Ysa: Correct. You've heard of this area before. It's about a day away north from Candlekeep. The landmarks are not too familiar, but the overall area is nearby.
"It looks like the route this map wants us to take is not too far from here. No more than a days travel, maybe two." Pausing in reflection for a moment, Ysabell adds, "I haven't had any luck in my search since we've returned; perhaps a break to clear one's head is needed. Shall we go on little treasure hunt then?" she added a small smile at the end, the first since before their dreadful time in Baldur's Gate.
Ecko does his best attempt to piecemeal together a string of words he overheard from ravens pecking around Hupperdook, doing his best to entertain the curious critter he attracted the attention of. He throws a concerned look at little Nameless. This bird was off limits.
"Let's go, then! New places to see!"Ecko happily replies, wasting no time in moving forward, even if he wasn't sure where exactly he was going.
Leaving at once, the sleepy village of Wytchway was our first encounter. We followed the trail to the Hand and Horn, like the map told us to, past Threetree Hill on the left, over the river worn to the wyrm's mark. As we left the Scorch of the Red Wyrm it became very foggy, and through the fog, a chalet appeared from the mists. Our raven friend cawed excitedly, and before us, in a Ravenloft style, was a deserted home, peppered with ravens on the roof. It was cold here, and a sense of foreboding, for some reason, kept us on edge.
A sign on the home announced we had arrived at "Chalet Brantifax". Eralynn didn't look comfortable.
See the map in discord.
We stood at the entrance to the house. To our left was a graveyard. There was nothing else in the immediate area. The Chalet was quite remote, like in the middle of nowhere. The ravens on the roof stared at us, but made no sound.
Raastin noted Eralynn's discomfort. "You going to be OK?" He offered an awkward, but trying-to-be comforting smile. "We got this." The half-elf gave the quiet ravens a suspicious look, followed by a scowl. "Harbingers of ill futures."
The rogue began to approach the entrance of the home, moving quietly at first and keeping his eyes open. "Do we knock or just, um, find our own way in?"
Stealth: 25 Perception: 12
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Garmus steps closure to Eralynn, feeling protective in this creepy place. If he had hair on the back of his neck it would be standing up. "I'm thinkin' there ain't nobody home, lets just head in, get this over with." Garmus says, walking foward toward the chalet.
Raastin noted Eralynn's discomfort. "You going to be OK?" He offered an awkward, but trying-to-be comforting smile. "We got this." The half-elf gave the quiet ravens a suspicious look, followed by a scowl. "Harbingers of ill futures.
"I'm thinkin' there ain't nobody home, lets just head in, get this over with."
Eralynn nodded and wrote. For the first time since you've known here, her hand is shaking, the letters written hastily.
This place. Something terrible happened here. I don't like it. I can feel it. Like, it's something I can swim in. It's tangible. Like walking through thick fog. Evil.
Rusty iron hooks line the walls of the entrance foyer before C4. Hanging from two of these hooks are a shovel and a rake. A dusty cloak is draped over a hook next to a round-topped door in the south wall. The front door is locked. By the graveyard, a number of ravens, including our new friend, caw and ruffle their feathers.
Eralynn nodded and wrote. For the first time since you've known here, her hand is shaking, the letters written hastily.
This place. Something terrible happened here. I don't like it. I can feel it. Like, it's something I can swim in. It's tangible. Like walking through thick fog. Evil.
"I agree. It'd be best if everyone stayed on guard from here on out." Ysabell commented as she walked closer to the graveyard. Arriving at the edge of it, she paused and closed her eyes for a moment as her silvery hair began to move with a phantom wind. Slowly opening her eyes - now illuminated slightly - she pulled out her scythe and began scanning the surrounding area for any abnormalities (using her scythe as some sort of evil detector)
Casting Detect Evil and Good (since I don't think people want to wait 10 mins for her to do it as a ritual)
Over by the graveyard, Ysa is not detecting anything good or evil per se, but there is some sort of magical "residue" emanating from one of the graves. It's extremely faint, like, a small trace of dust on a shelf.
A seven-foot-tall wrought iron fence encloses a small graveyard south of the chalet. Set into the north side of the enclosure is a gate with the name BRANTIFAX worked into an arch above it. In the yard are four graves, each marked with an engraved headstone. As you start digging, Eralynn looks clearly distressed and begins shaking from fear. She gives you a look wondering what in Hells name are you doing. It's not so much that she doesn't trust you, it's that this place is seriously giving her the heebee jeebees.
In the distance, the ravens caw loudly. There is a shovel off to the side, and writing on the headstones.
Garmus puts his arm around Eralynn. "Hold steady girl, we'll get to the bottom of this. Ya find anythin' Ysabell?" He asks. "Ya need me ta grab that shovel?"
"Perhaps..." Ysabell replied. "I sense... something... faint, near here and I think we should determine what it is before we proceed any further." As she spoke, she continued to carefully shift the earth with her Scythe, looking for the source.
