Your service to Valkur, and recent experience aboard ships does allow you to make the roll with advantage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Advantage: 12
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Due to roll below 10 +5 from flash of genius as reaction) so a 17
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The boat rocks precariously from the huge swells but does not capsize. There is a rewarding feeling as you master the watercraft and navigate the party around the goblin line.
"Ahh! It's going to tip over! Skrud's going to drown! Careful! Ahh! Here comes another big wave! Watch out! Ahh! Skrud can't swim! It's tipping too much! Skrud will drown!"
You see the shore grow larger as you approach and while everyone seems relieved to have made it, especially Skrud, you almost feel a sense of disappointment at your time on the water coming to an end.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin takes a look at the map to see if they really cannot go through the water further. Finding it (probably) is not a possibility he leads the party in the right direction over land.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
You travel South for a while and then angle to a South West direction leaving the goblin line far behind you. As night begins to fall you find a suitable place to make camp. During the 1st watch you are all awakened by loud roars. They are followed by several creatures erupting from the black of night into the visibility of your camp fire.
(Roll for initiative.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Pepin wakes up with a startle and graps his splint armor, but sees he does not have time to put it on, so graps his warhammer and all-purpose tool, that never leaves his body, and stands up
13
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Init 1: 12
Init 2: 19
Init 3: 4
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan or Tempe (it's a tie so you guys decide... and I think Petcan missed a post or two after the Black Dragon fight, ev1 should be level 11 now.) 3 headed creature with big Lion head Zenodor Pepin 3 headed creature with big Dragon head Randall 3 headed creature with big Goat head
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Is this one single 3-headed beast with one each of goat, lion and dragon heads? Or is it three beasts of the type 1x three-headed with one big lion (and maybe two small?) and similar 1x three-goat-headed, and 1x three-dragon-headed? I assume the former, but always worth checking)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(I yield to Petcan what I have planned may interfere with his spell. I take it the other two heads on each one are ether a Dragon Goat or Lion. Just ones bigger than the rest. What color are the Dragon's head?)
The big headed dragon one is green and in the middle of the 3 heads. Goat head on the left.
The big headed lion one is in the middle and has a red dragon's head on the right.
The big headed goat one is in the middle and has a blue dragon's head on the left.
All 3 creatures have the big head in the middle.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
To post a comment, please login or register a new account.
Your service to Valkur, and recent experience aboard ships does allow you to make the roll with advantage.
Advantage: 12
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Due to roll below 10 +5 from flash of genius as reaction) so a 17
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Plus Guidance)
Guidance: 4
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
So, 17+4 = 21 in total? Let's hope that allows Pepin to navigate us to where we are going.
The boat rocks precariously from the huge swells but does not capsize. There is a rewarding feeling as you master the watercraft and navigate the party around the goblin line.
"Ahh! It's going to tip over! Skrud's going to drown! Careful! Ahh! Here comes another big wave! Watch out! Ahh! Skrud can't swim! It's tipping too much! Skrud will drown!"
You see the shore grow larger as you approach and while everyone seems relieved to have made it, especially Skrud, you almost feel a sense of disappointment at your time on the water coming to an end.
Pepin takes a look at the map to see if they really cannot go through the water further. Finding it (probably) is not a possibility he leads the party in the right direction over land.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
You travel South for a while and then angle to a South West direction leaving the goblin line far behind you. As night begins to fall you find a suitable place to make camp. During the 1st watch you are all awakened by loud roars. They are followed by several creatures erupting from the black of night into the visibility of your camp fire.
(Roll for initiative.)
Initiative 15
Pepin wakes up with a startle and graps his splint armor, but sees he does not have time to put it on, so graps his warhammer and all-purpose tool, that never leaves his body, and stands up
13
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall Initiative: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
12 Initiative Tempe
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan initiative 7
Paladin - warforged - orange
Init 1: 12
Init 2: 19
Init 3: 4
Initiative Order
Round 1:
Petcan or Tempe (it's a tie so you guys decide... and I think Petcan missed a post or two after the Black Dragon fight, ev1 should be level 11 now.)
3 headed creature with big Lion head
Zenodor
Pepin
3 headed creature with big Dragon head
Randall
3 headed creature with big Goat head
(Is this one single 3-headed beast with one each of goat, lion and dragon heads? Or is it three beasts of the type 1x three-headed with one big lion (and maybe two small?) and similar 1x three-goat-headed, and 1x three-dragon-headed? I assume the former, but always worth checking)
3 seperate and distinct creatures
each of the 3 creatures has 3 heads
each creature has 1 head larger than it's other 2
(Got it. Good thing I checked. :) )
(I yield to Petcan what I have planned may interfere with his spell. I take it the other two heads on each one are ether a Dragon Goat or Lion. Just ones bigger than the rest. What color are the Dragon's head?)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The big headed dragon one is green and in the middle of the 3 heads. Goat head on the left.
The big headed lion one is in the middle and has a red dragon's head on the right.
The big headed goat one is in the middle and has a blue dragon's head on the left.
All 3 creatures have the big head in the middle.