As Bree bursts into the Enigma's tent they seem to have assumed their shift was over, as they are tucking greedily into what appears to be a lovely looking sandwich. They look slightly embarrassed at the halfling's entrance but compose themselves, drop the rest of their tea into a bag at their feet and delicately wipe mustard from the corner of their mouth with a napkin.
"Ah, I see one more visitor before me. Forty eight is the answer, and as for your silver service..."
Their eyes close and they gasp slightly before opening them again.
"I have no vision…you are a blank page to me…you seem not to have yet decided what drives you, and without direction I cannot tell your destination. Although...I sense a priest of the dragon lord, fighting armies of monsters...that is a faint picture to me and I cannot see the priest's fate, I am sorry"
The Enigma reaches into the pot on the table, withdraws a silver coin and slides it across the desk to Bree.
"It is only fitting; without a clear reading I should not take this"
Sila watches the tent, unsure if Bree had a true question or wanted to test the ability of the Enigma within. She hopes she finds the answers she seeks either way.
Bree takes back the silver and says: "No problem whatsoever". While walking out she puts down another gold piece: "I feel you gave my friends good advice today. Or at least they seemed happy with what they heard. Keep up the good work!" and she is out of the tent and joins the others.
"I understand why you went in. It was fun. But let's get underway now!"
"Yes, shouldn't be too far now back to town. Shall we set camp for the evening or see how far we can get before its unavoidable?" Sila asks the others, ready to head out.
“Let’s head out a ways toward town and camp where we need to. Hopefully we are not too far away now.” Gruenic gathers his things and heads out with the group. He enjoyed the carnival in spite of his skepticism.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
You head away from the carnival and it is soon lost to the descending mist of the night. About a mile further up the road you find a good spot to stop and make camp.
The crackle of flames from the fire and the occasional owl hoot are all that breaks the silence now, in contrast to the relentless noise and excitement of the carnival. You resume your shift pattern for taking watch, although the night passes without incident.
In the morning you break camp, pack up and rejoin the road to head back to Blasingdell. You reach the edge of town in the early afternoon, and it is much as you left it. For those who have not yet been here, you have seen many towns of its kind. The population of around 2,000 is diverse and you spot almost every common race as you walk up the main road.
From here you have a number of possible destinations, and you may explore in groups or individually:
Tolm’s Superior Outfitting and Dry Goods
The Griffon’s Nest inn and tavern
The town’s small temple to Chauntea, goddess of agriculture, farmers and gardeners
Alard Pashar, Master at Arms for the town, who set the quest to clear the orc encampment
Sila, happy to be in a town with some of the common comforts looks forward to the inn and a bath. She will keeps her eye out for a furrier/tanner type shop for the furs.
Gruenic turns to everyone and says “Maybe we should turn in those ears like you said. Whatever portion is mine I would like to use on this plate armor from Old Yarrack and see if someone can make it fit me. Where do you want to go?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant nods at Guernic's suggestion. "Indeed,"he says. "I would like to collect my share of the reward as well. We've done a great service to this community, and I do hope it is appreciated."
He lowers his voice and speaks to the group. "Remember, we don't want too many people hearing the place is free of orcs. We still need to go back and take care of a few menacing creatures as well. Perhaps I shall inform the master at arms of larger threats that still loom there, and make the story convincing enough that others won't be tempted to delve into the depths of the place."
This post has potentially manipulated dice roll results.
Bree nods to Garavant: "You're right Garavant. Will you do the talking? As for splitting the money... I'll say split evenly, maybe also leave a little at the master at arms for if Ingrida or Laerthalas return, they contributed as well. Though I don't want to give away any money that someone feels they deserve."
And new portent rolls after the long rest:171. New try: 45
Garavant considers for a moment then nods, seeming in a generous mood. "It is fair that those who helped us be compensated, should they return,"he says. "I shall leave it to those wiser and quicker with numbers than me to sort out each one's share."
He crouches down a bit to look at Bree with a grin. "I'll be happy to do the talking, of course!"he says.
