Tempe though sure his spell wont work once the goblins have to swim cast spike growth to give his friends a break in defending. He points to a point "Don't pass that point" he says as he casts the spell.
(Yes 9 dead and 3 remaining from squad one. 1 of the 3 remaining is barely alive.)
After Tempe places his spike growth spell a 2nd goblin squad enters the pumping station.
68
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Initiative for squad two: 15
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The 2nd goblin squad does not fall prone but still has to deal with moving through the water flow (difficult terrain).
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin Goblin Squad One Petcan Zenodor Randall Tempe Goblin Squad Two
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Oh yeah... Mignon does not fight but at the end of round 1 he decides to start climbing up the access shaft.
"I'll check and make sure we can get out this way!"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin uses his action to open the pipe again. While his bonus action is used to activate his cannon.
Targetting a 15ft cone from Randall (he has 15ft movement to move around on his shoulders so should be able to target any direction) with as many goblins as possible. DC17 dex save for 12 fire damage.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
4 separate saves for the 12 goblins, each affecting 3 of them:
DEX save 1: 3
DEX save 2: 15
DEX save 3: 22
DEX save 4: 16
Pepin's cannon shoots off a blast of fire like a flame thrower showering the new squad of goblins that just entered the pumping station, leaving them screaming and writhing in the agony of the flames. The flames are quickly extinguished by the water and don't do as much damage as they normally would.
Pepin manages to finish opening his pipe and now only 1 pipe remains to be opened. Water is flooding into the room and being directed by Randall's spell to flow out through the tunnel you all entered from.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Zenodor casts Synaptic static once more, setting the focal point to target as many Goblins/groups in the area of effect as he can (while not targeting his friends).
Psychic damage: 32, with half damage on a DC16 INT save (and the muddled thoughts effect for a failed save)
Z then starts moving towards the ladder and up it, as far as his movement speed allows. Can Z see anything at the top where Mignon went ahead?
(Being a Warlock, that's Z fresh out of spell slots)
This post has potentially manipulated dice roll results.
Randall:
On his turn, Randall continues to guide the building water torrent around his friends and through the goblin foes. He starts backing up towards the exit and sends his Spiritual Weapon to strike at the nearest Goblin.
Spiritual Weapon: Attack: 21 Damage: 7
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Also, as we keep opening the water more and more - is it making it harder for the Goblins? I'd expect that once all are fully open, they will be flushed out/drowned)
Zenodor's psychic blast again kills goblins, 10 this time around.
(Almost forgot.) Tempe's spike growth deals with those that moved to melee. (They actually die from movement alone and don't get to dash.)
One more round and Petcan will have opened the last pipe.
Randall's floating weapon strikes at a goblin being washed out of the tunnel, many more are bobbing and swirling their way out of the pumping station. It is hard to judge if the strike lands as the goblin sinks beneath the surface.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
With the goblins beginning to float away pepin heads towards the ladder, rope in hand to throw to anyone who might need it.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan manages to open the 3rd and last pipe. Water floods into the room and flows out into the tunnels washing the goblins bodies away with it. Pepin uses his rope to help everyone climb up the access shaft which leads to an empty warehouse.
(You can all describe what you do when you first reach the abandoned warehouse.)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor climbs up into the warehouse, and takes a good long breath of what he hopes to be fresher air than the sewer they have just been in. He takes a look around to assess where they are, but doesn't expect anything dangerous (expecting to have returned to the relative safety of the city).
If he has time, he will use Prestidigitation to clean himself while Irraxan can have a closer look around the warehouse.
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(How many Goblins are there in total? Was it 12 originally, with 9 dead - so 3 remaining?)
Tempe though sure his spell wont work once the goblins have to swim cast spike growth to give his friends a break in defending. He points to a point "Don't pass that point" he says as he casts the spell.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Yes 9 dead and 3 remaining from squad one. 1 of the 3 remaining is barely alive.)
After Tempe places his spike growth spell a 2nd goblin squad enters the pumping station.
68
Initiative for squad two: 15
The 2nd goblin squad does not fall prone but still has to deal with moving through the water flow (difficult terrain).
Initiative for Round 2:
Pepin
Goblin Squad One
Petcan
Zenodor
Randall
Tempe
Goblin Squad Two
Oh yeah... Mignon does not fight but at the end of round 1 he decides to start climbing up the access shaft.
"I'll check and make sure we can get out this way!"
So Pepin is up?
Paladin - warforged - orange
Pepin uses his action to open the pipe again. While his bonus action is used to activate his cannon.
Targetting a 15ft cone from Randall (he has 15ft movement to move around on his shoulders so should be able to target any direction) with as many goblins as possible. DC17 dex save for 12 fire damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
4 separate saves for the 12 goblins, each affecting 3 of them:
DEX save 1: 3
DEX save 2: 15
DEX save 3: 22
DEX save 4: 16
Pepin's cannon shoots off a blast of fire like a flame thrower showering the new squad of goblins that just entered the pumping station, leaving them screaming and writhing in the agony of the flames. The flames are quickly extinguished by the water and don't do as much damage as they normally would.
Pepin manages to finish opening his pipe and now only 1 pipe remains to be opened. Water is flooding into the room and being directed by Randall's spell to flow out through the tunnel you all entered from.
Petcan continues opening pipe
Paladin - warforged - orange
Zenodor casts Synaptic static once more, setting the focal point to target as many Goblins/groups in the area of effect as he can (while not targeting his friends).
Psychic damage: 32, with half damage on a DC16 INT save (and the muddled thoughts effect for a failed save)
Z then starts moving towards the ladder and up it, as far as his movement speed allows. Can Z see anything at the top where Mignon went ahead?
(Being a Warlock, that's Z fresh out of spell slots)
(and the spike growth?)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
On his turn, Randall continues to guide the building water torrent around his friends and through the goblin foes. He starts backing up towards the exit and sends his Spiritual Weapon to strike at the nearest Goblin.
Spiritual Weapon: Attack: 21 Damage: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Also, as we keep opening the water more and more - is it making it harder for the Goblins? I'd expect that once all are fully open, they will be flushed out/drowned)
Zenodor's psychic blast again kills goblins, 10 this time around.
(Almost forgot.) Tempe's spike growth deals with those that moved to melee. (They actually die from movement alone and don't get to dash.)
One more round and Petcan will have opened the last pipe.
Randall's floating weapon strikes at a goblin being washed out of the tunnel, many more are bobbing and swirling their way out of the pumping station. It is hard to judge if the strike lands as the goblin sinks beneath the surface.
With the goblins beginning to float away pepin heads towards the ladder, rope in hand to throw to anyone who might need it.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan will keep opening the pipe
Paladin - warforged - orange
Petcan manages to open the 3rd and last pipe. Water floods into the room and flows out into the tunnels washing the goblins bodies away with it. Pepin uses his rope to help everyone climb up the access shaft which leads to an empty warehouse.
(You can all describe what you do when you first reach the abandoned warehouse.)
Zenodor climbs up into the warehouse, and takes a good long breath of what he hopes to be fresher air than the sewer they have just been in. He takes a look around to assess where they are, but doesn't expect anything dangerous (expecting to have returned to the relative safety of the city).
If he has time, he will use Prestidigitation to clean himself while Irraxan can have a closer look around the warehouse.