"It looks like the route this map wants us to take is not too far from here. No more than a days travel, maybe two." Pausing in reflection for a moment, Ysabell adds, "I haven't had any luck in my search since we've returned; perhaps a break to clear one's head is needed. Shall we go on little treasure hunt then?" she added a small smile at the end, the first since before their dreadful time in Baldur's Gate.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Eralynn claps excitedly. The raven caws in agreement.
Garmus sees Eralynn clapping..."count me in."
Ecko does his best attempt to piecemeal together a string of words he overheard from ravens pecking around Hupperdook, doing his best to entertain the curious critter he attracted the attention of. He throws a concerned look at little Nameless. This bird was off limits.
"Let's go, then! New places to see!" Ecko happily replies, wasting no time in moving forward, even if he wasn't sure where exactly he was going.
Leaving at once, the sleepy village of Wytchway was our first encounter. We followed the trail to the Hand and Horn, like the map told us to, past Threetree Hill on the left, over the river worn to the wyrm's mark. As we left the Scorch of the Red Wyrm it became very foggy, and through the fog, a chalet appeared from the mists. Our raven friend cawed excitedly, and before us, in a Ravenloft style, was a deserted home, peppered with ravens on the roof. It was cold here, and a sense of foreboding, for some reason, kept us on edge.
A sign on the home announced we had arrived at "Chalet Brantifax". Eralynn didn't look comfortable.
See the map in discord.
We stood at the entrance to the house. To our left was a graveyard. There was nothing else in the immediate area. The Chalet was quite remote, like in the middle of nowhere. The ravens on the roof stared at us, but made no sound.
Raastin noted Eralynn's discomfort. "You going to be OK?" He offered an awkward, but trying-to-be comforting smile. "We got this." The half-elf gave the quiet ravens a suspicious look, followed by a scowl. "Harbingers of ill futures."
The rogue began to approach the entrance of the home, moving quietly at first and keeping his eyes open. "Do we knock or just, um, find our own way in?"
Stealth: 25
Perception: 12
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Garmus steps closure to Eralynn, feeling protective in this creepy place. If he had hair on the back of his neck it would be standing up. "I'm thinkin' there ain't nobody home, lets just head in, get this over with." Garmus says, walking foward toward the chalet.
Raastin noted Eralynn's discomfort. "You going to be OK?" He offered an awkward, but trying-to-be comforting smile. "We got this." The half-elf gave the quiet ravens a suspicious look, followed by a scowl. "Harbingers of ill futures.
"I'm thinkin' there ain't nobody home, lets just head in, get this over with."
Eralynn nodded and wrote. For the first time since you've known here, her hand is shaking, the letters written hastily.
This place. Something terrible happened here. I don't like it. I can feel it. Like, it's something I can swim in. It's tangible. Like walking through thick fog. Evil.
Rusty iron hooks line the walls of the entrance foyer before C4. Hanging from two of these hooks are a shovel and a rake. A dusty cloak is draped over a hook next to a round-topped door in the south wall. The front door is locked. By the graveyard, a number of ravens, including our new friend, caw and ruffle their feathers.
"I agree. It'd be best if everyone stayed on guard from here on out." Ysabell commented as she walked closer to the graveyard. Arriving at the edge of it, she paused and closed her eyes for a moment as her silvery hair began to move with a phantom wind. Slowly opening her eyes - now illuminated slightly - she pulled out her scythe and began scanning the surrounding area for any abnormalities (using her scythe as some sort of evil detector)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Over by the graveyard, Ysa is not detecting anything good or evil per se, but there is some sort of magical "residue" emanating from one of the graves. It's extremely faint, like, a small trace of dust on a shelf.
Ysabell approached the grave and carefully used her Scythe to check what might lay below.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
C9 - GRAVEYARD
A seven-foot-tall wrought iron fence encloses a small graveyard south of the chalet. Set into the north side of the enclosure is a gate with the name BRANTIFAX worked into an arch above it. In the yard are four graves, each marked with an engraved headstone. As you start digging, Eralynn looks clearly distressed and begins shaking from fear. She gives you a look wondering what in Hells name are you doing. It's not so much that she doesn't trust you, it's that this place is seriously giving her the heebee jeebees.
In the distance, the ravens caw loudly. There is a shovel off to the side, and writing on the headstones.
Garmus puts his arm around Eralynn. "Hold steady girl, we'll get to the bottom of this. Ya find anythin' Ysabell?" He asks. "Ya need me ta grab that shovel?"
Eralynn nodded, trying to get hold of her nerves.
"Perhaps..." Ysabell replied. "I sense... something... faint, near here and I think we should determine what it is before we proceed any further." As she spoke, she continued to carefully shift the earth with her Scythe, looking for the source.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Digging at the level you are reveals nothing but more dirt and a bard that's very on edge.
"Very well." Gramus says, grabbing the shovel. "You stand by Raastin, Lynny." He orders and turns to Ysabell...Where do ya want me ta start?"
"This Grave right here. Do be careful though, I'm not quite sure what I'm sensing..." Ysa replied as pointed to the spot with her Scythe.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
As you dig, the hole gets deep enough and you hit wood.
The sound of the shovel hitting something seems loud in the eerie quiet. "Might have a coffin here, Ysa. Want me ta clear away the rest of the dirt?"