Garavant eyes go wide at the sight of Lucy's illusionary dragon, especially if she also recreates the treasure hoard it appears to be sitting upon!
"Perhaps the dragon will be as easy to reason with as the druegar leader was, eh? Should I attempt to charm her, no magic required?" It appears the half-elf is half-serious for a moment, but then he nods at the suggestion that they back off and come up with a better plan than that.
Sila smiles, "I don't doubt that you could, but it could perhaps go too well, and she might decide to keep you as part of her trove?"
"Let's head back out the way we came and hope they haven't laid any surprises for us while we've been down here." She adds, turning to face the way they came in and start back up the passage before the dragon hears any more of their plans.
Agreeing to backtrack for now, you head back through the secret door and along the corridor, emerging in the closet of Nimira's room. The duergar and her bodyguards appear to have moved on to another area, for they are nowhere to be seen.
(Bringing the map forward to help with choosing a path):
The second closet smells musty. It contains a small collection of robes and other garments, seemingly many years or even decades old. Amongst the pockets are a total of 20gp worth of various coins, but nothing else of interest.
You hear nothing from this room or the next; the door to the throne room has been closed.
This post has potentially manipulated dice roll results.
Sila gathers the coins showing them to the others, "These might come in handy. Or should I leave them here?"
Unless she hears an objections, she hands each of them their share of 4 g and pockets her own then moves to the door and presses an ear to it. perception13
Gruenic flexes his hands in his gauntlets, the leather inside making a slight squeaking sound as he grips the handle of his warhammer. He gives Sila a nod as he indicates that he’s ready for whatever lies ahead.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
At first Bree looks a bit disappointed when talk of not meeting the dragon starts, soon she realizes this doesn't mean they will never meet them. To Lucy she belatedly answers (regarding portent): "I've foreseen something going really well and something going entirely wrong" (There is a 1 and 20 available for use in portent).
She takes the money from Sila and says "Shall we take a look at the haunted dorms then? Sounds cool as well! Maybe there is some treasure there as well.. I believe Nimira said they were this way." as she slowly starts moving in that direction looking behind her for any objections from the party.
@DM: Did we see any other routes from the secret passage we took? From the maps I get the idea we might have come across another route toward were the dorms are according to Nimira. (if so Bree would suggest taking that route)
Sila has always wondered about those that could foretell events, was it a magic or some other sort of energy that aided them? Trying to understand it better she looks to Bree, "Although what you said seems to be the case most times, I feel like you have some control over it. Like you can push luck in different ways? You know something will be bad and good and can decide which or maybe for whom?"
Garavant gladly accepts the coins and pockets them. As they move toward the other area, he pauses then falls in behind Bree, who seems to have a destination in mind. He keenly looks about, seekiing signs of traps and the like.
@Lucy: There was a north-heading branch at the t-junction but it seemed a dead end.
@Sila: Sorry not sure I understand but if you mean the door to the throne room then it opens towards you.
Opening the door to the throne room, you find it empty; the dead bodies of the duergar you defeated earlier have gone. Nimira and her bodyguards are not in sight, all you can hear are the hammering noises coming from the south, just like your last visit to this room.
Bree makes for the north west door (number 1 on the map), where Nimira had indicated there to be ghosts. Reaching it, she finds the door is secured by a bar but not locked, it could be opened. An inscription has been carved into the door.
@Anyone who can speak orc:
The inscription reads “Beyond this door the Maker of Death is chained. May he gnaw on his own hate until the sun dies and all things end.”
This post has potentially manipulated dice roll results.
Sila follows Bree to the door looking curiously at the inscription. "Definitely not Dwarven. Can any of you read it?"
She grabs her pack and digs through the assortment of supplies that she has within, "I'm afraid I don't think I have anything that would be good against ghosts. I don't suppose my blade would work?" She tries to recall all she's ever heard of ghosts and how to fight them. history11
@DM yes basically - Was wondering what sort of mechanism it had to open it - latch, lever, etc.
Gruenic scratches his head and a concerned look is formed on his face. “Hey, eh guys…” he reads the inscription and says “This says “Beyond this door the Maker of Death is chained. May he gnaw on his own hate until the sun dies and all things end.” Wow. I don’t know if I want to meet the maker of death. But if you want to go see, the power of Selune will bring me through, I’m sure.” You detect the slightest hint of doubt on his face, but then he shakes it off and Gruenic looks at you and smiles, willing as ever to proceed.
