Sila moves NorthWest to get within 20' of the Undead trapped by the Web . Making the most of their hindered state, she throws one of the daggers at the Undead Ogre and the other at the Wight to see its effect against such a creature. With any(if any) remaining movement, she backs Eastward further away into the room .
Using the rolls from my earlier post with the first two attack rolls making up the first attack with advantage on the Undead Ogre resulting in a 12 with possible damage of 7 if hit. Second dagger on the Wight 17 with damage of 2.
The grin still being on Bree's face she starts tracing the patterns on her skirt. A small hesitation on which color to follow for this spell, she said they might burn but that could counteract Lucy's work. She decides to trace the yellow line and a ball of lightning forms in her hands. "Here take this!" she shouts while hurling the ball to the wight.
Garavantdashes into the room and lances the ogre skeleton with his rapier; it seems wounded by the strike but able to carry on. Garavant slinks out of reach of the enemy without drawing a strike, using his roguish skills to return to Gruenic’s side.
Breehurls her ball of lightning into the wight, a great strike that leaves forks of arcane electricity snaking around its limbs.
Silamoves north between the stone pews and hurls her daggers into the wight and northern ogre skeleton. The larger creature takes a hit to the rib cage, while the wight shrugs off a glancing blow. The monk then retreats east away from the enemies.
Artemiscircles Lucy, waiting for a command and staying out of danger.
Wight DEX save vs the web 20
Ogre skeleton 1 DEX save 6
Ogre Skeleton 2 DEX save 12
(Will post map and their turn next, depending upon results)
Lucy aims her bow at the skeleton then stops. What is the point of shooting an eye socket without an eye when you have a better option? Lucy sings the song of magic and battle. Arcane energy runs through her blood vessels, bursts out from her fingertips and green flame to cover her rapier. Dashing to the left side of Garavant, the Elf wizard thrusts her magical weapon at the Orc Wight's head!
Action:
Bonus: Bladesong, AC 19, + 10ft walking speed, +3 Con save to maintain concentration.
Attack: Green-Flame Blade,Attack: 14 Damage: 8 ,5 fire damage to Ogre Skeleton 2 if the attack hits.
Artemis flies down from the ceiling to help Garavant. The owl did this action so many times that now she can do it without her master's order.
Lucymoves up to stand beside Garavant and thrusts her rapier into the orc wight’s midriff. The wound seems to close slightly as Lucy withdraws the blade, but some damage remains; has the mundane blade lost some of its power against the creature’s reanimated health?
Green flames leap from the rapier and land on ogre skeleton 2, searing the bare bones.
Meanwhile, Artemiscircles the battle assisting Garavant’s attacks and then swooping out of reach of the enemies.
(Happy to consider that Artemis used the help action on her last turn, so Garavant can claim advantage this turn).
Bree grins widens as the ball of lightning hits the Wight. Then when it starts hitting her friend it fades a bit. She starts the same incantation now tracing the diamond over a red line, and a ball of fire appears and she hurls it at the wight.
Gruenic is frustrated that the creatures did not respond to the symbol of Selune, but he decides to channel her help in another way. “Luminae Cestor Alanis!” he shouts and a moonbeam of light comes down on the wight in front of him. After he casts the spell, he gathers his shield and war hammer, preparing to fight.
Gruenic casts moonbeam on the wight, it takes 10 radiant damage, or half of that on a DC 12 constitution save.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gruenicsummons the celestial light of Selune, taking a more direct approach to seeing off the undead threat. The wide beam materialises and catches both the wightand the ogre skeleton (the creatures will make their saving throws at the start of their turn, as per spell description).
This post has potentially manipulated dice roll results.
Garavant lets out a cry of pain as the wight's sword bites deep. BUt he keeps his presence of mind just enough to avoid its nasty touch, which he imagines is worse than its blade.
He waits but a moment in the swirl of combat, with allies and enemies alike all around, and then the owl does its job, drawing a bit of attention. Garavant once again strikes with his rapier, seeking a gap in the wight's defenses. He then skitters back to put some distance between himself and the foul wight.
Rapier Attack: 27 Damage: 11 Sneak Attack (allies w/in 5 feet of enemy) 9 Move two squares east to end up just NW of Bree - no OA from wight due to Fancy Footwork
Garavant’sstrike sinks deep into the wight’s chest, the magic blade finding little resistance from the undead body. The half elf then moves back slightly to give Gruenic room to swing his hammer.
The opening also gives Breespace to launch her flaming strike at the Wight, blasting a chunk from its abdomen and leaving it looking badly wounded.
Silakeeps a safe distance from the webbed ogre skeleton and throws a javelin at its large form.
Javelin attack on OS1 Attack: 21 Damage: 5 piercing
Sila’s javelin shatters ribs as it strikes hard on the webbed ogre skeleton.
