"Never better..." He replied both coldly and sarcastically. "Let's just be on with this business already." He then made his way back across the bridge before attempting to cross over to V6 (don't think we've been there yet?)
The adamantine door to this room is locked, but a successful DC 21 Strength (Athletics) check will break it open. A knock spell or similar magic also opens it.
Seeing the heavy metal door up ahead, Bruvir took a starting position before charging it and using his shoulder to break the door open. Unfortunately for him, he bounced off the wall rather than breaking it down. Furious - and still steaming slightly - Bruvir promptly took out his Warhammer and began angrily bashing it against the door; more to release his frustrations then anything else. He was not not having a good day so far.
Kasha walks over to AREA V7 and speeds this along.
The room contains the following features: Four suits of rusted plate armor sans helmets, sized for a dwarf, stand in the corners of this 20-foot-high room. Each suit is draped in cobwebs. Dwarvish runes are carved into the far wall. The inscription reads, “A secret never before told will part Dumathoin’s lips.”
"Anyone got a secret? I do, but you all have to cover your ears!"Kasha announced.
She turned to the statue and sighed. "Ordinary water is a magical weakness from my mother's side of the family. When it rains, it burns. When i bathe, within time, I feel like i'm drowning. When submerged in it longer than a few moments, I will die. I can't swim, and I never learned how. Water is like an allergy to my people."
A trap door opened from the floor, and leads to AREA V9.
"I'm surprised that worked..." Bruvir grunted as he lowered his hands from his ears. "What did you say?"
Afterwards, Bruvir then began to approach the trap door before hesitating slightly. "One of you should make sure it's not trapped before we go. I don't think any of you can survive one of those fire attacks..."
Sylivar casts a glance at the rest of the party and throws a cocky grin at them all. “What’s the worst that could happen?” he smiles before turning around and continuing on!
You walk down a stone hallway and enter a massive vault. Although deep underground, this vault is lit by streams of sunlight that pour down from the ceiling, catching motes of dust in their luminous pools. Ornate columns support a thirty-foot-high vaulted ceiling, which is adorned with carvings of dwarves basking in the presence of their gods. Deep alcoves line the walls, and piled in one of them is a vast golden trove. Out of the dusty gloom steps an aged dwarf clutching a staff carved and painted to resemble a pair of entwined dragons — one red, one gold. Despite the dwarf’s age, his eyes are steady and bright. “Oh! I wasn’t expecting anyone,” he says plainly. “As you can see, the place is a mess. Perhaps you should come back later, after I’ve tidied up a bit.”
Syl casually rests an elbow against a crumbling railing and crosses his legs. “Sup. We could help tidy up, I guess, right? What happened here? Are you this place’s caretaker? Guardian?”
Ever the diplomat, Bruvir steeped forward at the sight of the golden trove and the random dwarf before narrowing his eye. "Is that the famous treasure? And how'd you get down here...?" After all the trouble they had gone through to get in here, he was more than a little suspicious of just happening to find another soul deep within this dungeon.
Insight: 14/ 10 (advantage due to subclass ability)
"Yes! I am Barok."says the dwarf. "I am the keeper of Lord Dagult Neverember's treasure horde. How can I help you?"
"It should be rather obvious. We're here for the treasure." Bruvir began rather brusquely. "We've already had enough trouble getting this far. So are you going to help us or get in our way..." he added as he continued to eye the dwarf.
Insight (to see if Bruvir can tell how strong this dwarf is) (advantage due to subclass): 16/ 18
"That's what you get for touching weird things, ya big galoot!" Kasha chides.
"I swear, whoever made this must have had a weird-ass mind. You okay Bruvir?"
She approached him to check his wounds, not being able to contain a chuckle when she saw that one of his eyebrows was missing.
Discord: Vápni Jhonson - Half Orc Fey Wanderer -- Hiritos // Sun-Scales - Dragonborn Armorer -- The Breath of the Machine // Acidia Lavenus - Cabal -- Mass Effect: Last Hope
Umbría: Lena - Oni Abyssal Blodrager -- Journey to the West (Pathfinder 1e) // Karzar "Sawtooth" - Soldier -- When Stars Fall (Starfinder)
Face to Face: DM -- Deepspace & Dragons // Kar'Val - Dragonborn Draconic Sorcerer // Aust Liadon - Summoner --Muntsa's Draconic Adventure
(Mobile)
"Never better..." He replied both coldly and sarcastically. "Let's just be on with this business already." He then made his way back across the bridge before attempting to cross over to V6 (don't think we've been there yet?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
AREA V6
The adamantine door to this room is locked, but a successful DC 21 Strength (Athletics) check will break it open. A knock spell or similar magic also opens it.
