((Do we have advantage as unseen attackers due to the magical darkness? Pop out, shoot, hide back inside.))
Next rolls are with advantage; Will add the results of what they would be if they were straight rolls. Bow takes a couple of steps through the darkness, sees the creatures and shoots three quick crossbow bolts into the one farthest away. Before he walks back into the darkness.
This post has potentially manipulated dice roll results.
damnit srry x)
1 2
2 1
3 3
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
ooc: Z Isn't your familiar the one that has the darkness spell on it?
That's right. It was cast on Irraxan to allow the Imp and the Sprite to scout ahead. However, Irraxan is now back with Z who has tactically withdrawn to the back. So both should be far enough back from the magic light so that they remain in the magical darkness (through which Irraxan and Z can see, but hopefully not the enemy)
OOC: As soon as Randall moves more than 15 feet past the darkness source, the darkness source and a crescent behind Randall will fall back into magical darkness.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Randall:
Though his stout armor repels the first attack, the second claw finds a secure grip on Randall and causes him to struggle to maintain focus on his spell.
Constitution Save to maintain concentration on Bless: 13
The noxious slime on the aquatic creature threatens to overwhelm Randall's senses!
Constitution Save versus Poison: 17
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Losing concentration on the Bless spell, Randall focuses his magical acumen on getting out of the unpleasant grip of this creature. Casting Freedom of Movement, Randall simply steps away from the creature's claw, the powerful divine magic making it impossible for the lobster-like creature to maintain its grip. Holding Lightbringer before him defensively, Randall tries to deflect any further attacks.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(@touschka Z still needs to do a con save I believe)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Tempe attacks twice again with his bolts staying away from these monsters Attack: 13 Damage: 10 Attack: 18 Damage: 6
Tempe then moves within five foot of Zendor
Then Pinky flies in next to Zendor Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC15 or take 8
taking Z and everyone within 5ft including himself out of the grip of the tentacle away from the Chuul Pinky proceeds upwards moving away from the creature
Tempe asks anxiously "Do you think this thing can sense our power?" as he moves further back
Zenodor moves backwards with Irraxan, to stay as far out of reach and in the darkness as possible while maintaining a line of sight for himself.
He casts Blight on one of the two tentacled creatures.
Damage: 41 Necrotic
Saving throw: CON 15 for half damage
Bless for Bow’s attacks should add.a d4 to each of those rolls.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
damnit srry x)
1 2
2 1
3 3
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
ooc: Z Isn't your familiar the one that has the darkness spell on it?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
That's right. It was cast on Irraxan to allow the Imp and the Sprite to scout ahead. However, Irraxan is now back with Z who has tactically withdrawn to the back. So both should be far enough back from the magic light so that they remain in the magical darkness (through which Irraxan and Z can see, but hopefully not the enemy)
ooc: Well I guess we don't have the darkness cover anymore cause of the sword.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
OOC: As soon as Randall moves more than 15 feet past the darkness source, the darkness source and a crescent behind Randall will fall back into magical darkness.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Though his stout armor repels the first attack, the second claw finds a secure grip on Randall and causes him to struggle to maintain focus on his spell.
Constitution Save to maintain concentration on Bless: 13
The noxious slime on the aquatic creature threatens to overwhelm Randall's senses!
Constitution Save versus Poison: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Losing concentration on the Bless spell, Randall focuses his magical acumen on getting out of the unpleasant grip of this creature. Casting Freedom of Movement, Randall simply steps away from the creature's claw, the powerful divine magic making it impossible for the lobster-like creature to maintain its grip. Holding Lightbringer before him defensively, Randall tries to deflect any further attacks.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Perception: 22
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Petcan draws his rapier and lashes out at Chuul 2 with green flame blade (not sure if chuul 1 is in range for the extra gfb damage)
Attack: 12 Damage: 8 + 9 fire damage and 9 fire damage to chuul 1 if it’s in range
Paladin - warforged - orange
Irraxan does not do anything interesting beyond staying near Z to share both with magical darkness.
@Tempe, you're up.
(@touschka Z still needs to do a con save I believe)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
OOC: Sorry, missed that one.
First attack hits, second misses.
DC13 throw against grappling: 16
Darkness is a concentration spell, so DC10 (higher than 1/2 damage) roll to keep up the Darkness: 2
So, Z is not grappled, but has lost concentration on the Magical Darkness spell which dissipates
Perception check 12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ooc: waiting for Z to make his checks again then I'll act.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
OOC
Sorry, what check am I mean to be doing for Z?
I thought Z is grappled but passed the roll so is not poisoned. Concentration failed, so that spell is out.
I don't think Z gets to roll to escape from the grapple until his turn, does he? Or was there another check I still need to make?
Tempe attacks twice again with his bolts staying away from these monsters Attack: 13 Damage: 10 Attack: 18 Damage: 6
Tempe then moves within five foot of Zendor
Then Pinky flies in next to Zendor Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC15 or take 8
taking Z and everyone within 5ft including himself out of the grip of the tentacle away from the Chuul Pinky proceeds upwards moving away from the creature
Tempe asks anxiously "Do you think this thing can sense our power?" as he moves further back
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
9
Backwards
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please