”But of course, Captain,” replies Randall. Raising his voice, Randall proclaims, “The blessing of the Morninglord be upon you all!” and channels a divine healing blessing for everyone below half hit points (Preserve Life for 30 hp distributed among the wounded).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(out of town, will reply more extensively tomorrow)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
While resting for the evening, Zenodur introduces himself further to the group.
"I thank you all for welcoming us. I have always tried to help my neighborhood. Then, a few years ago, through a series of strange events, I came into contact with an unfathomable old being which offered me strange powers - in return for occasional services."
He pauses for a second and studies the looks he is getting.
"I know what you are thinking. But no. My Patron is not evil, and demands no strange sacrifices or black deeds. The services requested of me range from the mundane to the bizarre, but are generally harmless and in the long run often seem to help communities or people.
The latest instructions of my Patron were to join this ship and wait for these dwellers of the deep to attack. I won't pretend to know why, but there is always a bigger picture; so I humbly ask that I may join your expedition, and in time we may discover why I was sent."
(I’m pretty sure Preserve Life only heals up to half max hp, so I’ll pull only 1 from the pool.)
“Peg-leg Pete? The pirate? Oh my, oh yes, what what?”
Petcan finds a barrel to sit on and start bandaging his own wounds, and eating from the ship’s rations. (hit dice rolled on my sheet)
“Tempe, I don’t care about your look half so much as your spirit and your strength.”
Tempe bows "Thankyou for your compliment, I have wondered from the monastery of the sun. Only stopped here to let my transportation, recharge." He looks at the sea "It would appear I found adventure for my error. Live and learn."
His tail taps against the deck "How did you end up here?"
“You know, it seems like such a long story but maybe it’s not as long as I thought… I had been with my mother all my life before this started. I’d set out on my own to grow and learn as a performer and as a mage. Maybe she knew this would happen?” Petcan settles in for a long spiel.
”Anyway, I came to a village where it was found an enormous horde of goblins was descending. A patchy thing, not so much battle lines and troop movements… at first. We would act to delay and slow the horde, while hurrying the villagers along towards safety and the city. We succeeded, collecting other people in need of shelter along the way.”
”When we arrived at the city, the city was packed to the brim with refugees, and it turns out there was more than one of these ‘hordes’ and they were moving in coordination. Someone was commanding them, and with enough authority and power to control them. But we also learned there was no room for the people we’d tried to rescue within the city walls.”
”That was when we found a merchant who was impressed with our feats. He needed people to set up a trade post out here on an island, and persons of action to helm the venture. The townsfolk wouldn’t have to sit outside the walls then at least.”
”This world has much more terror in it than I ever knew.”
This post has potentially manipulated dice roll results.
During the rest, Bow will join in the small talk before going to sleep. When he wakes he fills his handbow clips and puts a new clip in both bows. Than he imbues his bow again with his rite of dawn, as you never know when they are attacked. Better be ready; he takes 6 damage
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Before he rests, Randall spends some healing spells on the worst-injured among them remaining (after people had been brought up to half health by his channeling). He especially makes sure those on watch are fully healed, then settles down to rest himself.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: So, just to summarise the story as I have read it so far, to get myself up to speed. Please correct anything I am missing or getting wrong:
The party met in a village tavern, when Goblins attached the village. PCs agree to help and try to slow the horde down. In this effort, they fight goblin archers, Owlbears, Worg riders, Ankheg, more Goblins, Eagles/Peryton, Manticores, a two headed Orc. Eventually the refugees are successfully shepherded to the nearby city of Laurentiis but denied entry. PCs then also fought some hook-horrors, four-armed trolls, and tried to get the hook-horror claws fashioned into sword.
Approaching are city are 4 Goblin Hordes, each horde is several thousand goblins strong, and the 900-odd refugees are stuck outside the gate without protection. The 'Mynash's Merchant Consortium' then offered passage for the refugees to colonize a small island some distance from the city which is unexplored; with the PCs to accompany the refugees to protect the ships. While preparing, the PCs fought off a gang of robbers.
One on the convoy of ships, Pirates attacked. The boarders were repelled up the rudder was sabotaged and your vessel drifted from the remainder of the convoy. The ship is then boarded by Sahuagin including two Priestesses. Two new character join and the combined new party fights off the boarders.
