This post has potentially manipulated dice roll results.
As the party moved towards the largest building in the village, Ysabell did her customary scan of the immediate area for any undead or profane souls before giving the place a general scan. All things considered, the village could've been in much worse condition and she wasn't remotely bothered by what she was seeing.
At Garmus' comment, Ysabell replied, "It would seem so. Shall we enter?" (and if nobody stops her, she'd slowly approach and attempt the front door)
General Perception of the Vermeillon: 15
Using (1) use of Eyes of the Grave to Sense Undead within 60ft. If see senses anything, she'll immediate head in that direction.
At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that isn’t protected from divination magic. This sense doesn’t tell you anything about a creature’s capabilities or identity.
No undead detected. However, something is here. You can feel it. Something is watching you all. Out of the corner of your eye, movement. Then, nothing.
THE MAYOR'S HOUSE
H1 - Entryway
Dust covers everything in this wide hallway. Moth-eaten cloaks hang from hooks on the left-hand wall. To the left and the right, hallways branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard. Dim light filters in through the dust-covered windows, the only light within the house. The cloaks are too decayed to be of any use.
Muffling a sneeze from the dust that is kicked up Garmus looks around the room, the feeling of being watched disturbing him greatly. "Quit yer hidin' ya cowards!" He calls out, hand resting on his axe.
Ecko ruffles nervously and shuffles into the room, shield raised overhead. He couldn't shake off the feeling the party is being watched. "One thing I liked about the Omni-Smetler was how everything echoes. Nobody could sneak up on you." Ecko remembers long nights spent tinkering on those metal workbenches. He had perfected his mimicking abilities by speaking to himself and admiring the echoes in the wide experiment chambers.
Ecko will ritual cast Detect Magic and will have it up unless otherwise specified. Other than that, Ecko pokes his head and takes a peek into Area H5.
Eralynn jerks, looking outside. She then shakes her head.
I agree. I get the feeling something is watching us.
She takes a peek into AREA H5. (See the map in Discord)
The parlor is empty except for four wingback chairs situated along the left-hand wall and a desk in the right-hand corner beside the window. A fireplace dominates the southeast corner. The chairs are infested with rodents; mouse holes and droppings are obvious with a simple glance. A few crumbling sheets of blank parchment, a quill, and a dried-up inkwell remain here.
Garmus stays out in the main area keeping an eye on the stairs and other doors while the others look in H5. "What ya see in there Lynny?" He asks, his eyes moving around the room.
Raastin moves forward, picking up the blank parchments. He holds them up to a light source, trying to determine if there are any hidden messages. "Sometimes, people find ways to hide their messages. Perhaps that's the case here."
Investigation: 7
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Maybe people like watching you, Garmy. Eralynn teased.
As cool as that would be, there are no hidden messages through the paper.
Eralynn heads past Garmus into AREA H4. It looked like a dining room. It held a rectangular table with eight chairs. A sideboard sits against the far wall, with dusty ceramic serving dishes and bowls atop it. A fireplace is in the far corner. A search reveals ceramic plates, bowls, and teacups with saucers in the sideboard cabinets, as well as flatware and serving utensils in the drawers. The ceramics are well made but simple; the flatware is made of a silver-plated steel alloy. Eralynn scribbled.
So far, quite uneventful. I feel like something is going to surprise us.
"Surprises are fun! If they're good, obviously. I don't care - I live for them anyways," Ecko comments, strolling in. He opens the cabinets and drawers and looks inside each and every pot, equal parts searching for clues as he is pastries. Even if they were stale.
If nothing interesting pops out, Ecko cheerfully strolls out and sticks his head around the corner to Area 2.
Chairs are arranged in staggered rows with their backs to the door, facing a podium in the southeast corner. A sideboard sits on the left side of the room, and a bookcase stands to the right of the doorway, filled with tomes and knickknacks. A cold brick fireplace occupies the southwest corner. The sideboard is bare. The shelves in it hold glass tumblers, wine glasses, and small china plates, all covered with dust and rodent droppings.
H3 - MEETING ROOM
A round table with four chairs stands in the center of this room. Windows look out into the back yard. The fireplace in the corner is filled with broken masonry. A framed portrait hangs on the right-hand wall. This room is bare except for the furniture and a faded oil painting of a dark-skinned woman dressed in a cream-colored frock coat with a pale green cravat at her throat. Her dark hair is pulled up in an intricate twist, and she wears delicate platinum and diamond earrings. Her hands are folded in her lap. One finger bears a heavy platinum signet ring, inscribed with a snowdrop blossom.
Getting impatient, Garmus sticks his head in the room where Ysabell is studying the painting. "There ain't nothin' down here. Let's finish lookin' upstairs and get the hell outta here." He grumbles.
An open landing waits at the top of the stairs. Four closed doors lie before you, and a large entryway gapes from across the hall to the south.
H7 - BEDROOM
This dim room holds nothing but a bed, partially coated in debris from the collapsed chimney. Cold air gusts in through the gaps.
H8 - MASTER BEDROOM
A double bed sits beneath the windows along the far wall. A fireplace occupies one corner, and a window looks out onto the front yard. There is a pile of crumpled, half-written letters on the fireplace mantelpiece.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Eralynn eyed the house. Yeesh. What a mess. She suddenly looked to her left, but nothing was there. What the heck?
As the party moved towards the largest building in the village, Ysabell did her customary scan of the immediate area for any undead or profane souls before giving the place a general scan. All things considered, the village could've been in much worse condition and she wasn't remotely bothered by what she was seeing.
