as some party members bind their wounds and take on water, Garavant manages to match his fighting style to the weapon’s unique characteristics.
(OOC: Bree can save her spell slot as during the short rest Garavant discerns that the rapier is a +1 weapon (but no attunement needed))
Reminder of the area outside your current location, ignore character placements as you are all still inside Ulfe's room:
This post has potentially manipulated dice roll results.
(removing both greater healing potions from my character sheet - please put on yours so we keep track maybe? I think best if they are spread out, was bad for her to have all three as she still has a standard.)
Not needing the Short rest to heal, and only having used one of her Ki, Sila will set to work salvaging as much of the wolf's fur and heads as she can. They took quite a bit of damage but if any can be salvaged she will do her best. She will utilize some scraps of cloth or even bedding as needed to keep herself as clean as possible as she works, then preserve and wrap it all up again in fabric she finds about the room. survival10
If noone claims the climbing potion, she will do so before they leave the room, gathering up her javelins as well.
Gruenic finishes binding his wounds, readies his warhammer and shield. "Not at full strength, but much better." He looks around the room one last time, making sure they missed nothing in Ulfe's room. "We need to keep our eye out, they also mentioned someone named Old Yarrack, he was apparently an orog. They are known to be fearsome fighters. One of these doors may lead to him.."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
After Bree is done identifying the rapier ((ooc: doesn't cost a spell slot as a ritual)) she gives it to Garavant: "This is a fine sword we've found. It has some magical properties that balance it perfectly. I think you might hit easier and harder with this than your old rapier"
"An Orog?! I've never seen one before. Let's find it! So Lucy, you said Artemis saw a trap right? Can anyone disarm it? Or should we try to circumvent it? Garavant, your handy with tools right? Might disarm it?
Lucy looks at the elegant yet deadly sharp blade with awe. She reaches out and touches the rapier, closes her eyes then prays in elvish. Luciferazen Von Weise Pflaume bows no gods. But the moon maiden listened to Lucy's wishes and granted them twice in a day. Lucy can't help but express her gratitude to the goddess. The bladesinger sighs and reluctantly takes her hand off from the enchanted rapier. "I like her. But this pretty girl only deserves the best swordsman, So take care of her, Garavant."
Lucy nods to Bree. "Yeah. The owl said there is a pressure floor in front of the floor. I'll order that bird to help him."
(Artemis will give Garavant a help action when he disarms the trap.)
This post has potentially manipulated dice roll results.
Garvant flashes a beaming smile at Lucy's words, which seem to reveal a kinder side to the fierce-tempered elf. "I'm humbled by your words. I shall take good care of her, and I know she shall take care of many a foe." He bows with a bit of a flourish.
He follows the guidance of the blood-smeared bird and sets to work on the pressure plate with his toolkit.
Silasets about skinning the dire wolves and packaging the skins so that they can be tanned at a convenient point in future. Breetakes a patch for herself, cut expertly by Sila so as not to ruin the shape of the pelt.
Breeconducts the ritual of identification and runs her hands over the arcane rapier.
@Bree:
The weapon is called Soulpiercer and was forged by Durgeddin the master Dwarven smith nearly 150 years ago. It has slain goblins and orcs, but not seen action for some time (OOC it is a +1 rapier)
Garavant leaves the room once Sila’s javelins have been removed from the door, and sets about trying to disable the pressure pad. After about ten minutes of tinkering, with Artemis looking on impassively (and occasionally passing tools to the bemused half elf), the mechanism is jammed and safe to step on.
The doors in this place are thick and heavy, muffling almost all noise (much to your advantage given recent events). You hear nothing from the other side of the door.
Sila, pleased with the wolf pelts, moves swiftly behind the rest of the group, strapping the bundle of fur tightly to her back and refastening the javelins. @DM
will try to find something comparable weight-wise and customize to account for the pelts on encumbrance
Gruenic watches the process with disabling the floor trap with interest, a growing smile on his face. "I see that my lady has thrown me in with those of varied talents. Wonderful! I am glad to be with you. We shall work together like... how is it said? Like peas and carrots.." He walks out into the hall and puts his big half-orc ear on the western door as well to give a listen.
Perception : 21
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant nods to Gruenic. "Varied talents indeed," he replies. "We are quite the merry band of adventurers. Perhaps we should coin a name for ourselves? Something a bit more...dashing?...than peas and carrots, though of course they are a wholesome meal."
Garavant waits to see if Gruenic hears anything. Assuming there are no signs of a lock or trap and recalling how heavy the door he and Sila opened was, he motions for the half-orc to help him push the big heavy door open.
Years spent in the darkness, embracing the thick veil over your eyes, has allowed you to hone your hearing so well that you can almost see the faintest of sounds. Pressing your ear to the door you hear snippets of conversations in orcish: "Patrols due back...Nearly time to wake the boss...Lazy shaman needs to get out of her cave..." you can't make out how many different voices you are hearing, but it seems like a group discussion involving more than three participants.