(@Sila: Tolm’s will likely be the place to help you with the furs)
You make your way to Alard Pashar’s office and introduce yourselves to the guard at the door, a tall elven woman in chain armour and holding her spear close, almost as if leaning on it. She takes your names, pokes her head inside the front door and you hear the “Mmmhhmmm-mmhhmmmhm-mhhmmm" of conversation from within. It sounds steady and businesslike, lacking any real emotion.
The guard pulls her head back out of the doorway, turns to face you and says “Yeah in you go”
You step into Pashar’s office, familiar to some of you, and see the master at arms sat behind his large oak desk. Adorned in the same extravagant robes of office, he sports a warm smile as you enter.
“My friends! The fact that you are back here, and alive, fills me with good feeling. Do I dare expect good news from the Stone Tooth?”
He folds his hands over his paunch, awaiting your update.
Sila follows the group in acknowledging Alard's greeting, but unfamiliar with the exact arrangement stays back for Garavant to speak, not wishing to interrupt.
Gruenic takes a position beside Sila, in a similar manner - unaware of the full details of the deal and not wanting to disturb the transaction. He nods to Alard and smiles, but remains silent.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant steps up to the front of the group, smiling broadly, and bows slightly with a bit of a flourish, as if doffing a hat, though he doesn't wear one.
"Good sir," he says. "Though we have returned a slightly altered group than the one that left, know that all you before you have helped to clear the the vast majority of orcs from that foul Stone Tooth fortress. Our most illustrious halfling mage friend here has the evidence to prove it."He motions for Bree to step forward with the certainly somewhat foul by this point "ear bag."
As the evidence of their success is revealed, Garavant goes on. "You shall find the ears of an ogre and an orog there as well. What was our count then? Two dozen and more I believe." He waits for another, smarter member of the group to give the exact statistics from their raid and to do the math.
Then, he lowers his voice. "It is possible that one or two orcs fled into the depths below the fortress, though we had heard one speak of a many-headed serpent that lurks in the haunted catacombs there. Given the dangers at Stone Tooth, you best tell others to stay far from the place until we can stock up on supplies, go back and mop up the remnants. We'll be glad to dispatch of the serpent and anything else that might threaten your fair community. It is safe to say though that no orc raids will be seen here anytime soon."
He smiles widely before quickly adding. "Oh, and we took care of some human brigands just a short distance up the road from here as well, on our way to Stone Tooth. Another threat eliminated. I dare say our arrival here and our work is making your wonderful town and even finer place to live, work, and raise a family!"
Sila watches as the little halfling hefts the bloodied bag up onto the desk of the Master at Arms desk, keeping her face straight despite the horrendous odor of the 48 Orc, 2 Orog and 2 Ogre ears admiring the strength of her new little friend and appreciating the emphasis Garavant placed on Many-Headed Serpents and other pending dangers lying ahead.
He smiles widely before quickly adding. "Oh, and we took care of some human brigands just a short distance up the road from here as well, on our way to Stone Tooth. Another threat eliminated. I dare say our arrival here and our work is making your wonderful town and even finer place to live, work, and raise a family!"
Gruenic gives a wink to Pashar at this point, subtly flexing his muscles and looking buff in the background. He looks around with wonder when the fine town is mentioned, smiling and acting out amazement. In general, he is helping Garavant talk up their brave endeavors, fearsome dangers faced and bloody results evidenced by the bag of ears on the desk. He says under his breath out of the corner of his mouth to Sila "We gave 'em an earful (get it!) and more, har har har!" at the right time. He ends with a big grin, looking at Pashar.
Lucy crosses her arms and taps the floor with one foot impatiently while she is listening to the conversation between Garavant and the guard. (Many-headed serpent? What is he talking about?) The elf girl has a puzzled look on her face. (The orcs only mentioned giant mosquitoes and upright lizards. Where does the snake come from? ) Lucy has a mountain of flaws but being a liar is never one of them. Or more accurately to say that she doesn't know how to lie other than distracting orcs and stab them from behind.
