Pepin creates his force ballista and puts it on his shoulder while he drinks the flying potion, thinking it will be usefull this time around. Although, for now, he stays on top of the main gate. Finally, as soon as the wyverns are within 300ft he casts Ice storm in the middle to target as many of them as possible. (20ft radius, 40ft high column) DC21 dex save or take 30 damage (12 bludgeoning, 18 cold); half on success.
Did this happen already? Or does Pepin still have the spell slot?
Dex save: 1
Did you want the spell slot back? (Unsure why you're asking?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
((Was just wondering if that spell was triggered or not, as I didn't see anything about it in your posts when the Wyvern came closer. Or does it trigger now it is Pepin's turn?))
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(You can have it trigger now if you wish. If so, let me know.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Half of the riders from the 2nd cluster are dismounted and fall.
Now there is only one attack of Fire Bolt against Tempe, Pepin, and Randall each.
1st x Tempe: Attack: 19 Damage: Unable to parse dice roll.
1st x Pepin: Attack: 15 Damage: 3
1st x Randall: Attack: 14 Damage: 10
The three riderless Wyverns fly toward Zenodor and attack with bites and stingers.
1st bite x Zenodor: Attack: 25 Damage: 14
2nd bite x Zenodor: Attack: 19 Damage: 10
3rd bite x Zenodor: Attack: 14 Damage: 13
1st stinger x Zenodor: Attack: 15 Damage: 8
2nd stinger x Zenodor: Attack: 10 Damage: 13
3rd stinger x Zenodor: Attack: 23 Damage: 10
If any of the stingers hit make a DC 15 CON save for half poison damage: 1st does 24 2nd does 24 3rd does 23
(Tempe is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor at first gives a little cheer as he sees the dismounted riders tumble to the ground, but this cheer quickly dies in his throat as he sees the riderless Wyverns hurtling directly towards him with malice in their eyes. He manages to evade one of the bites and two of the stingers, but is hit by the rest which leaves him injured on his high lookout.
(yeah that's cool, also a reminder: at the beginning of round 3 cluster 3 is going to join the fight. Hint: this is a hard to deadly fight.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(I'm not sure it would be worse. At least if they were fly-bys then Z would now be able to escape without provoking AOO to try and find some shelter. This way, he's stuck in melee with three Wyverns)
Wyvern Riders (2nd cluster) Tempe [ Tempe and his Parliament of Owls just took their turn] Wyvern Riders (3rd) <----- Wyvern's turn Wyvern Riders (1st) Pepin Zenodor Randall
1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall:
1st x Tempe: Attack: 20 Damage: 19
2nd x Tempe: Attack: 14 Damage: 10
1st x Pepin: Attack: 22 Damage: 4
2nd x Pepin: Attack: 21 Damage: 15
1st x Randall: Attack: 13 Damage: Unable to parse dice roll.
2nd x Randall: Attack: 26 Damage: 8
(Pepin is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Did you want the spell slot back? (Unsure why you're asking?)
((Was just wondering if that spell was triggered or not, as I didn't see anything about it in your posts when the Wyvern came closer. Or does it trigger now it is Pepin's turn?))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(You can have it trigger now if you wish. If so, let me know.)
Yeah let's trigger it now than
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The 1st cluster's saves:
Wyverns: 10 16 13 19 11 11
Riders: 13 16 20 22 5 3
STR save: 9
Round 2
Initiative Order:
Wyvern Riders (2nd cluster)
Tempe
Wyvern Riders (3rd)
Wyvern Riders (1st)
Pepin
Zenodor
Randall
Half of the riders from the 2nd cluster are dismounted and fall.
Now there is only one attack of Fire Bolt against Tempe, Pepin, and Randall each.
1st x Tempe: Attack: 19 Damage: Unable to parse dice roll.
1st x Pepin: Attack: 15 Damage: 3
1st x Randall: Attack: 14 Damage: 10
The three riderless Wyverns fly toward Zenodor and attack with bites and stingers.
1st bite x Zenodor: Attack: 25 Damage: 14
2nd bite x Zenodor: Attack: 19 Damage: 10
3rd bite x Zenodor: Attack: 14 Damage: 13
1st stinger x Zenodor: Attack: 15 Damage: 8
2nd stinger x Zenodor: Attack: 10 Damage: 13
3rd stinger x Zenodor: Attack: 23 Damage: 10
If any of the stingers hit make a DC 15 CON save for half poison damage: 1st does 24 2nd does 24 3rd does 23
(Tempe is up.)
Zenodor at first gives a little cheer as he sees the dismounted riders tumble to the ground, but this cheer quickly dies in his throat as he sees the riderless Wyverns hurtling directly towards him with malice in their eyes. He manages to evade one of the bites and two of the stingers, but is hit by the rest which leaves him injured on his high lookout.
Poison save for half: 21
Made the save for half, so only 10+11+8+10 = 39 damage
(Still Tempe's turn. I was just summing up the heavy damage done in the last round)
(yeah that's cool, also a reminder: at the beginning of round 3 cluster 3 is going to join the fight. Hint: this is a hard to deadly fight.)
Tempe casts conjure animals, summoning giant owls sending three to attack the riderless Wyverns with flybys and their 60ft speed, attacking Zenodor
Owl one Attack: 5 Damage: 7 Wyvern, then moves upwards to the west
Owl two 9 Damage: 6 then moves upwards to the east
Owl three 21 Damage: 10 then moves upwards to the north
Attacks on the still mounted Wyverns, if they can they'll knock the riders off.
Owl four 14 Damage: 5 then flies down to the southeast.
Owl five 22 Damage: 11 then flies down to the southwest
Owl Six 7 Damage: 5 then flies down to the northwest.
Owl seven 10 Damage: Unable to parse dice roll. then flies directly, upwards.
Owl eight 7 Damage: 7 downwards
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(When the Wyverns attack, do they just get into Melee range and stay there, or is it a flyby a bit like the owls?)
(Nope, no flyby)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ok. Thanks for clarifying.
Wyverns 3rd and 1st are up, no?)
(Imagine how devastating that could be.)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(I'm not sure it would be worse. At least if they were fly-bys then Z would now be able to escape without provoking AOO to try and find some shelter. This way, he's stuck in melee with three Wyverns)
3rd cluster flies closer on round 2.
1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall:
1st x Tempe: Attack: 20 Damage: 19
2nd x Tempe: Attack: 14 Damage: 10
1st x Pepin: Attack: 22 Damage: 4
2nd x Pepin: Attack: 21 Damage: 15
1st x Randall: Attack: 13 Damage: Unable to parse dice roll.
2nd x Randall: Attack: 26 Damage: 8
(Pepin is up.)
Randall:
Aided by his new shield, Randall avoids the beams of fire seeking to burn him!
The first cluster—both wyverns and riders—take additional damage for ending their turns inside the Dawn spell.
(reminder last turn they took 16 radiant, DC 21 Constitution for half)
Dawn Radiant Damage, DC 21 Constitution for half: 21
(edited to try and force the roll)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"