"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As the first stones lower on each side two huge four-armed stone golems are revealed in a crouching doubled over position. They unfold and stand as they emerge, turning their heads to look directly at the group.
Round 1
Initiative Order:
Zenodor Randall Pepin Tempe Stone Golem 1 Stone Golem 2
(They cannot make a DC 21 WIS save so auto fail.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Gryrig casts Forcecage to try to reduce the number if enemies they face.
(If he can somehow target both of them on one side together, he will make a sort of oblong rectangular cage on that side to trap for two of them together. If the room layout does not permit this, he will just make one large enough to lock up a single Golem.)
This post has potentially manipulated dice roll results.
Randall:
With his avenging angels swooping over the golems as they are uncovered, Randall looks for any telltale signs of damage—he has heard tales of such automatons being resistant to some forms of magic.
In the meantime, he takes up a defensive stance (Dodge Action) and summons a mace of pure force to pummel the nearest one!
Spiritual Weapon: Attack: 31 Damage: 9 force damage
As the foes start their turn, the Spirit Guardians will once again assault them: 27 radiant damage
History Check to know anything about these golems: 13
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
They are damaged by your spells. You remember enough about Stone Golems to recognize these are very similar except for two drastic differences, they are bigger and have four arms. You can't help but think back to the Gargoyle statues you passed earlier, remembering that one had shrunk and another had lost their arms. The opposite changes appear to be applied to these Stone Golems.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The forcecage can only get one. Normally it would of gotten them both (20 foot cube) as most hallways or passages you've been in so far haven't been that wide but remember I said this one was cone shaped and is getting wider the deeper you progress. It is currently 40 feet wide.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin fires of his force balista and casts shatter Trying to hit both:
DC20 Con save or ake 14+2 (arcane firearm) Thunder damage
Force balista: 32 to hit for 10 Force damage.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
The remaining one rolls a DC 20 CON vs. Pepin's Shatter spell: 18
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The Stone Anomaly Golem reels under the bombardment, first a Shatter spell, then a blast from the force ballista, and finally a barrage of scorching fire rays (2 of 3 hitting). With each thing happening to it you see cracks forming in the stone, and spreading up it's limbs or up it's torso, even it's head. (It is bloodied: less than half hp remaining)
After which it lumbers forth until it walks right into Randalls Spiritual Guardians spell, it slows to a crawl and stops 10 feet from you, Randall.
A strange wave of sensation, the very air feels thicker as everyone except Tempe (who is flying above the effect) must make a DC 17 WIS save.
On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
An hollow booming voice like a loud rush of wind forced through a small stone tube emits the following sounds, "GET OUT!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor Randall Pepin Tempe Stone Anomaly Golem (SAG) 1 (trapped in a force cage) SAG 2 currently immobile 10 feet from Randall
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Staying centered on the group, Randall continues to take a defensive position and wills his Spiritual Hammer to keep up the assault on the wounded golem!
Only bonus action for force balista: to hit 20 for 13 dmg.
End of turn wis save: 20
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Init: Nat20+0 (see gamelog)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall Initiative: 21
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe initiative 14
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor initiative 16
Zenodor stealth 4
Irraxan stealth 20
((Nice timing ))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As the first stones lower on each side two huge four-armed stone golems are revealed in a crouching doubled over position. They unfold and stand as they emerge, turning their heads to look directly at the group.
Round 1
Initiative Order:
Zenodor
Randall
Pepin
Tempe
Stone Golem 1
Stone Golem 2
(They cannot make a DC 21 WIS save so auto fail.)
Irraxan has surprised them.
Gryrig casts Forcecage to try to reduce the number if enemies they face.
(If he can somehow target both of them on one side together, he will make a sort of oblong rectangular cage on that side to trap for two of them together. If the room layout does not permit this, he will just make one large enough to lock up a single Golem.)
Randall:
With his avenging angels swooping over the golems as they are uncovered, Randall looks for any telltale signs of damage—he has heard tales of such automatons being resistant to some forms of magic.
In the meantime, he takes up a defensive stance (Dodge Action) and summons a mace of pure force to pummel the nearest one!
Spiritual Weapon: Attack: 31 Damage: 9 force damage
As the foes start their turn, the Spirit Guardians will once again assault them: 27 radiant damage
History Check to know anything about these golems: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
They are damaged by your spells. You remember enough about Stone Golems to recognize these are very similar except for two drastic differences, they are bigger and have four arms. You can't help but think back to the Gargoyle statues you passed earlier, remembering that one had shrunk and another had lost their arms. The opposite changes appear to be applied to these Stone Golems.
The forcecage can only get one. Normally it would of gotten them both (20 foot cube) as most hallways or passages you've been in so far haven't been that wide but remember I said this one was cone shaped and is getting wider the deeper you progress. It is currently 40 feet wide.
Pepin fires of his force balista and casts shatter Trying to hit both:
DC20 Con save or ake 14+2 (arcane firearm) Thunder damage
Force balista: 32 to hit for 10 Force damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Since, I am weary of getting Irraxan, with my fire wall." Tempe flies upwards and casts Scorching Ray, at the still free stone golem
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
That was his fire seed,
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The remaining one rolls a DC 20 CON vs. Pepin's Shatter spell: 18
The Stone Anomaly Golem reels under the bombardment, first a Shatter spell, then a blast from the force ballista, and finally a barrage of scorching fire rays (2 of 3 hitting). With each thing happening to it you see cracks forming in the stone, and spreading up it's limbs or up it's torso, even it's head. (It is bloodied: less than half hp remaining)
After which it lumbers forth until it walks right into Randalls Spiritual Guardians spell, it slows to a crawl and stops 10 feet from you, Randall.
A strange wave of sensation, the very air feels thicker as everyone except Tempe (who is flying above the effect) must make a DC 17 WIS save.
On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
An hollow booming voice like a loud rush of wind forced through a small stone tube emits the following sounds, "GET OUT!"
Round 2
Initiative Order:
Zenodor
Randall
Pepin
Tempe
Stone Anomaly Golem (SAG) 1 (trapped in a force cage)
SAG 2 currently immobile 10 feet from Randall
Randall:
Staying centered on the group, Randall continues to take a defensive position and wills his Spiritual Hammer to keep up the assault on the wounded golem!
(Dodge action, Spirit Guardians: 24, Spiritual Weapon: Attack: 0 Damage: 7 )
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Retry Spiritual Weapon: Attack: 22 Damage: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
WIS save: 9
Only bonus action for force balista: to hit 20 for 13 dmg.
End of turn wis save: 20
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus