Tempe's expression is that of a raised scaly eyebrow "Breathing, sewer water?"
"Rather that than drowning, you never know when it comes in handy. Can also ensure to be able to walk over the water, but that doesn't help much when the sewer is flooded."
Z shares Tempe's scepticism. "Of course, breathing underwater is a useful skill. But perhaps Tempe is right, and you may want to wrap a cloth scarf or similar over your face - just as you would for breathing in smokey air." Internally, Z shudders at the thought.
Six soldiers are sent for to make up your strike team and a general route is planned out using the maps.
"They will be forced into small roving bands so kill as many goblins as you like down there but remember your main objective. Get to that pumping station and flood the sewers. That will finish their tunneling plans for good."
"Anything else you can think of that might come in handy I can send for before you enter?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Yeah... Start gathering any poison in the city. When this day is over, I think we should start letting the goblins know they're unwelcome. They've gotta be getting food and water somewhere." Petcan remarks a bit distractedly, and clearly not having much head for battle tactics. He just wanted to contribute something.
"Grim. But as you say... ah... Petcan was it, yes. It may be time to go on the offensive against them even if the methods are rather drastic."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Yeah... Start gathering any poison in the city. When this day is over, I think we should start letting the goblins know they're unwelcome. They've gotta be getting food and water somewhere." Petcan remarks a bit distractedly, and clearly not having much head for battle tactics. He just wanted to contribute something.
"Grim. But as you say... ah... Petcan was it, yes. It may be time to go on the offensive against them even if the methods are rather drastic."
Zenodor looks rather surprised by this exchange. "I agree that times are dire, but surely we are not suggesting a mass poisoning? We wish to defeat these uncivilised barbaric Goblins - not become like them!" Mulling it over for a while, he adds: "Although perhaps a more targeted campaign might be of use. If we could take out - by whatever means, poison or otherwise - their most senior generals or leaders, perhaps we could force the puppet master behind this attack to reveal themselves."
”I counsel against poisoning, lest it backfire on us and end up in our own food or water supply, or perhaps give the goblins ideas how to dehydrate and starve us by attacking our sustenance,” says Randall. .
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Poison isn't really my type of weapon either, and, as Randall said, it can backfire immensely. Also, how about we first make sure we keep this coming attack at bay and see how their numbers look afterwards."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe shrugs "Poison, is part of nature, but when used wrongly corrupts, I prefer fire. Teaching an ignorant enemy to be more devious is folly. As the opposite learning more about the enemy is wise." He thinks for a moment. "Shame we don't have a bard, to see if the charm the goblins are under, can be countered."
"I think Pepin has the right idea, focus on the business we're about and see what the results yield. They don't even know we're preparing for their underground incursion. I'd be curious to see how they react to such a disastrous venture on their part."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Alright, so what time should we meet up to get into the sewers?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Alright, so what time should we meet up to get into the sewers?"
"Given that we do not know exactly when or where the Goblins are likely to break through, I believe we will have little choice but to wait in the Sewers themselves to be in the best position. General, as we cannot keep an eye on all parts of the Sewer, can you spare some men as runners to alert us to the Goblin breakthroughs - wherever they may be?"
"Yes, of course, I man there will also be some other strike teams deployed to hopefully contain and limit their movement through the sewers. If we can keep them occupied that should give you a clearer route to the pumping station."
Planders points to a map, "It's best to enter here near the Northwest edge of the original sewers and follow this route." There is a green line highlighting the shortest route to the pumping station.
General Teschar adds, "If you're ready we can escort you directly there after we leave as I plan to have a nearby building made into a checkpoint of sorts, it used to be Narber's Bakery before it closed. Our runners and messengers will report from there."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Alright then, let it begin. Good luck!" General Teschar then nods to Planders.
Planders rises from the table, "I'll escort you to the entrance and make sure there are runners and messengers set aside just for you." Planders then guides you through Laurentiis to the sewer access.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(As per the chat thread) On the way to the Sewers, Z will try to get hold of some coloured chalks. While on the street, he will call over to some children. "Hey, you there. A few silver pieces reward for whoever can run quickly to get us a selection of coloured chalks!" [chalk costs 1CP, so we are overpaying 10x - but I trust this will encourage some enterprising kids to run very swiftly to bring us some]
You interrupt some game between two urchins who look too young to be in the streets. When they see the silver coins they both rush over, the boy "Gar" arrives seconds before the girl "Sola."
"Yes my lord I'm Gar and this is Sola. I take it you want a message delivered?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Not a message as such. I simply need some items. And quickly. We are on the way to enter the sewers. Could you run and fetch us a bunch of chalks in different colours please?"
He throws them a couple of silver pieces.
"Here's some money to buy the chalks. There will be twice that again if you bring them to us quickly before we enter the sewers. I thank you in advance"
Gar and Sola each catch the silver and rush off in the same direction.
Later, shortly after you arrive at the sewer access Gar and Sola arrive each holding handfuls of different colored chalks.
"Here my lord, one in every color we could find." There is a rainbow assortment of sticks of chalk.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Thank you. A just well done. Here are 5 silver pieces each." Z hands them the coins. "Spend the money well, and take care. We may also have more jobs for you and your friends in the future, so be sure to stay in touch."
(Z sees this as an investment. Rumors should spread. And Street Urchins can be very handy allies. They come and go anywhere without suspicion and virtually unnoticed. When necessary, we could use such allies for e.g. keeping an eye on a building or people, searching for something, delivering things, etc. Think Sherlock Holmes' "Baker Street Irregulars" which similarly were Urchins put to good use in solving his cases)
Z has nothing else left to prepare and is ready. "Everyone ready? The Sewers may not be the most obvious place to seek glory, but I feel we shall teach those Goblins a lessons they won't soon forget."