@Sila:
No problem, I'd say weight can go down as 5lb as that's what I found for a bear pelt
Gruenic holds his hand up and silently points back to the other door, walking back into the Ulfe room to discuss. He gathers everyone back in the room and closes the door, relays the info, what he heard, his estimate of how many orcs. “What’s the plan? Bree, how many ears can you fit in that bag?”
Sila ponders Garavant's suggestion but is unable to come up with a title for the group she would share out loud as none seemed valiant or heroic. "Perhaps," she whispers catching up with him, "we could all use parts of the pelts in our gear somehow. Bree is a 'Fairweaver' and with some help from a Tanner? I've some excellent skill with jewel work and wood-carving. It may be a good idea to come up with something that stands us out, beyond the severed ears I mean."
This post has potentially manipulated dice roll results.
"Lucy and her friends." Speaksthe elf maiden with a straight face. Then she looks around at other adventurers and says, "Ah! It's a joke. Maybe killing more orcs gives us a better idea. I have a plan to get advantage in the next battle. Did you guys see any drinks in this room?" Lucy searches around the room to see if there are some kind drinks or liquid stored.
@Lucy: You see about a dozen bottles and jars around Ulfe's room, containing varying quantities of different liquids. Tentative smelling of the liquids discourages you from tasting any.
"Yikes! But good!" Lucy frowns then smiles. "My plan is simple. First I will cover the middle of the corridor with thin ice. Bree and Sila hide behind the corner. Garavant, Gruenic and I open the western door and give those orcs a surprise. We will run back, lure the barbarians to the frozen floor. The orcs would slip on the ice. Even If they don't slip, the ice will slow them down. Then we will shoot them like a bunch of big ugly turkeys!"
As he opens the second chest, Garavant finds his eyes instantly drawn to the rapier. His own blade is nothing to sneeze at, but this is clearly something of a different order. He eyes the runes as he picks it up and feels its heft. Bree and Lucy certainly seem interested in the rapier as well, and who could blame them? He takes a step back into the clear and makes a quick parrying motion followed by a lunge. He smiles, his eyes gleaming.
He stops and presents the hilt to Bree. "Indeed it would be wise for you to take a closer look at this fine weapon," he says. "I sense there may be more to it than meets the eye!"
He accepts the potion from Sila with a nod and polite bow. "Thank you, good lady," he says, "though I will see if I can shake this off and save the healing magic for another day."
Then he sits for a moment, cleaning his weapons and wounds, and carefully counting and packing up his coins, silently contemplating what he might be able to do with his growing fortune.
Short Rest, 1 Hit Die Healing 9
Garavant picks up the exquisite rapier at the urging of his colleagues; it is indeed a fine example of dwarven craftsmanship. The blade feels perfectly balanced and steers slightly with each practice lunge, as if seeking a target.
During the brief respite that you take in Ulfe’s room, as some party members bind their wounds and take on water, Garavant manages to match his fighting style to the weapon’s unique characteristics.
(OOC: Bree can save her spell slot as during the short rest Garavant discerns that the rapier is a +1 weapon (but no attunement needed))
Reminder of the area outside your current location, ignore character placements as you are all still inside Ulfe's room:
(removing both greater healing potions from my character sheet - please put on yours so we keep track maybe? I think best if they are spread out, was bad for her to have all three as she still has a standard.)
Not needing the Short rest to heal, and only having used one of her Ki, Sila will set to work salvaging as much of the wolf's fur and heads as she can. They took quite a bit of damage but if any can be salvaged she will do her best. She will utilize some scraps of cloth or even bedding as needed to keep herself as clean as possible as she works, then preserve and wrap it all up again in fabric she finds about the room. survival 10
If noone claims the climbing potion, she will do so before they leave the room, gathering up her javelins as well.
(ooc sorry poor RPing, crazy day)
Gruenic finishes binding his wounds, readies his warhammer and shield. "Not at full strength, but much better." He looks around the room one last time, making sure they missed nothing in Ulfe's room. "We need to keep our eye out, they also mentioned someone named Old Yarrack, he was apparently an orog. They are known to be fearsome fighters. One of these doors may lead to him.."
A wizard is never late, nor is he early, he arrives precisely when he means to.
After Bree is done identifying the rapier ((ooc: doesn't cost a spell slot as a ritual)) she gives it to Garavant: "This is a fine sword we've found. It has some magical properties that balance it perfectly. I think you might hit easier and harder with this than your old rapier"
"An Orog?! I've never seen one before. Let's find it! So Lucy, you said Artemis saw a trap right? Can anyone disarm it? Or should we try to circumvent it? Garavant, your handy with tools right? Might disarm it?
Lucy looks at the elegant yet deadly sharp blade with awe. She reaches out and touches the rapier, closes her eyes then prays in elvish. Luciferazen Von Weise Pflaume bows no gods. But the moon maiden listened to Lucy's wishes and granted them twice in a day. Lucy can't help but express her gratitude to the goddess. The bladesinger sighs and reluctantly takes her hand off from the enchanted rapier. "I like her. But this pretty girl only deserves the best swordsman, So take care of her, Garavant."