To Sila Bree explains: "Yeah, it's a bit tricky. Basically each time I sleep glimpses of the future press into my mind; I get a little idea of how events might unfold. If I focus these glimpses onto a current situation I can force it into existence. Doesn't matter if it concerns me or someone else as long as I can see them. Beginning each day I see two possible paths I can force that way for everything, when I've used one of them there's only one path to force and then none anymore until the next day." She thinks a bit. "Yeah, I think that's the gist of it. Pretty cool eh?"
She starts trying to read the inscription on the door, but doesn't come very far. When Gruenic translates she responds: "The maker of death?! This place keeps on giving! That sounds so cool." a thought passes her face then she considers Gruenic's: "Hmmm maybe you're right. It also sounds a bit dangerous."
Hearing Sila talking about fighting ghosts Bree will also think about possibilities of fighting ghosts with weapons: Intelligence: 8 (+2 if Arcana)
"A Maker of Death makes me think of a Necromancer, unless maybe they are saying it will make you dead? Most things can make you dead in the right circumstances so I'm suspecting the first? But Ghosts? Could it be a Ghost-like entity that makes you undead? I don't know if I've ever heard of such a creature." Sila wonders aloud as they consider the door. "Should we try it?"
Gruenic smiles at Sila and says “Well, I have used the power of Selune to turn away foul skeletons once before.” He pauses, considering. “Once. Maybe I can do it again…. do you want to go in?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
"I've heard of ghostlike creatures that kill you.." Bree says. A mischievous grin forms on her face: "Only one way to find out what's behind this door! Let's go!"
She will search the door a little for traps or the like (Investigation 21). And then (if no traps are found and no one stops her) throw open the door, taking a step back and brace for anything behind the door.
Gruenic says “Wait for me, little one. Let me look.” He places his hand on Bree and gives her Eyes of the Night, darkvision as they peer into the room. He says a quick prayer to Selune and gives himself Vigilant Blessing to make himself ready for whatever they face (advantage on initiative).
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant eyes go wide at the sight of Lucy's illusionary dragon, especially if she also recreates the treasure hoard it appears to be sitting upon!
"Perhaps the dragon will be as easy to reason with as the druegar leader was, eh? Should I attempt to charm her, no magic required?" It appears the half-elf is half-serious for a moment, but then he nods at the suggestion that they back off and come up with a better plan than that.
Sila smiles, "I don't doubt that you could, but it could perhaps go too well, and she might decide to keep you as part of her trove?"
"Let's head back out the way we came and hope they haven't laid any surprises for us while we've been down here." She adds, turning to face the way they came in and start back up the passage before the dragon hears any more of their plans.
Agreeing to backtrack for now, you head back through the secret door and along the corridor, emerging in the closet of Nimira's room. The duergar and her bodyguards appear to have moved on to another area, for they are nowhere to be seen.
(Bringing the map forward to help with choosing a path):
Gruenic steps into Nimira’s room and listens for sounds of movement, looks for anything left behind in the room.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila assists in the search checking the other closet too and trying to assess if Nimira has been living here or was just in here briefly? perception 6
(Nimira's the Duergar leader?)
(Correct, Nimira is the leader)
The second closet smells musty. It contains a small collection of robes and other garments, seemingly many years or even decades old. Amongst the pockets are a total of 20gp worth of various coins, but nothing else of interest.
You hear nothing from this room or the next; the door to the throne room has been closed.
Sila gathers the coins showing them to the others, "These might come in handy. Or should I leave them here?"
Unless she hears an objections, she hands each of them their share of 4 g and pockets her own then moves to the door and presses an ear to it. perception 13
@DM how was it opened coming in?
Gruenic flexes his hands in his gauntlets, the leather inside making a slight squeaking sound as he grips the handle of his warhammer. He gives Sila a nod as he indicates that he’s ready for whatever lies ahead.
A wizard is never late, nor is he early, he arrives precisely when he means to.
At first Bree looks a bit disappointed when talk of not meeting the dragon starts, soon she realizes this doesn't mean they will never meet them. To Lucy she belatedly answers (regarding portent): "I've foreseen something going really well and something going entirely wrong" (There is a 1 and 20 available for use in portent).
She takes the money from Sila and says "Shall we take a look at the haunted dorms then? Sounds cool as well! Maybe there is some treasure there as well.. I believe Nimira said they were this way." as she slowly starts moving in that direction looking behind her for any objections from the party.