The restrained skeleton manages to rip free of the arcane webbing holding it and tries to advance on Sila, but it only manages a couple of footsteps before it is once more caught up and helpless.
Both the wight and the second ogre skeleton sizzle under Selune’s magical light, although they carry on the fight.
The wight moves east and then strikes out at Gruenic with sword and shadow-wreathed hand:
Sword Attack: 16 Damage: 6 slashing
Life Drain Attack: 7 Damage: 5 necrotic.
The ogre skeleton moves up to take the wight’s place, now fully engulfed in the moonbeam, and swings its giant club at the armoured half orc
This post has potentially manipulated dice roll results.
Gruenic takes the blow from the great club, avoiding the sword and swipe from the wight. He grits his teeth and braces, trying to maintain the moonbeam in position.
Con save : 13
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lucy side-eyed the webbed Skeleton. She keeps her concentration and aims her rapier at the Wight. " Where are you going? I haven't done with you! " The wizard trundles toward the undead, thrusts her blade at its ribcage.
Attack: Attack: 19 Damage: 4
Green-Flame Blade to the Wight, 5 fire damage to Ogre Skeleton 2 if the attack hits.
Artemis flies around the heads of undeads, scratching their skulls and making opening for Garavant.
This post has potentially manipulated dice roll results.
Gruenic turns his attention to the ogre skeleton beside him that bashed him, leaving the moonbeam in place on him, but he swings his war hammer at him with a growl.
War hammer : Attack: 22 Damage: 10 bludgeoning damage.
He is breathing heavy after the hit from the club, he focuses his composure and takes some deep breaths, trying to recover.
On her turn...
Sila moves NorthWest to get within 20' of the Undead trapped by the Web . Making the most of their hindered state, she throws one of the daggers at the Undead Ogre and the other at the Wight to see its effect against such a creature. With any(if any) remaining movement, she backs Eastward further away into the room .
Using the rolls from my earlier post with the first two attack rolls making up the first attack with advantage on the Undead Ogre resulting in a 12 with possible damage of 7 if hit. Second dagger on the Wight 17 with damage of 2.
The grin still being on Bree's face she starts tracing the patterns on her skirt. A small hesitation on which color to follow for this spell, she said they might burn but that could counteract Lucy's work. She decides to trace the yellow line and a ball of lightning forms in her hands. "Here take this!" she shouts while hurling the ball to the wight.
Attack roll: 21 Damage: 10 lightning
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
Garavant dashes into the room and lances the ogre skeleton with his rapier; it seems wounded by the strike but able to carry on. Garavant slinks out of reach of the enemy without drawing a strike, using his roguish skills to return to Gruenic’s side.
Bree hurls her ball of lightning into the wight, a great strike that leaves forks of arcane electricity snaking around its limbs.
Sila moves north between the stone pews and hurls her daggers into the wight and northern ogre skeleton. The larger creature takes a hit to the rib cage, while the wight shrugs off a glancing blow. The monk then retreats east away from the enemies.
Artemis circles Lucy, waiting for a command and staying out of danger.
Wight DEX save vs the web 20
Ogre skeleton 1 DEX save 6
Ogre Skeleton 2 DEX save 12
(Will post map and their turn next, depending upon results)
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
The wight slips free of the webbing and, seeing that Sila has moved too far away, advances around the pews to move into melee with Gruenic and Garavant.
Focusing on one opponent, the wight swings at Garavant with his longsword:
Longsword attack on Garavant Attack: 9 Damage: 4 slashing
It then reaches out with its other hand, arcs or necrotic energy coursing from the fingertips
Life drain attack on Garavant Attack: 15 Damage: 3 necrotic
The ogre skeletons are both held fast by the web and use their actions to try to break free (DC13)
OS1: 16
OS2: 15
(Sorry just realised OS2 was not in the web anyway, so does not need an action to break free)
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
Ogre Skeleton 1 strains against the webbing but cannot break free.
Ogre skeleton 2 moves in to support the wight, bringing its greatclub crashing down on Gruenic
Greatclub Attack: 9 Damage: 8 bludgeoning
(Lucy's turn)
Map (HP displayed are before applying damage for this turn):
Lucy aims her bow at the skeleton then stops. What is the point of shooting an eye socket without an eye when you have a better option? Lucy sings the song of magic and battle. Arcane energy runs through her blood vessels, bursts out from her fingertips and green flame to cover her rapier. Dashing to the left side of Garavant, the Elf wizard thrusts her magical weapon at the Orc Wight's head!
Action:
Bonus: Bladesong, AC 19, + 10ft walking speed, +3 Con save to maintain concentration.
Attack: Green-Flame Blade,Attack: 14 Damage: 8 ,5 fire damage to Ogre Skeleton 2 if the attack hits.
Artemis flies down from the ceiling to help Garavant. The owl did this action so many times that now she can do it without her master's order.