As Bree bursts into the Enigma's tent they seem to have assumed their shift was over, as they are tucking greedily into what appears to be a lovely looking sandwich. They look slightly embarrassed at the halfling's entrance but compose themselves, drop the rest of their tea into a bag at their feet and delicately wipe mustard from the corner of their mouth with a napkin.
"Ah, I see one more visitor before me. Forty eight is the answer, and as for your silver service..."
Their eyes close and they gasp slightly before opening them again.
"I have no vision…you are a blank page to me…you seem not to have yet decided what drives you, and without direction I cannot tell your destination. Although...I sense a priest of the dragon lord, fighting armies of monsters...that is a faint picture to me and I cannot see the priest's fate, I am sorry"
The Enigma reaches into the pot on the table, withdraws a silver coin and slides it across the desk to Bree.
"It is only fitting; without a clear reading I should not take this"
Sila watches the tent, unsure if Bree had a true question or wanted to test the ability of the Enigma within. She hopes she finds the answers she seeks either way.
Bree takes back the silver and says: "No problem whatsoever". While walking out she puts down another gold piece: "I feel you gave my friends good advice today. Or at least they seemed happy with what they heard. Keep up the good work!" and she is out of the tent and joins the others.
"I understand why you went in. It was fun. But let's get underway now!"
"Yes, shouldn't be too far now back to town. Shall we set camp for the evening or see how far we can get before its unavoidable?" Sila asks the others, ready to head out.
“Let’s head out a ways toward town and camp where we need to. Hopefully we are not too far away now.” Gruenic gathers his things and heads out with the group. He enjoyed the carnival in spite of his skepticism.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Aye, let's find somewhere to rest," Garavant says, his thoughts seeming a little distracted as they head out.
You head away from the carnival and it is soon lost to the descending mist of the night. About a mile further up the road you find a good spot to stop and make camp.
The crackle of flames from the fire and the occasional owl hoot are all that breaks the silence now, in contrast to the relentless noise and excitement of the carnival. You resume your shift pattern for taking watch, although the night passes without incident.
In the morning you break camp, pack up and rejoin the road to head back to Blasingdell. You reach the edge of town in the early afternoon, and it is much as you left it. For those who have not yet been here, you have seen many towns of its kind. The population of around 2,000 is diverse and you spot almost every common race as you walk up the main road.
From here you have a number of possible destinations, and you may explore in groups or individually:
Sila, happy to be in a town with some of the common comforts looks forward to the inn and a bath. She will keeps her eye out for a furrier/tanner type shop for the furs.
Gruenic turns to everyone and says “Maybe we should turn in those ears like you said. Whatever portion is mine I would like to use on this plate armor from Old Yarrack and see if someone can make it fit me. Where do you want to go?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant nods at Guernic's suggestion. "Indeed," he says. "I would like to collect my share of the reward as well. We've done a great service to this community, and I do hope it is appreciated."
He lowers his voice and speaks to the group. "Remember, we don't want too many people hearing the place is free of orcs. We still need to go back and take care of a few menacing creatures as well. Perhaps I shall inform the master at arms of larger threats that still loom there, and make the story convincing enough that others won't be tempted to delve into the depths of the place."
Bree nods to Garavant: "You're right Garavant. Will you do the talking? As for splitting the money... I'll say split evenly, maybe also leave a little at the master at arms for if Ingrida or Laerthalas return, they contributed as well. Though I don't want to give away any money that someone feels they deserve."
And new portent rolls after the long rest:
17 1. New try: 4 5So it seems off to see Alard Pashar.
Garavant considers for a moment then nods, seeming in a generous mood. "It is fair that those who helped us be compensated, should they return," he says. "I shall leave it to those wiser and quicker with numbers than me to sort out each one's share."
He crouches down a bit to look at Bree with a grin. "I'll be happy to do the talking, of course!" he says.