At Garmus' comment, Ysabell replied, "It would seem so. Shall we enter?" (and if nobody stops her, she'd slowly approach and attempt the front door)
At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn’t behind total cover and that isn’t protected from divination magic. This sense doesn’t tell you anything about a creature’s capabilities or identity.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
No undead detected. However, something is here. You can feel it. Something is watching you all. Out of the corner of your eye, movement. Then, nothing.
THE MAYOR'S HOUSE
H1 - Entryway
Dust covers everything in this wide hallway. Moth-eaten cloaks hang from hooks on the left-hand wall. To the left and the right, hallways branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard. Dim light filters in through the dust-covered windows, the only light within the house. The cloaks are too decayed to be of any use.
Muffling a sneeze from the dust that is kicked up Garmus looks around the room, the feeling of being watched disturbing him greatly. "Quit yer hidin' ya cowards!" He calls out, hand resting on his axe.
Ecko ruffles nervously and shuffles into the room, shield raised overhead. He couldn't shake off the feeling the party is being watched. "One thing I liked about the Omni-Smetler was how everything echoes. Nobody could sneak up on you." Ecko remembers long nights spent tinkering on those metal workbenches. He had perfected his mimicking abilities by speaking to himself and admiring the echoes in the wide experiment chambers.
Ecko will ritual cast Detect Magic and will have it up unless otherwise specified. Other than that, Ecko pokes his head and takes a peek into Area H5.
Eralynn jerks, looking outside. She then shakes her head.
I agree. I get the feeling something is watching us.
She takes a peek into AREA H5. (See the map in Discord)
The parlor is empty except for four wingback chairs situated along the left-hand wall and a desk in the right-hand corner beside the window. A fireplace dominates the southeast corner. The chairs are infested with rodents; mouse holes and droppings are obvious with a simple glance. A few crumbling sheets of blank parchment, a quill, and a dried-up inkwell remain here.
Hm. Nothing but mice?
Garmus stays out in the main area keeping an eye on the stairs and other doors while the others look in H5. "What ya see in there Lynny?" He asks, his eyes moving around the room.
She points to the mouse droppings and the blank parchment on the desk with a curious look on her face. She holds up her sketchbook.
It's like everyone in town vanished. No bodies. Just mice.
"Well, I certainly woulda left if I was bein' watched all the time." Garmus grumbles as he paces in the main area.
Raastin moves forward, picking up the blank parchments. He holds them up to a light source, trying to determine if there are any hidden messages. "Sometimes, people find ways to hide their messages. Perhaps that's the case here."
Investigation: 7
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Maybe people like watching you, Garmy. Eralynn teased.
As cool as that would be, there are no hidden messages through the paper.
Eralynn heads past Garmus into AREA H4. It looked like a dining room. It held a rectangular table with eight chairs. A sideboard sits against the far wall, with dusty ceramic serving dishes and bowls atop it. A fireplace is in the far corner. A search reveals ceramic plates, bowls, and teacups with saucers in the sideboard cabinets, as well as flatware and serving utensils in the drawers. The ceramics are well made but simple; the flatware is made of a silver-plated steel alloy. Eralynn scribbled.
So far, quite uneventful. I feel like something is going to surprise us.
After peeking into the dining room, Ysa moved next to the H3 and checked the table and walls for anything useful.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"Surprises are fun! If they're good, obviously. I don't care - I live for them anyways," Ecko comments, strolling in. He opens the cabinets and drawers and looks inside each and every pot, equal parts searching for clues as he is pastries. Even if they were stale.
If nothing interesting pops out, Ecko cheerfully strolls out and sticks his head around the corner to Area 2.
General Investigation? 18
H2 - ASSEMBLY ROOM
Chairs are arranged in staggered rows with their backs to the door, facing a podium in the southeast corner. A sideboard sits on the left side of the room, and a bookcase stands to the right of the doorway, filled with tomes and knickknacks. A cold brick fireplace occupies the southwest corner. The sideboard is bare. The shelves in it hold glass tumblers, wine glasses, and small china plates, all covered with dust and rodent droppings.
H3 - MEETING ROOM
A round table with four chairs stands in the center of this room. Windows look out into the back yard. The fireplace in the corner is filled with broken masonry. A framed portrait hangs on the right-hand wall. This room is bare except for the furniture and a faded oil painting of a dark-skinned woman dressed in a cream-colored frock coat with a pale green cravat at her throat. Her dark hair is pulled up in an intricate twist, and she wears delicate platinum and diamond earrings. Her hands are folded in her lap. One finger bears a heavy platinum signet ring, inscribed with a snowdrop blossom.
Taking a closer look at the painting in the meeting room, Ysa tried to determine if she recognized the symbol on the women's ring.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Nope. Doesn't look familiar. Where to?
Getting impatient, Garmus sticks his head in the room where Ysabell is studying the painting. "There ain't nothin' down here. Let's finish lookin' upstairs and get the hell outta here." He grumbles.
Raastin nods, patting Garmus on the shoulder and heading up stairs not waiting for the others. "I'm all for putting this place behind us."
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
H6 - UPSTAIRS LANDING
An open landing waits at the top of the stairs. Four closed doors lie before you, and a large entryway gapes from across the hall to the south.
H7 - BEDROOM
This dim room holds nothing but a bed, partially coated in debris from the collapsed chimney. Cold air gusts in through the gaps.
H8 - MASTER BEDROOM
A double bed sits beneath the windows along the far wall. A fireplace occupies one corner, and a window looks out onto the front yard. There is a pile of crumpled, half-written letters on the fireplace mantelpiece.