@DM: Did we see any other routes from the secret passage we took? From the maps I get the idea we might have come across another route toward were the dorms are according to Nimira. (if so Bree would suggest taking that route)
Sila has always wondered about those that could foretell events, was it a magic or some other sort of energy that aided them? Trying to understand it better she looks to Bree, "Although what you said seems to be the case most times, I feel like you have some control over it. Like you can push luck in different ways? You know something will be bad and good and can decide which or maybe for whom?"
Garavant gladly accepts the coins and pockets them. As they move toward the other area, he pauses then falls in behind Bree, who seems to have a destination in mind. He keenly looks about, seekiing signs of traps and the like.
Perception 11
@Lucy: There was a north-heading branch at the t-junction but it seemed a dead end.
@Sila: Sorry not sure I understand but if you mean the door to the throne room then it opens towards you.
Opening the door to the throne room, you find it empty; the dead bodies of the duergar you defeated earlier have gone. Nimira and her bodyguards are not in sight, all you can hear are the hammering noises coming from the south, just like your last visit to this room.
Bree makes for the north west door (number 1 on the map), where Nimira had indicated there to be ghosts. Reaching it, she finds the door is secured by a bar but not locked, it could be opened. An inscription has been carved into the door.
@Anyone who can speak orc:
The inscription reads “Beyond this door the Maker of Death is chained. May he gnaw on his own hate until the sun dies and all things end.”
Sila follows Bree to the door looking curiously at the inscription. "Definitely not Dwarven. Can any of you read it?"
She grabs her pack and digs through the assortment of supplies that she has within, "I'm afraid I don't think I have anything that would be good against ghosts. I don't suppose my blade would work?" She tries to recall all she's ever heard of ghosts and how to fight them. history 11
@DM yes basically - Was wondering what sort of mechanism it had to open it - latch, lever, etc.
Gruenic scratches his head and a concerned look is formed on his face. “Hey, eh guys…” he reads the inscription and says “This says “Beyond this door the Maker of Death is chained. May he gnaw on his own hate until the sun dies and all things end.” Wow. I don’t know if I want to meet the maker of death. But if you want to go see, the power of Selune will bring me through, I’m sure.” You detect the slightest hint of doubt on his face, but then he shakes it off and Gruenic looks at you and smiles, willing as ever to proceed.
A wizard is never late, nor is he early, he arrives precisely when he means to.
To Sila Bree explains: "Yeah, it's a bit tricky. Basically each time I sleep glimpses of the future press into my mind; I get a little idea of how events might unfold. If I focus these glimpses onto a current situation I can force it into existence. Doesn't matter if it concerns me or someone else as long as I can see them. Beginning each day I see two possible paths I can force that way for everything, when I've used one of them there's only one path to force and then none anymore until the next day." She thinks a bit. "Yeah, I think that's the gist of it. Pretty cool eh?"
She starts trying to read the inscription on the door, but doesn't come very far. When Gruenic translates she responds: "The maker of death?! This place keeps on giving! That sounds so cool." a thought passes her face then she considers Gruenic's: "Hmmm maybe you're right. It also sounds a bit dangerous."
Hearing Sila talking about fighting ghosts Bree will also think about possibilities of fighting ghosts with weapons: Intelligence: 8 (+2 if Arcana)
"A Maker of Death makes me think of a Necromancer, unless maybe they are saying it will make you dead? Most things can make you dead in the right circumstances so I'm suspecting the first? But Ghosts? Could it be a Ghost-like entity that makes you undead? I don't know if I've ever heard of such a creature." Sila wonders aloud as they consider the door. "Should we try it?"
Gruenic smiles at Sila and says “Well, I have used the power of Selune to turn away foul skeletons once before.” He pauses, considering. “Once. Maybe I can do it again…. do you want to go in?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
"I've heard of ghostlike creatures that kill you.." Bree says. A mischievous grin forms on her face: "Only one way to find out what's behind this door! Let's go!"
She will search the door a little for traps or the like (Investigation 21). And then (if no traps are found and no one stops her) throw open the door, taking a step back and brace for anything behind the door.
Gruenic says “Wait for me, little one. Let me look.” He places his hand on Bree and gives her Eyes of the Night, darkvision as they peer into the room. He says a quick prayer to Selune and gives himself Vigilant Blessing to make himself ready for whatever they face (advantage on initiative).
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila sits low near the right edge the door against the wall as they release the bar and open it ready to slip in quickly and quietly. Weapons ready.
stealth 12