There are no other signs of traps, or tracks, in this room.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
After the 20 by 20 entry room the far doors open into a vast chamber that stretches beyond the limits of your vision. It is 80 feet wide, 40 feet to each side of the doors. After that it stretches off into darkness. Along each side of this vast chamber is a row of archways spaced about 10 feet apart.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin will send dancing lights into the vast chamber to get a better view of things
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Now that you can see more it does look even grander as the ceilings are 30 feet high, and the chamber stretches even further the more of it you can see with those same arches on each side spaced about 10 feet apart.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"I suppose that works as well, Pepin, I can see well enough for Sixty feet in the dark, to make things out, but I should of learnt that spell." Tempe, 'slightly shrugs' in envy. "I know some that can make it look, 'human', can you?"
Tempe says as he sends Slip to investigate the archways.
So far you can see 12 archways, 6 on each side, and as you move further into the chamber more archways are revealed.
Which one does Slip investigate first?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
It proceeds down several dozen feet and ends in a crypt with a single sarcophagus.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
”Hmm,” says Randall, “This area seems to be a mausoleum of sorts. Let us be on the lookout for undead, since an unguarded crypt can often be corrupted for such purposes.”
Randall evaluates the region for signs of undead activity: Passive Perception 20, Religion: 19
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe looks upon the coffin with Slip, "This does seem to be a 'Crypt, we should proceed with caution.'" Tempe looks for ruins or writings. Perception 19
This post has potentially manipulated dice roll results.
Pepin looks at the sarcophagus for any religious signs he might know
Religion: 18
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall and Tempe notice some runes etched into the stone sarcophagi and Valanthe translates, "Final resting place of the elven hero Aloro."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The crypt is undisturbed and you've heard the name Aloro a few times, mostly younger elves and you now surmise that perhaps they were named after this hero. None of the 'Aloros' you remember were known as heroes. And this crypt does look to have survived for centuries.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"It, would seem so Randal, perhaps magic shrouds it, let me ritual cast detect magic again" once ready,he checks the crypt and surrounding area, for illusions, or any other magic, "Valanthe, I wonder who this Aloro, was? Stories passed down from generation, too generation, sometimes, the names change to the more, 'likely', or more, popular ones. Is there a story that resembles, Aloro's? "
"No, sorry but it doesn't ring a bell. I've heard of some elves who go by that name but none were great 'heroes.'"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Once the others have completed their investigations, Randall says, "Let's continue on. We can look in on each crypt to be sure it isn't disturbed--I worry that a corruption here could foretell an undead menace."
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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There are no other signs of traps, or tracks, in this room.
What does the map look like so far? I wasn't limiting the search to that room, Tempe will move further in, if there is a way.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
After the 20 by 20 entry room the far doors open into a vast chamber that stretches beyond the limits of your vision. It is 80 feet wide, 40 feet to each side of the doors. After that it stretches off into darkness. Along each side of this vast chamber is a row of archways spaced about 10 feet apart.
Pepin will send dancing lights into the vast chamber to get a better view of things
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Now that you can see more it does look even grander as the ceilings are 30 feet high, and the chamber stretches even further the more of it you can see with those same arches on each side spaced about 10 feet apart.
"I suppose that works as well, Pepin, I can see well enough for Sixty feet in the dark, to make things out, but I should of learnt that spell." Tempe, 'slightly shrugs' in envy. "I know some that can make it look, 'human', can you?"
Tempe says as he sends Slip to investigate the archways.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
So far you can see 12 archways, 6 on each side, and as you move further into the chamber more archways are revealed.
Which one does Slip investigate first?
First one on the Left1thru3 or the Right 4thru6 =3 within 100ft
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Slip flies to the closest archway, on the right, to check it out.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
It proceeds down several dozen feet and ends in a crypt with a single sarcophagus.
Randall:
”Hmm,” says Randall, “This area seems to be a mausoleum of sorts. Let us be on the lookout for undead, since an unguarded crypt can often be corrupted for such purposes.”
Randall evaluates the region for signs of undead activity: Passive Perception 20, Religion: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe looks upon the coffin with Slip, "This does seem to be a 'Crypt, we should proceed with caution.'" Tempe looks for ruins or writings. Perception 19
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pepin looks at the sarcophagus for any religious signs he might know
Religion: 18
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall and Tempe notice some runes etched into the stone sarcophagi and Valanthe translates, "Final resting place of the elven hero Aloro."
Randall:
Randall checks to see if the crypt has remained undisturbed, trying also to recall if he has read about this Elven hero.
Perception: 26
History: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The crypt is undisturbed and you've heard the name Aloro a few times, mostly younger elves and you now surmise that perhaps they were named after this hero. None of the 'Aloros' you remember were known as heroes. And this crypt does look to have survived for centuries.
Randall:
”It appears to be undisturbed,” says Randall, “Let us move on.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"It, would seem so Randal, perhaps magic shrouds it, let me ritual cast detect magic again" once ready, he checks the crypt and surrounding area, for illusions, or any other magic, "Valanthe, I wonder who this Aloro, was? Stories passed down from generation, too generation, sometimes, the names change to the more, 'likely', or more, popular ones. Is there a story that resembles, Aloro's? "
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"No, sorry but it doesn't ring a bell. I've heard of some elves who go by that name but none were great 'heroes.'"
Randall:
Once the others have completed their investigations, Randall says, "Let's continue on. We can look in on each crypt to be sure it isn't disturbed--I worry that a corruption here could foretell an undead menace."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"