”Yes, let us proceed,” says Randall, holding out Lightbringer as they head into the sewers, its light bathing the cleric and those around him in the soft golden hues of dawn.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Z shares Tempe's scepticism. "Of course, breathing underwater is a useful skill. But perhaps Tempe is right, and you may want to wrap a cloth scarf or similar over your face - just as you would for breathing in smokey air." Internally, Z shudders at the thought.
Six soldiers are sent for to make up your strike team and a general route is planned out using the maps.
"They will be forced into small roving bands so kill as many goblins as you like down there but remember your main objective. Get to that pumping station and flood the sewers. That will finish their tunneling plans for good."
"Anything else you can think of that might come in handy I can send for before you enter?"
"Yeah... Start gathering any poison in the city. When this day is over, I think we should start letting the goblins know they're unwelcome. They've gotta be getting food and water somewhere." Petcan remarks a bit distractedly, and clearly not having much head for battle tactics. He just wanted to contribute something.
Paladin - warforged - orange
"Grim. But as you say... ah... Petcan was it, yes. It may be time to go on the offensive against them even if the methods are rather drastic."
Zenodor looks rather surprised by this exchange. "I agree that times are dire, but surely we are not suggesting a mass poisoning? We wish to defeat these uncivilised barbaric Goblins - not become like them!" Mulling it over for a while, he adds: "Although perhaps a more targeted campaign might be of use. If we could take out - by whatever means, poison or otherwise - their most senior generals or leaders, perhaps we could force the puppet master behind this attack to reveal themselves."
Randall:
”I counsel against poisoning, lest it backfire on us and end up in our own food or water supply, or perhaps give the goblins ideas how to dehydrate and starve us by attacking our sustenance,” says Randall. .
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Poison isn't really my type of weapon either, and, as Randall said, it can backfire immensely. Also, how about we first make sure we keep this coming attack at bay and see how their numbers look afterwards."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan shrugs, looking a bit dejected.
Paladin - warforged - orange
Tempe shrugs "Poison, is part of nature, but when used wrongly corrupts, I prefer fire. Teaching an ignorant enemy to be more devious is folly. As the opposite learning more about the enemy is wise." He thinks for a moment. "Shame we don't have a bard, to see if the charm the goblins are under, can be countered."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I think Pepin has the right idea, focus on the business we're about and see what the results yield. They don't even know we're preparing for their underground incursion. I'd be curious to see how they react to such a disastrous venture on their part."
"Alright, so what time should we meet up to get into the sewers?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Given that we do not know exactly when or where the Goblins are likely to break through, I believe we will have little choice but to wait in the Sewers themselves to be in the best position. General, as we cannot keep an eye on all parts of the Sewer, can you spare some men as runners to alert us to the Goblin breakthroughs - wherever they may be?"
"Yes, of course, I man there will also be some other strike teams deployed to hopefully contain and limit their movement through the sewers. If we can keep them occupied that should give you a clearer route to the pumping station."
Planders points to a map, "It's best to enter here near the Northwest edge of the original sewers and follow this route." There is a green line highlighting the shortest route to the pumping station.
General Teschar adds, "If you're ready we can escort you directly there after we leave as I plan to have a nearby building made into a checkpoint of sorts, it used to be Narber's Bakery before it closed. Our runners and messengers will report from there."
"Alright then, let it begin. Good luck!" General Teschar then nods to Planders.
Planders rises from the table, "I'll escort you to the entrance and make sure there are runners and messengers set aside just for you." Planders then guides you through Laurentiis to the sewer access.
(As per the chat thread) On the way to the Sewers, Z will try to get hold of some coloured chalks. While on the street, he will call over to some children. "Hey, you there. A few silver pieces reward for whoever can run quickly to get us a selection of coloured chalks!" [chalk costs 1CP, so we are overpaying 10x - but I trust this will encourage some enterprising kids to run very swiftly to bring us some]
You interrupt some game between two urchins who look too young to be in the streets. When they see the silver coins they both rush over, the boy "Gar" arrives seconds before the girl "Sola."
"Yes my lord I'm Gar and this is Sola. I take it you want a message delivered?"
"Not a message as such. I simply need some items. And quickly. We are on the way to enter the sewers. Could you run and fetch us a bunch of chalks in different colours please?"
He throws them a couple of silver pieces.
"Here's some money to buy the chalks. There will be twice that again if you bring them to us quickly before we enter the sewers. I thank you in advance"
Gar and Sola each catch the silver and rush off in the same direction.
Later, shortly after you arrive at the sewer access Gar and Sola arrive each holding handfuls of different colored chalks.
"Here my lord, one in every color we could find." There is a rainbow assortment of sticks of chalk.
"Thank you. A just well done. Here are 5 silver pieces each." Z hands them the coins. "Spend the money well, and take care. We may also have more jobs for you and your friends in the future, so be sure to stay in touch."
(Z sees this as an investment. Rumors should spread. And Street Urchins can be very handy allies. They come and go anywhere without suspicion and virtually unnoticed. When necessary, we could use such allies for e.g. keeping an eye on a building or people, searching for something, delivering things, etc. Think Sherlock Holmes' "Baker Street Irregulars" which similarly were Urchins put to good use in solving his cases)
Z has nothing else left to prepare and is ready. "Everyone ready? The Sewers may not be the most obvious place to seek glory, but I feel we shall teach those Goblins a lessons they won't soon forget."
Randall:
”Yes, let us proceed,” says Randall, holding out Lightbringer as they head into the sewers, its light bathing the cleric and those around him in the soft golden hues of dawn.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"