Open issues for the party to investigate/resolve:
Who pursues the villagers, and why? The Goblins and other assorted monsters appear to be driven by a single plan/mind/person. They succceed in taking the land and villages, but still the villagers are pursued over across the sea. Who has planned this pursuit? And what is their ultimate objective?
[And where is the rest of the convoy which we drifted away from now?]
What is the mysterious island the refugees are sailing to? Why was it not already settled, or at least explored? What kind of horror or mysteries lurk there that either no one ever bothered to explore, or no one return alive to report back? Does the halfling and merchant consortium have anything to do with the attack and driving the villagers out in the first place, or is coincidental?
What is happening in Laurentiis? Are the Hordes actually besieging/attacking the city? Or have they abandoned the attack and are making some form of effort to follow the party/villagers across the sea?
One small change to the story. the rudder of one of the ships was sabotaged so it would steer off and be easy target for the pirates; we moved after it and fought of the pirates, but all of us are still with the convoy if I'm not mistaken.
Other than that it seems to be a good summary yes:P
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodur listen to the tales of adventure, while puffing on a pipe. While ponding over the events, a thought strikes him:
"Are any of you able to cast divination magic, such as 'scrying'? Or perhaps a spell of 'sending'? It would be most interesting to be able to determine what is going on back there, and what the Goblin Hordes are doing now."
Meanwhile, Z's familiar has shapechanged into a Crow and is now perched inconspicuously on the tallest mast, keeping a lookout.
“I’m really pretty ordinary, aside from the… you know… affinity for wind and flame. I know nothing about the goblins besides what I’ve already told you, nor do I know what’s happening back in the city.”
"So you like wind and flame? Does it sound like we're not moving?" Tempe points his nose towards the front of the ship levitates and hovers in place to see if its so.
“Zenodur, thank you for aiding in the battle. I should be able to prepare a Sending today, though I know few people in the capitol city other than our merchant Prince investor,” volunteers Randall.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
”But of course, Captain,” replies Randall. Raising his voice, Randall proclaims, “The blessing of the Morninglord be upon you all!” and channels a divine healing blessing for everyone below half hit points (Preserve Life for 30 hp distributed among the wounded).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(I’m pretty sure Preserve Life only heals up to half max hp, so I’ll pull only 1 from the pool.)
“Peg-leg Pete? The pirate? Oh my, oh yes, what what?”
Petcan finds a barrel to sit on and start bandaging his own wounds, and eating from the ship’s rations. (hit dice rolled on my sheet)
“Tempe, I don’t care about your look half so much as your spirit and your strength.”
Paladin - warforged - orange
(out of town, will reply more extensively tomorrow)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
While resting for the evening, Zenodur introduces himself further to the group.
"I thank you all for welcoming us. I have always tried to help my neighborhood. Then, a few years ago, through a series of strange events, I came into contact with an unfathomable old being which offered me strange powers - in return for occasional services."
He pauses for a second and studies the looks he is getting.
"I know what you are thinking. But no. My Patron is not evil, and demands no strange sacrifices or black deeds. The services requested of me range from the mundane to the bizarre, but are generally harmless and in the long run often seem to help communities or people.
The latest instructions of my Patron were to join this ship and wait for these dwellers of the deep to attack. I won't pretend to know why, but there is always a bigger picture; so I humbly ask that I may join your expedition, and in time we may discover why I was sent."
Tempe bows "Thankyou for your compliment, I have wondered from the monastery of the sun. Only stopped here to let my transportation, recharge." He looks at the sea "It would appear I found adventure for my error. Live and learn."
His tail taps against the deck "How did you end up here?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“You know, it seems like such a long story but maybe it’s not as long as I thought… I had been with my mother all my life before this started. I’d set out on my own to grow and learn as a performer and as a mage. Maybe she knew this would happen?” Petcan settles in for a long spiel.
”Anyway, I came to a village where it was found an enormous horde of goblins was descending. A patchy thing, not so much battle lines and troop movements… at first. We would act to delay and slow the horde, while hurrying the villagers along towards safety and the city. We succeeded, collecting other people in need of shelter along the way.”