(Mobile)
Seeing the heavy metal door up ahead, Bruvir took a starting position before charging it and using his shoulder to break the door open. Unfortunately for him, he bounced off the wall rather than breaking it down. Furious - and still steaming slightly - Bruvir promptly took out his Warhammer and began angrily bashing it against the door; more to release his frustrations then anything else. He was not not having a good day so far.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Oh yikes. That's a no, chief.
Kasha walks over to AREA V7 and speeds this along.
The room contains the following features: Four suits of rusted plate armor sans helmets, sized for a dwarf, stand in the corners of this 20-foot-high room. Each suit is draped in cobwebs. Dwarvish runes are carved into the far wall. The inscription reads, “A secret never before told will part Dumathoin’s lips.”
"Anyone got a secret? I do, but you all have to cover your ears!" Kasha announced.
(Mobile)
Bruvir, no longer smoking but still furious, grunted in a manner that stated "go on and do it" before, surprisingly, obliging and covering his ears.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
She turned to the statue and sighed. "Ordinary water is a magical weakness from my mother's side of the family. When it rains, it burns. When i bathe, within time, I feel like i'm drowning. When submerged in it longer than a few moments, I will die. I can't swim, and I never learned how. Water is like an allergy to my people."
A trap door opened from the floor, and leads to AREA V9.
"I'm surprised that worked..." Bruvir grunted as he lowered his hands from his ears. "What did you say?"
Afterwards, Bruvir then began to approach the trap door before hesitating slightly. "One of you should make sure it's not trapped before we go. I don't think any of you can survive one of those fire attacks..."
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Syl bends down and gives the trap a look. Strange. "Well - it's simply best we avoid them, then. Right?"
Syl scours the passageway for traps before tentatively walking forwards and avoiding any trap he can detect. Perc: 18
"I'm surprised that worked..." Bruvir grunted as he lowered his hands from his ears. "What did you say?"
"A secret." was all Kasha said.
The trap doors seems safe enough.
Do you dare proceed further?
(Mobile)
Sylivar casts a glance at the rest of the party and throws a cocky grin at them all. “What’s the worst that could happen?” he smiles before turning around and continuing on!
V9 - THE VAULT
You walk down a stone hallway and enter a massive vault. Although deep underground, this vault is lit by streams of sunlight that pour down from the ceiling, catching motes of dust in their luminous pools. Ornate columns support a thirty-foot-high vaulted ceiling, which is adorned with carvings of dwarves basking in the presence of their gods. Deep alcoves line the walls, and piled in one of them is a vast golden trove. Out of the dusty gloom steps an aged dwarf clutching a staff carved and painted to resemble a pair of entwined dragons — one red, one gold. Despite the dwarf’s age, his eyes are steady and bright. “Oh! I wasn’t expecting anyone,” he says plainly. “As you can see, the place is a mess. Perhaps you should come back later, after I’ve tidied up a bit.”
Syl casually rests an elbow against a crumbling railing and crosses his legs. “Sup. We could help tidy up, I guess, right? What happened here? Are you this place’s caretaker? Guardian?”
(Mobile)
Ever the diplomat, Bruvir steeped forward at the sight of the golden trove and the random dwarf before narrowing his eye. "Is that the famous treasure? And how'd you get down here...?" After all the trouble they had gone through to get in here, he was more than a little suspicious of just happening to find another soul deep within this dungeon.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
"Yes! I am Barok." says the dwarf. "I am the keeper of Lord Dagult Neverember's treasure horde. How can I help you?"
You can't get much readings off this dwarf. Seems friendly, so far, though.
"It should be rather obvious. We're here for the treasure." Bruvir began rather brusquely. "We've already had enough trouble getting this far. So are you going to help us or get in our way..." he added as he continued to eye the dwarf.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
He looks pretty strong, physically.
"Oh, now, now. I can't let you do that. This gold belongs to Dagult." he admits, and keeps cleaning.
"Well, now what are we gonna do?" Kasha whines.