(@Sila: Tolm’s will likely be the place to help you with the furs)
You make your way to Alard Pashar’s office and introduce yourselves to the guard at the door, a tall elven woman in chain armour and holding her spear close, almost as if leaning on it. She takes your names, pokes her head inside the front door and you hear the “Mmmhhmmm-mmhhmmmhm-mhhmmm" of conversation from within. It sounds steady and businesslike, lacking any real emotion.
The guard pulls her head back out of the doorway, turns to face you and says “Yeah in you go”
You step into Pashar’s office, familiar to some of you, and see the master at arms sat behind his large oak desk. Adorned in the same extravagant robes of office, he sports a warm smile as you enter.
“My friends! The fact that you are back here, and alive, fills me with good feeling. Do I dare expect good news from the Stone Tooth?”
He folds his hands over his paunch, awaiting your update.
Sila follows the group in acknowledging Alard's greeting, but unfamiliar with the exact arrangement stays back for Garavant to speak, not wishing to interrupt.
Gruenic takes a position beside Sila, in a similar manner - unaware of the full details of the deal and not wanting to disturb the transaction. He nods to Alard and smiles, but remains silent.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant steps up to the front of the group, smiling broadly, and bows slightly with a bit of a flourish, as if doffing a hat, though he doesn't wear one.
"Good sir," he says. "Though we have returned a slightly altered group than the one that left, know that all you before you have helped to clear the the vast majority of orcs from that foul Stone Tooth fortress. Our most illustrious halfling mage friend here has the evidence to prove it." He motions for Bree to step forward with the certainly somewhat foul by this point "ear bag."
As the evidence of their success is revealed, Garavant goes on. "You shall find the ears of an ogre and an orog there as well. What was our count then? Two dozen and more I believe." He waits for another, smarter member of the group to give the exact statistics from their raid and to do the math.
Then, he lowers his voice. "It is possible that one or two orcs fled into the depths below the fortress, though we had heard one speak of a many-headed serpent that lurks in the haunted catacombs there. Given the dangers at Stone Tooth, you best tell others to stay far from the place until we can stock up on supplies, go back and mop up the remnants. We'll be glad to dispatch of the serpent and anything else that might threaten your fair community. It is safe to say though that no orc raids will be seen here anytime soon."
He smiles widely before quickly adding. "Oh, and we took care of some human brigands just a short distance up the road from here as well, on our way to Stone Tooth. Another threat eliminated. I dare say our arrival here and our work is making your wonderful town and even finer place to live, work, and raise a family!"
He nods his head and smiles.
Persuasion 22
Deception 13
Sila watches as the little halfling hefts the bloodied bag up onto the desk of the Master at Arms desk, keeping her face straight despite the horrendous odor of the 48 Orc, 2 Orog and 2 Ogre ears admiring the strength of her new little friend and appreciating the emphasis Garavant placed on Many-Headed Serpents and other pending dangers lying ahead.
He smiles widely before quickly adding. "Oh, and we took care of some human brigands just a short distance up the road from here as well, on our way to Stone Tooth. Another threat eliminated. I dare say our arrival here and our work is making your wonderful town and even finer place to live, work, and raise a family!"
Gruenic gives a wink to Pashar at this point, subtly flexing his muscles and looking buff in the background. He looks around with wonder when the fine town is mentioned, smiling and acting out amazement. In general, he is helping Garavant talk up their brave endeavors, fearsome dangers faced and bloody results evidenced by the bag of ears on the desk. He says under his breath out of the corner of his mouth to Sila "We gave 'em an earful (get it!) and more, har har har!" at the right time. He ends with a big grin, looking at Pashar.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lucy crosses her arms and taps the floor with one foot impatiently while she is listening to the conversation between Garavant and the guard. (Many-headed serpent? What is he talking about?) The elf girl has a puzzled look on her face. (The orcs only mentioned giant mosquitoes and upright lizards. Where does the snake come from? ) Lucy has a mountain of flaws but being a liar is never one of them. Or more accurately to say that she doesn't know how to lie other than distracting orcs and stab them from behind.