”When we arrived at the city, the city was packed to the brim with refugees, and it turns out there was more than one of these ‘hordes’ and they were moving in coordination. Someone was commanding them, and with enough authority and power to control them. But we also learned there was no room for the people we’d tried to rescue within the city walls.”
”That was when we found a merchant who was impressed with our feats. He needed people to set up a trade post out here on an island, and persons of action to helm the venture. The townsfolk wouldn’t have to sit outside the walls then at least.”
”This world has much more terror in it than I ever knew.”
Paladin - warforged - orange
"So you're indeed heroes. I will stay here to see how this plays out, as the saying goes." He smiles and flames lick his cheeks.
"Besides I haven't had such a good work out in a while." He thinks upon what he just said.
"But I must work on a better defense."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
During the rest, Bow will join in the small talk before going to sleep. When he wakes he fills his handbow clips and puts a new clip in both bows. Than he imbues his bow again with his rite of dawn, as you never know when they are attacked. Better be ready; he takes 6 damage
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Before he rests, Randall spends some healing spells on the worst-injured among them remaining (after people had been brought up to half health by his channeling). He especially makes sure those on watch are fully healed, then settles down to rest himself.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: So, just to summarise the story as I have read it so far, to get myself up to speed. Please correct anything I am missing or getting wrong:
The party met in a village tavern, when Goblins attached the village. PCs agree to help and try to slow the horde down. In this effort, they fight goblin archers, Owlbears, Worg riders, Ankheg, more Goblins, Eagles/Peryton, Manticores, a two headed Orc. Eventually the refugees are successfully shepherded to the nearby city of Laurentiis but denied entry. PCs then also fought some hook-horrors, four-armed trolls, and tried to get the hook-horror claws fashioned into sword.
Approaching are city are 4 Goblin Hordes, each horde is several thousand goblins strong, and the 900-odd refugees are stuck outside the gate without protection. The 'Mynash's Merchant Consortium' then offered passage for the refugees to colonize a small island some distance from the city which is unexplored; with the PCs to accompany the refugees to protect the ships. While preparing, the PCs fought off a gang of robbers.
One on the convoy of ships, Pirates attacked. The boarders were repelled up the rudder was sabotaged and your vessel drifted from the remainder of the convoy. The ship is then boarded by Sahuagin including two Priestesses. Two new character join and the combined new party fights off the boarders.
Open issues for the party to investigate/resolve:
Who has planned this pursuit? And what is their ultimate objective?
We know so very little of that information
Paladin - warforged - orange
One small change to the story. the rudder of one of the ships was sabotaged so it would steer off and be easy target for the pirates; we moved after it and fought of the pirates, but all of us are still with the convoy if I'm not mistaken.
Other than that it seems to be a good summary yes:P
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodur listen to the tales of adventure, while puffing on a pipe. While ponding over the events, a thought strikes him:
"Are any of you able to cast divination magic, such as 'scrying'? Or perhaps a spell of 'sending'? It would be most interesting to be able to determine what is going on back there, and what the Goblin Hordes are doing now."
Meanwhile, Z's familiar has shapechanged into a Crow and is now perched inconspicuously on the tallest mast, keeping a lookout.
I guess after the long rest. He asks Petcan "Do you know who is the leader of this hoard? Cut off the head of the snake."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“I’m really pretty ordinary, aside from the… you know… affinity for wind and flame. I know nothing about the goblins besides what I’ve already told you, nor do I know what’s happening back in the city.”
Paladin - warforged - orange
"So you like wind and flame? Does it sound like we're not moving?" Tempe points his nose towards the front of the ship levitates and hovers in place to see if its so.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
“Zenodur, thank you for aiding in the battle. I should be able to prepare a Sending today, though I know few people in the capitol city other than our merchant Prince investor,” volunteers Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe sighs and flies upwards 20ft then within 30 ft of them and shoots his Radiant Sun Bolts at the creatures
Attack: 14 Damage: 6 Attack: 21 Damage: 7
Spending a ki point
Attack: 16 Damage: 6 Attack: 11 Damage: Unable to parse dice roll. Radiant damage
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
At one of them.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan holds his hand up and heaves a great breath, blowing sparkling faerie fire across the animate waves
DC 15 Dex save
Paladin - warforged - orange