Action: Help Action to Garavant's next attack.
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
Lucy moves up to stand beside Garavant and thrusts her rapier into the orc wight’s midriff. The wound seems to close slightly as Lucy withdraws the blade, but some damage remains; has the mundane blade lost some of its power against the creature’s reanimated health?
Green flames leap from the rapier and land on ogre skeleton 2, searing the bare bones.
Meanwhile, Artemis circles the battle assisting Garavant’s attacks and then swooping out of reach of the enemies.
(Happy to consider that Artemis used the help action on her last turn, so Garavant can claim advantage this turn).
(Garavant’s turn)
On her turn:
Bree grins widens as the ball of lightning hits the Wight. Then when it starts hitting her friend it fades a bit. She starts the same incantation now tracing the diamond over a red line, and a ball of fire appears and she hurls it at the wight.
Attack: 16 Damage: 15
(Waiting for Garavant, but can process Gruenic's turn if they are ready to post?)
Gruenic is frustrated that the creatures did not respond to the symbol of Selune, but he decides to channel her help in another way. “Luminae Cestor Alanis!” he shouts and a moonbeam of light comes down on the wight in front of him. After he casts the spell, he gathers his shield and war hammer, preparing to fight.
Gruenic casts moonbeam on the wight, it takes 10 radiant damage, or half of that on a DC 12 constitution save.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
Gruenic summons the celestial light of Selune, taking a more direct approach to seeing off the undead threat. The wide beam materialises and catches both the wight and the ogre skeleton (the creatures will make their saving throws at the start of their turn, as per spell description).
(Garavant's turn, I have Bree's)
Garavant lets out a cry of pain as the wight's sword bites deep. BUt he keeps his presence of mind just enough to avoid its nasty touch, which he imagines is worse than its blade.
He waits but a moment in the swirl of combat, with allies and enemies alike all around, and then the owl does its job, drawing a bit of attention. Garavant once again strikes with his rapier, seeking a gap in the wight's defenses. He then skitters back to put some distance between himself and the foul wight.
Rapier Attack: 27 Damage: 11
Sneak Attack (allies w/in 5 feet of enemy) 9
Move two squares east to end up just NW of Bree - no OA from wight due to Fancy Footwork
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
Garavant’s strike sinks deep into the wight’s chest, the magic blade finding little resistance from the undead body. The half elf then moves back slightly to give Gruenic room to swing his hammer.
The opening also gives Bree space to launch her flaming strike at the Wight, blasting a chunk from its abdomen and leaving it looking badly wounded.
Sila keeps a safe distance from the webbed ogre skeleton and throws a javelin at its large form.
Javelin attack on OS1 Attack: 21 Damage: 5 piercing
(Will process enemies on next post)
Ogre skeleton STR roll to free itself 8
And DEX save to avoid re-webbing 17
Wight CON save 14
OS2 CON save 6
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
Sila’s javelin shatters ribs as it strikes hard on the webbed ogre skeleton.
The restrained skeleton manages to rip free of the arcane webbing holding it and tries to advance on Sila, but it only manages a couple of footsteps before it is once more caught up and helpless.
Both the wight and the second ogre skeleton sizzle under Selune’s magical light, although they carry on the fight.
The wight moves east and then strikes out at Gruenic with sword and shadow-wreathed hand:
Sword Attack: 16 Damage: 6 slashing
Life Drain Attack: 7 Damage: 5 necrotic.
The ogre skeleton moves up to take the wight’s place, now fully engulfed in the moonbeam, and swings its giant club at the armoured half orc
Greatclub Attack: 25 Damage: 11 bludgeoning
(Lucy’s turn)
(Map)
Gruenic takes the blow from the great club, avoiding the sword and swipe from the wight. He grits his teeth and braces, trying to maintain the moonbeam in position.
Con save : 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lucy side-eyed the webbed Skeleton. She keeps her concentration and aims her rapier at the Wight. " Where are you going? I haven't done with you! " The wizard trundles toward the undead, thrusts her blade at its ribcage.
Attack: Attack: 19 Damage: 4
Green-Flame Blade to the Wight, 5 fire damage to Ogre Skeleton 2 if the attack hits.
Artemis flies around the heads of undeads, scratching their skulls and making opening for Garavant.
Action: Help Action to Garavant's attack.
Gruenic turns his attention to the ogre skeleton beside him that bashed him, leaving the moonbeam in place on him, but he swings his war hammer at him with a growl.
War hammer : Attack: 22 Damage: 10 bludgeoning damage.
He is breathing heavy after the hit from the club, he focuses his composure and takes some deep breaths, trying to recover.
Second wind healing for : 10 h.p.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Moonbeam damage to the ogre skeleton (and wight if still in the area of effect) 12 radiant damage, half that if they make a DC 12 con save.
A wizard is never late, nor is he early, he arrives precisely when he means to.