Lucy nods to Bree. "Yeah. The owl said there is a pressure floor in front of the floor. I'll order that bird to help him."
(Artemis will give Garavant a help action when he disarms the trap.)
Garvant flashes a beaming smile at Lucy's words, which seem to reveal a kinder side to the fierce-tempered elf. "I'm humbled by your words. I shall take good care of her, and I know she shall take care of many a foe." He bows with a bit of a flourish.
He follows the guidance of the blood-smeared bird and sets to work on the pressure plate with his toolkit.
Disable Trap (Dex Check w/prof for Expertise) 16
Sila sets about skinning the dire wolves and packaging the skins so that they can be tanned at a convenient point in future. Bree takes a patch for herself, cut expertly by Sila so as not to ruin the shape of the pelt.
Bree conducts the ritual of identification and runs her hands over the arcane rapier.
@Bree:
The weapon is called Soulpiercer and was forged by Durgeddin the master Dwarven smith nearly 150 years ago. It has slain goblins and orcs, but not seen action for some time (OOC it is a +1 rapier)
Garavant leaves the room once Sila’s javelins have been removed from the door, and sets about trying to disable the pressure pad. After about ten minutes of tinkering, with Artemis looking on impassively (and occasionally passing tools to the bemused half elf), the mechanism is jammed and safe to step on.
You may now reach the west door.
"Thank you very much Arty," Garavant says to the bird with a wink, oddly amused by having such an assistant.
Before he puts his tools away, he examines the western door to see if it might be locked and/or trapped itself.
Perception 13
The doors in this place are thick and heavy, muffling almost all noise (much to your advantage given recent events). You hear nothing from the other side of the door.
Sila, pleased with the wolf pelts, moves swiftly behind the rest of the group, strapping the bundle of fur tightly to her back and refastening the javelins. @DM
will try to find something comparable weight-wise and customize to account for the pelts on encumbrance
Gruenic watches the process with disabling the floor trap with interest, a growing smile on his face. "I see that my lady has thrown me in with those of varied talents. Wonderful! I am glad to be with you. We shall work together like... how is it said? Like peas and carrots.." He walks out into the hall and puts his big half-orc ear on the western door as well to give a listen.
Perception : 21
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant nods to Gruenic. "Varied talents indeed," he replies. "We are quite the merry band of adventurers. Perhaps we should coin a name for ourselves? Something a bit more...dashing?...than peas and carrots, though of course they are a wholesome meal."
Garavant waits to see if Gruenic hears anything. Assuming there are no signs of a lock or trap and recalling how heavy the door he and Sila opened was, he motions for the half-orc to help him push the big heavy door open.
@Gruenic:
Years spent in the darkness, embracing the thick veil over your eyes, has allowed you to hone your hearing so well that you can almost see the faintest of sounds. Pressing your ear to the door you hear snippets of conversations in orcish: "Patrols due back...Nearly time to wake the boss...Lazy shaman needs to get out of her cave..." you can't make out how many different voices you are hearing, but it seems like a group discussion involving more than three participants.
@Sila:
No problem, I'd say weight can go down as 5lb as that's what I found for a bear pelt
Gruenic holds his hand up and silently points back to the other door, walking back into the Ulfe room to discuss. He gathers everyone back in the room and closes the door, relays the info, what he heard, his estimate of how many orcs. “What’s the plan? Bree, how many ears can you fit in that bag?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila ponders Garavant's suggestion but is unable to come up with a title for the group she would share out loud as none seemed valiant or heroic. "Perhaps," she whispers catching up with him, "we could all use parts of the pelts in our gear somehow. Bree is a 'Fairweaver' and with some help from a Tanner? I've some excellent skill with jewel work and wood-carving. It may be a good idea to come up with something that stands us out, beyond the severed ears I mean."
"Lucy and her friends." Speaks the elf maiden with a straight face. Then she looks around at other adventurers and says, "Ah! It's a joke. Maybe killing more orcs gives us a better idea. I have a plan to get advantage in the next battle. Did you guys see any drinks in this room?" Lucy searches around the room to see if there are some kind drinks or liquid stored.
Investigation: 18
@Lucy: You see about a dozen bottles and jars around Ulfe's room, containing varying quantities of different liquids. Tentative smelling of the liquids discourages you from tasting any.
"Yikes! But good!" Lucy frowns then smiles. "My plan is simple. First I will cover the middle of the corridor with thin ice. Bree and Sila hide behind the corner. Garavant, Gruenic and I open the western door and give those orcs a surprise. We will run back, lure the barbarians to the frozen floor. The orcs would slip on the ice. Even If they don't slip, the ice will slow them down. Then we will shoot them like a bunch of big ugly turkeys!"
Sila nods, "I'm concerned that they have another exit however. That trap was set. Garavant, could you tell what it did if pressed?"